added handler for ready button

This commit is contained in:
Wenszel 2022-05-30 09:52:42 +02:00
parent 159b96a678
commit 5eea80b804
4 changed files with 58 additions and 70 deletions

View File

@ -1,9 +1,19 @@
const RoomModel = require('../schemas/room');
const { colors } = require('../utils/constants');
const { getStartPositions } = require('../utils/functions');
/*
Function handle all player's requests to server
file constains functions:
1. login
with helper functions:
- addPlayerToExistingRoom
- createNewRoom
2. ready
*/
module.exports = (io, socket) => {
const req = socket.request;
// Function responsible for adding a player to an existing room or creating a new one
const login = data => {
// When new player login to game we are looking for not full and not started room to put player there
RoomModel.findOne({ full: false, started: false }, function (err, room) {
@ -17,7 +27,39 @@ module.exports = (io, socket) => {
});
};
// Function responsible for changing the player's readiness
const ready = () => {
const { roomId, playerId } = req.session;
// Finds player room
RoomModel.findOne({ _id: roomId }, function (err, room) {
if (err) return err;
// Finds index of player in players array
const index = room.players.findIndex(player => player._id.toString() == playerId.toString());
// Changes player's readiness to the opposite
room.players[index].ready = !room.players[index].ready;
// If two players are ready starts game by setting the room properties
if (room.players.filter(player => player.ready).length >= 2) {
room.started = true;
room.nextMoveTime = Date.now() + 15000;
room.players.forEach(player => (player.ready = true));
room.players[0].nowMoving = true;
}
RoomModel.findOneAndUpdate(
{
_id: roomId,
},
room,
(err, updatedRoom) => {
if (err) return err;
// Sends to all players in room game data
io.to(roomId).emit('room:data', JSON.stringify(updatedRoom));
}
);
});
};
socket.on('player:login', login);
socket.on('player:ready', ready);
function createNewRoom(data) {
const room = new RoomModel({

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@ -1,54 +0,0 @@
var express = require("express");
var router = express.Router();
var RoomModel = require("../schemas/room");
var changeReadyState = (req, res, exit) => {
RoomModel.findOne({ _id: req.session.roomId }, function (err, doc) {
if (err) {
res.status(500).send(err);
} else {
//finds player by id and changes ready state
let updatedPlayers = doc.players;
let index = updatedPlayers.findIndex(
(player) => player._id.toString() == req.session.playerId.toString()
);
if (!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
else updatedPlayers[index].ready = false;
const updatedDoc = {
players: updatedPlayers,
};
if (updatedPlayers.filter((player) => player.ready).length >= 2) {
updatedDoc.started = true;
updatedDoc.players.forEach((player) => (player.ready = true));
updatedDoc.nextMoveTime = Date.now() + 15000;
updatedDoc.players[0].nowMoving = true;
}
RoomModel.findOneAndUpdate(
{
_id: req.session.roomId,
},
updatedDoc,
function (err, doc) {
if (err) {
console.log(err);
} else {
console.log("Updated Docs : ", doc);
}
}
);
res.status(200).send("Ready!");
}
});
};
//changing status of player to ready for game
router.post("/ready", function (req, res) {
changeReadyState(req, res, false);
});
//deleting user in case he left before game started
router.post("/exit", function (req, res) {
// changeReadyState(req,res, true)
});
module.exports = router;

View File

@ -38,6 +38,7 @@ const Gameboard = () => {
useEffect(() => {
socket.on('room:data', data => {
data = JSON.parse(data);
//console.log(data);
// Filling navbar with empty player nick container
while (data.players.length !== 4) {
data.players.push({ name: '...' });

View File

@ -1,23 +1,22 @@
import React, { useState } from 'react';
import React, { useState, useContext } from 'react';
import { SocketContext } from '../../App';
import Switch from '@material-ui/core/Switch';
import axios from 'axios';
const ReadyButton = () => {
const [checked, setChecked] = useState(false)
const socket = useContext(SocketContext);
const [checked, setChecked] = useState(false);
const handleCheckboxChange = () => {
axios.post('/player/ready',{},{withCredentials: true});
socket.emit('player:ready');
setChecked(!checked);
}
};
return(
<div className="ready-container">
<Switch onClick={handleCheckboxChange} checked={checked}/>
<label>{checked ? 'I want to play' : 'Im waiting' }</label>
</div>
)
}
return (
<div className='ready-container'>
<Switch onClick={handleCheckboxChange} checked={checked} />
<label>{checked ? 'I want to play' : 'Im waiting'}</label>
</div>
);
};
export default ReadyButton;