added moving around map
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57358b0105
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3ec1fad0c8
@ -2,78 +2,31 @@ var express = require('express');
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var router = express.Router();
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const RoomModel = require('../schemas/room');
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function setNextPlayer(req, res){
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RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
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if (err) {
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res.status(500).send(err)
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} else {
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const index = doc.players.findIndex( player => player.nowMoving === true);
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const roomSize = doc.player.length;
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doc.players[index].nowMoving = false;
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if(index++ === roomSize){
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doc.players[0].nowMoving = true;
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}else{
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doc.players[index].nowMoving = true;
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}
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RoomModel.findOneAndUpdate({_id: req.session.roomId}, doc);
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}
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});
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}
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router.get('/roll', function (req, res){
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const rolledNumber = Math.ceil(Math.random() * 6);
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req.session.rolledNumber = rolledNumber;
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res.send({number: rolledNumber});
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});
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router.post('/move', async function (req, res){
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const rolledNumber = req.session.rolledNumber;
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req.session.rolledNumber = null;
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const room = await RoomModel.findOne({_id: req.session.roomId});
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console.log(room);
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const indexOfMovedPawn = room.pawns.findIndex( pawn => pawn._id === req.body.pawnId);
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let { position } = room.pawns[indexOfMovedPawn];
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switch (req.session.color){
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case 'red':
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if(position >= 0 && position <= 3){
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position = 4;
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}else if(position > 15 && position + rolledNumber <= 66){
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position = position + rolledNumber;
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router.post('/move', function (req, res){
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RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
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if(doc){
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const updatedPawn = doc.pawns.findIndex(pawn => pawn._id == req.body.pawnId);
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doc.pawns[updatedPawn].position = req.body.position;
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const index = doc.players.findIndex( player => player.nowMoving === true);
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const roomSize = doc.players.length;
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doc.players[index].nowMoving = false;
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if(index+1 === roomSize){
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doc.players[0].nowMoving = true;
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}else{
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position = 67 + (position + rolledNumber - 66);
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doc.players[index+1].nowMoving = true;
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}
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break;
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case 'blue':
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if(position >= 4 && position <= 7){
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position = 55;
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}else if(position+rolledNumber>55 || position+rolledNumber <= 53){
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position = position + rolledNumber;
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}else{
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position = 71 + (position + rolledNumber - 53);
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}
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break;
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case 'green':
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if(pawn.position >= 8 && pawn.position <= 11){
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position = 42;
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}else if(position + rolledNumber > 42 || position+rolledNumber <= 40){
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position = position + rolledNumber;
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}else{
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position = 76 - (position + rolledNumber - 40)
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}
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break;
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case 'yellow':
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if(pawn.position >= 12 && pawn.position <= 15){
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return 29;
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}else if(position + rolledNumber > 29 || position+rolledNumber <= 27){
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position = position + rolledNumber;
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}else{
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position = 82 + (position + rolledNumber - 27)
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}
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break;
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}
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RoomModel.findOneAndUpdate({_id: req.session.roomId, 'pawnw._id': req.body.pawnId}, room);
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RoomModel.findOneAndUpdate({_id: req.session.roomId}, doc, function(err, doc){
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res.send("Correctly Moved!");
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});
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}
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});
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});
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module.exports = router;
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@ -18,7 +18,7 @@
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"scripts": {
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"start": "react-scripts start",
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"build": "react-scripts build",
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"heroku-postbuild": "cd backend && npm install && cd .. && npm install && npm run build",
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"heroku-postbuild": "cd backend && npm install && node server.js && cd .. && npm install && npm run build",
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"test": "react-scripts test",
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"eject": "react-scripts eject"
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},
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@ -40,5 +40,10 @@
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"last 1 safari version"
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]
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},
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"proxy": "http://localhost:5000"
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"buildpacks": [
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{
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"url": "https://github.com/mars/create-react-app-buildpack"
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}
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],
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"proxy": "http://localhost:3000"
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}
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@ -8,7 +8,6 @@ import Navbar from './Navbar'
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const Gameboard = () => {
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// Context data
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const context = useContext(PlayerDataContext);
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const [id, setId] = useState();
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// Render data
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const [pawns, setPawns] = useState([]);
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const [players, setPlayers] = useState([]);
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@ -28,16 +27,15 @@ const Gameboard = () => {
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response.data.players.push({name: "...",});
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};
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// Checks if client is currently moving player by session ID
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const nowMovingPlayer = response.data.players.find(player => player.nowMoving === true)
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const nowMovingPlayer = response.data.players.find(player => player.nowMoving === true);
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if(nowMovingPlayer){
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if(nowMovingPlayer._id === id){
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if(nowMovingPlayer._id === context.playerId){
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setNowMoving(true);
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}else{
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setRolledNumber(null);
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setNowMoving(false);
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}
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}
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console.log(nowMoving);
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setPlayers(response.data.players);
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setPawns(response.data.pawns);
