added conditions when pawn can move
This commit is contained in:
@@ -19,7 +19,31 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||
}
|
||||
|
||||
const canvasRef = useRef(null);
|
||||
|
||||
const checkIfPawnCanMove = pawn => {
|
||||
// If is in base
|
||||
if((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos){
|
||||
return true;
|
||||
// Other situations: pawn is on map or pawn is in end positions
|
||||
}else if(pawn.position !== pawn.basePos){
|
||||
switch (pawn.color){
|
||||
case 'red':
|
||||
if(pawn.position + rolledNumber <= 72) return true;
|
||||
break;
|
||||
case 'blue':
|
||||
if(pawn.position + rolledNumber <= 77) return true;
|
||||
break;
|
||||
case 'green':
|
||||
if(pawn.position + rolledNumber <= 82) return true;
|
||||
break;
|
||||
case 'yellow':
|
||||
if(pawn.position + rolledNumber <= 87) return true;
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
const handleCanvasClick = event => {
|
||||
// If hint pawn exist it means that pawn can move
|
||||
if(hintPawn){
|
||||
@@ -40,34 +64,38 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||
}
|
||||
}
|
||||
const getHintPawnPosition = (pawn) => {
|
||||
/*
|
||||
Based on color (because specific color have specific base positions)
|
||||
first if for each colors handle situation when pawn is in base
|
||||
next if pawn is in the end or will go in there
|
||||
else if pawn is on map
|
||||
*/
|
||||
// Based on color (because specific color have specific base and end positions)
|
||||
let { position } = pawn;
|
||||
switch (context.color){
|
||||
case 'red':
|
||||
// When in base
|
||||
if(position >= 0 && position <= 3){
|
||||
return 16;
|
||||
}else if(position > 15 && position + rolledNumber <= 66){
|
||||
return position + rolledNumber;
|
||||
// Ending move
|
||||
}else if(position + rolledNumber === 72){
|
||||
return 88;
|
||||
// Normal move
|
||||
}else{
|
||||
return 67 + (position + rolledNumber - 66);
|
||||
return position + rolledNumber;
|
||||
}
|
||||
case 'blue':
|
||||
if(position >= 4 && position <= 7){
|
||||
console.log("1")
|
||||
return 55;
|
||||
}else if(position+rolledNumber>55 || position+rolledNumber <= 53){
|
||||
return position + rolledNumber;
|
||||
}else if(position < 67 && position + rolledNumber > 67){
|
||||
console.log("2")
|
||||
return position + rolledNumber - 67 + 16
|
||||
}else if(position <= 53 && position + rolledNumber >= 54){
|
||||
console.log(71 + position + rolledNumber - 54)
|
||||
return 71 + position + rolledNumber - 54;
|
||||
}else{
|
||||
return 71 + (position + rolledNumber - 53);
|
||||
console.log("4")
|
||||
return position + rolledNumber;
|
||||
}
|
||||
case 'green':
|
||||
if(position >= 8 && position <= 11){
|
||||
return 42;
|
||||
}else if(position + rolledNumber > 42 || position+rolledNumber <= 40){
|
||||
}else if(position+rolledNumber < 66 && (position + rolledNumber > 42 || position+rolledNumber <= 40)){
|
||||
return position + rolledNumber;
|
||||
}else{
|
||||
return 76 - (position + rolledNumber - 40)
|
||||
@@ -75,7 +103,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||
case 'yellow':
|
||||
if(position >= 12 && position <= 15){
|
||||
return 29;
|
||||
}else if(position + rolledNumber > 29 || position+rolledNumber <= 27){
|
||||
}else if(position+rolledNumber < 66 && (position + rolledNumber > 29 || position+rolledNumber <= 27)){
|
||||
return position + rolledNumber;
|
||||
}else{
|
||||
return 82 + (position + rolledNumber - 27)
|
||||
@@ -103,6 +131,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||
*/
|
||||
if (ctx.isPointInPath(pawn.circle, x, y) && context.color == pawn.color && (pawn.position>15 || rolledNumber === 1 || rolledNumber === 6)) {
|
||||
const pawnPosition = getHintPawnPosition(pawn);
|
||||
setBlinking(false);
|
||||
// Checks if pawn can make a move
|
||||
if(pawnPosition){
|
||||
canvas.style.cursor = "pointer";
|
||||
@@ -124,7 +153,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||
image.onload = function() {
|
||||
ctx.drawImage(image, 0 , 0);
|
||||
pawns.forEach( (pawn, index) => {
|
||||
if(nowMoving && rolledNumber && blinking && pawn.color === context.color){
|
||||
if(nowMoving && rolledNumber && blinking && pawn.color === context.color && checkIfPawnCanMove(pawn)){
|
||||
pawns[index].circle = paintPawn(ctx, positions[pawn.position].x, positions[pawn.position].y, 'white');
|
||||
}else{
|
||||
pawns[index].circle = paintPawn(ctx, positions[pawn.position].x, positions[pawn.position].y, pawn.color);
|
||||
|
||||
@@ -110,6 +110,7 @@ const positions = [
|
||||
{x: 230, y: 107},
|
||||
{x: 230, y: 138},
|
||||
{x: 230, y: 169}, //87
|
||||
{x: -50, y: -50} // 88
|
||||
];
|
||||
|
||||
export default positions;
|
||||
Reference in New Issue
Block a user