heroku deploy
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+3
-3
@@ -14,7 +14,7 @@ function App() {
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const [redirect, setRedirect] = useState();
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useEffect(() => {
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axios.get('http://localhost:3000/player', {
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axios.get('/player', {
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withCredentials:true,
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})
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.then(response => {
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@@ -26,12 +26,12 @@ function App() {
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const handleExit = e => {
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e.preventDefault();
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window.addEventListener('unload', () => {
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axios.post('http://localhost:3000/player/exit', {withCredentials:true, })
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axios.post('/player/exit', {withCredentials:true, })
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});
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}
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const idCallback = () => {
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axios.get('http://localhost:3000/player/', {
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axios.get('/player/', {
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withCredentials:true,
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})
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.then(response => {
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@@ -31,7 +31,7 @@ const Gameboard = () => {
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},[pawns]);
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// Fetching game data
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const fetchData = useCallback(() => {
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axios.get('http://localhost:3000/room/',{
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axios.get('/room/',{
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withCredentials:true,
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}).then((response)=>{
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// Filling navbar with empty player nick container
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@@ -8,7 +8,7 @@ const NameInput = ({ idCallback }) => {
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}
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const handleButtonClick = () => {
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axios.post('http://localhost:3000/room/add',{
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axios.post('/room/add',{
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name: inputValue
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},{
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withCredentials:true,
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@@ -11,7 +11,7 @@ const Dice = ({ rolledNumberCallback, nowMoving }) => {
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const [rolledNumber, setRolledNumber] = useState();
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const [images] = useState([one, two, three, four, five, six]);
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const handleRoll = () => {
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axios.get('http://localhost:3000/game/roll', {withCredentials: true}).then(response => {
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axios.get('/game/roll', {withCredentials: true}).then(response => {
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const utterance = new SpeechSynthesisUtterance(response.data.number);
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speechSynthesis.speak(utterance);
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setRolledNumber(response.data.number);
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@@ -57,7 +57,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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y = event.clientY - rect.top;
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for(const pawn of pawns){
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if (ctx.isPointInPath(pawn.circle, x, y)) {
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axios.post('http://localhost:3000/game/move', {pawnId: pawn._id}, {withCredentials: true, mode: 'cors'})
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axios.post('/game/move', {pawnId: pawn._id}, {withCredentials: true, mode: 'cors'})
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.then(() => {
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setHintPawn(null);
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});
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@@ -180,7 +180,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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paintPawn(ctx, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
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}
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}
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},[blinking, checkIfPawnCanMove, context.color, hintPawn, nowMoving, pawns, rolledNumber]);
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},[ checkIfPawnCanMove, context.color, hintPawn, nowMoving, pawns, rolledNumber]);
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// Rerender canvas when pawns have changed
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useEffect(() => {
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rerenderCanvas();
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@@ -7,7 +7,7 @@ const ReadyButton = () => {
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const [checked, setChecked] = useState(false)
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const handleCheckboxChange = () => {
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axios.post('http://localhost:3000/player/ready',{},{withCredentials: true});
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axios.post('/player/ready',{},{withCredentials: true});
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setChecked(!checked);
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}
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