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setTime(response.data.nextMoveTime);
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@ -45,7 +43,6 @@ const Gameboard = () => {
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})
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}
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useEffect(() => {
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setId(context.playerId);
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//sending ajax every 1 sec
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const interval = setInterval(fetchData, 1000);
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return () => clearInterval(interval);
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@ -6,7 +6,6 @@ import './Map.css';
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const Map = ({ pawns, nowMoving, rolledNumber }) => {
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const context = useContext(PlayerDataContext);
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const [color, setColor] = useState();
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const [hintPawn, setHintPawn] = useState();
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const paintPawn = (context, x, y, color) =>{
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@ -25,16 +24,15 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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// If hint pawn exist it means that pawn can move
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if(hintPawn){
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const canvas = canvasRef.current
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const context = canvas.getContext('2d')
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const ctx = canvas.getContext('2d')
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const rect = canvas.getBoundingClientRect(),
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x = event.clientX - rect.left,
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y = event.clientY - rect.top;
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for(const pawn of pawns){
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if (context.isPointInPath(pawn.circle, x, y)) {
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axios.post('http://localhost:3000/game/move', {
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if (ctx.isPointInPath(pawn.circle, x, y)) {
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axios.post('http://localhost:3000/game/move', {pawnId: pawn._id, position: hintPawn.position},
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{
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withCredentials: true,
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mode: 'cors',
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data: {pawnId: pawn._id}
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});
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setHintPawn(null);
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}
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@ -48,41 +46,52 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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next if pawn is in the end or will go in there
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else if pawn is on map
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*/
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switch (color){
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let { position } = pawn;
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switch (context.color){
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case 'red':
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if(pawn.position >= 0 && pawn.position <= 3){
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if(position >= 0 && position <= 3){
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return 16;
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}else if(pawn.position>15 && pawn.position<67){
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return pawn.position + rolledNumber
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}else if(position > 15 && position + rolledNumber <= 66){
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return position + rolledNumber;
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}else{
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return 67 + (position + rolledNumber - 66);
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}
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break;
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case 'blue':
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if(pawn.position >= 4 && pawn.position <= 7){
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if(position >= 4 && position <= 7){
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return 55;
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}else if(position+rolledNumber>55 || position+rolledNumber <= 53){
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return position + rolledNumber;
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}else{
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return 71 + (position + rolledNumber - 53);
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}
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break;
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case 'green':
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if(pawn.position >= 8 && pawn.position <= 11){
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if(position >= 8 && position <= 11){
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return 42;
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}else if(position + rolledNumber > 42 || position+rolledNumber <= 40){
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return position + rolledNumber;
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}else{
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return 76 - (position + rolledNumber - 40)
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}
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break;
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case 'yellow':
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if(pawn.position >= 12 && pawn.position <= 15){
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if(position >= 12 && position <= 15){
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return 29;
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}else if(position + rolledNumber > 29 || position+rolledNumber <= 27){
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return position + rolledNumber;
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}else{
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return 82 + (position + rolledNumber - 27)
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}
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break;
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}
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};
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const handleMouseMove = event => {
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if(nowMoving && rolledNumber){
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const canvas = canvasRef.current;
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const context = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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// Gets x and y cords of mouse on canvas
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const rect = canvas.getBoundingClientRect(),
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x = event.clientX - rect.left,
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y = event.clientY - rect.top;
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canvas.style.cursor = "default";
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console.log("Ruszam się")
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for (const pawn of pawns){
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if(pawn.circle){
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/*
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@ -92,10 +101,12 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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3) if pawn is on base is rolledNumber is 1 or 6 which allows pawn to exit base
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And then sets cursor to pointer and paints hint pawn - where will be pawn after click
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*/
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if (context.isPointInPath(pawn.circle, x, y) && pawn.color === color && (pawn.position>15 || rolledNumber === 1 || rolledNumber === 6)) {
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//&& (pawn.position>15 || rolledNumber === 1 || rolledNumber === 6)
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console.log(context, pawn.color)
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if (ctx.isPointInPath(pawn.circle, x, y) && context.color == pawn.color) {
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canvas.style.cursor = "pointer";
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const pawnPosition = getHintPawnPosition(pawn);
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setHintPawn({id: pawn._id, x: positions[pawnPosition].x, y: positions[pawnPosition].y, color: 'grey'});
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setHintPawn({id: pawn._id, position: pawnPosition, color: 'grey'});
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break;
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}else{
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setHintPawn(null);
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@ -115,15 +126,15 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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pawns[index].circle = paintPawn(context, positions[pawn.position].x, positions[pawn.position].y, pawn.color);
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});
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if (hintPawn){
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paintPawn(context, hintPawn.x, hintPawn.y, hintPawn.color);
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paintPawn(context, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
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}
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}
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}
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// Rerender canvas when pawns have changed
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useEffect(() => {
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setColor(context.color);
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console.log(context.color);
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rerenderCanvas();
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}, [pawns]);
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}, [hintPawn, pawns]);
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return(
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<canvas
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