added handler for ready button

This commit is contained in:
Wenszel
2022-05-30 09:52:42 +02:00
parent 159b96a678
commit 5eea80b804
4 changed files with 58 additions and 70 deletions
+43 -1
View File
@@ -1,9 +1,19 @@
const RoomModel = require('../schemas/room');
const { colors } = require('../utils/constants');
const { getStartPositions } = require('../utils/functions');
/*
Function handle all player's requests to server
file constains functions:
1. login
with helper functions:
- addPlayerToExistingRoom
- createNewRoom
2. ready
*/
module.exports = (io, socket) => {
const req = socket.request;
// Function responsible for adding a player to an existing room or creating a new one
const login = data => {
// When new player login to game we are looking for not full and not started room to put player there
RoomModel.findOne({ full: false, started: false }, function (err, room) {
@@ -17,7 +27,39 @@ module.exports = (io, socket) => {
});
};
// Function responsible for changing the player's readiness
const ready = () => {
const { roomId, playerId } = req.session;
// Finds player room
RoomModel.findOne({ _id: roomId }, function (err, room) {
if (err) return err;
// Finds index of player in players array
const index = room.players.findIndex(player => player._id.toString() == playerId.toString());
// Changes player's readiness to the opposite
room.players[index].ready = !room.players[index].ready;
// If two players are ready starts game by setting the room properties
if (room.players.filter(player => player.ready).length >= 2) {
room.started = true;
room.nextMoveTime = Date.now() + 15000;
room.players.forEach(player => (player.ready = true));
room.players[0].nowMoving = true;
}
RoomModel.findOneAndUpdate(
{
_id: roomId,
},
room,
(err, updatedRoom) => {
if (err) return err;
// Sends to all players in room game data
io.to(roomId).emit('room:data', JSON.stringify(updatedRoom));
}
);
});
};
socket.on('player:login', login);
socket.on('player:ready', ready);
function createNewRoom(data) {
const room = new RoomModel({