added conditions when pawn can move

This commit is contained in:
Wenszel
2021-04-29 22:17:49 +02:00
parent 063a0790c2
commit 13ddc71c2b
6 changed files with 60 additions and 18 deletions
+11
View File
@@ -11,8 +11,18 @@ router.get('/roll', function (req, res){
router.post('/move', function (req, res){
RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
if(doc){
// Updating position
const updatedPawn = doc.pawns.findIndex(pawn => pawn._id == req.body.pawnId);
doc.pawns[updatedPawn].position = req.body.position;
// Capturing a pawn
const pawnsOnPos = doc.pawns.filter( pawn => pawn.position == req.body.position);
pawnsOnPos.forEach( pawn => {
if(pawn.color !== req.session.color){
const index = doc.pawns.findIndex(i => i._id === pawn._id);
doc.pawns[index].position = doc.pawns[index].basePos;
}
});
// Updating moving player
const index = doc.players.findIndex( player => player.nowMoving === true);
const roomSize = doc.players.length;
doc.players[index].nowMoving = false;
@@ -21,6 +31,7 @@ router.post('/move', function (req, res){
}else{
doc.players[index+1].nowMoving = true;
}
// Updating timer
doc.nextMoveTime = Date.now()+30000;
RoomModel.findOneAndUpdate({_id: req.session.roomId}, doc, function(err, doc){
res.send("Correctly Moved!");
+1 -1
View File
@@ -18,7 +18,7 @@ var changeReadyState = (req, res, exit) =>{
}
if(updatedPlayers.filter(player => player.ready).length >= 2){
updatedDoc.started = true;
updatedDoc.nextMoveTime = Date.now()+15;
updatedDoc.nextMoveTime = Date.now()+30000;
updatedDoc.players[0].nowMoving = true;
}
+1 -1
View File
@@ -8,6 +8,7 @@ function getStartPositions(){
const startPositions = [];
for( let i = 0; i < 16; i++){
let pawn = {};
pawn.basePos = i;
pawn.position = i;
if(i < 4) pawn.color = colors[0];
else if(i < 8) pawn.color = colors[1];
@@ -104,7 +105,6 @@ router.get('/', function(req,res){
if(err){
res.status(500).send(err)
}else{
console.log(docs.nextMoveTime);
res.send(docs);
}
});