added game handler

This commit is contained in:
Wenszel
2022-05-30 10:59:33 +02:00
parent 5eea80b804
commit 7a72626f87
8 changed files with 286 additions and 211 deletions
+56
View File
@@ -0,0 +1,56 @@
const RoomModel = require('../schemas/room');
const { getPositionAfterMove } = require('../utils/functions');
/*
Function handle all requests
file constains functions:
1. roll
2. move
*/
module.exports = (io, socket) => {
const req = socket.request;
const roll = () => {
const rolledNumber = Math.ceil(Math.random() * 6);
req.session.reload(err => {
if (err) return socket.disconnect();
// Saving session data
req.session.rolledNumber = rolledNumber;
req.session.save();
socket.emit('game:roll', rolledNumber);
});
};
const move = ({ pawnId }) => {
RoomModel.findOne({ _id: req.session.roomId }, function (err, room) {
if (!room) return err;
const pawnIndex = room.pawns.findIndex(pawn => pawn._id == pawnId);
room.pawns[pawnIndex].position = getPositionAfterMove(req.session.rolledNumber, room.pawns[pawnIndex]);
const pawnsOnPos = room.pawns.filter(pawn => pawn.position == room.pawns[pawnIndex].position);
pawnsOnPos.forEach(pawn => {
if (pawn.color !== req.session.color) {
const index = room.pawns.findIndex(i => i._id === pawn._id);
room.pawns[index].position = room.pawns[index].basePos;
}
});
// Updating moving player
const playerIndex = room.players.findIndex(player => player.nowMoving === true);
const roomSize = room.players.length;
room.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === roomSize) {
room.players[0].nowMoving = true;
} else {
room.players[playerIndex + 1].nowMoving = true;
}
// Updating timer
room.nextMoveTime = Date.now() + 15000;
// Pushing above data to database
RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room, (err, updatedRoom) => {
if (!updatedRoom) return err;
io.to(req.session.roomId).emit('room:data', JSON.stringify(updatedRoom));
socket.emit('room:move');
});
});
};
socket.on('game:roll', roll);
socket.on('game:move', move);
};
+1 -59
View File
@@ -42,64 +42,6 @@ router.post('/move', function (req, res){
});
});
function getPosition(rolledNumber, pawn){
const { position, color } = pawn;
switch (color){
case 'red':
if(pawn.position + rolledNumber <= 73){
if(position >= 0 && position <= 3) {
return 16;
}else if(position <= 66 && position + rolledNumber >= 67){
return position + rolledNumber + 1;
}else{
return position + rolledNumber;
}
}else{
return position;
}
case 'blue':
if(pawn.position + rolledNumber <= 79){
if(position >= 4 && position <= 7){
return 55;
}else if(position <= 67 && position + rolledNumber > 67){
return position + rolledNumber - 52;
}else if(position <= 53 && position + rolledNumber >= 54){
return position + rolledNumber + 20;
}else{
return position + rolledNumber;
}
}else{
return position;
}
case 'green':
if(pawn.position + rolledNumber <= 85){
if(position >= 8 && position <= 11){
return 42;
}else if(position <= 67 && position + rolledNumber > 67){
return position + rolledNumber - 52;
}else if(position <= 40 && position + rolledNumber >= 41){
return position + rolledNumber + 39;
}else{
return position + rolledNumber;
}
}else{
return position;
}
case 'yellow':
if(pawn.position + rolledNumber <= 85){
if(position >= 12 && position <= 15){
return 29;
}else if(position <= 67 && position + rolledNumber > 67){
return position + rolledNumber - 52;
}else if(position <= 27 && position + rolledNumber >= 28){
return position + rolledNumber + 58;
}else{
return position + rolledNumber;
}
}else{
return position;
}
}
};
module.exports = router;
+2 -7
View File
@@ -4,6 +4,7 @@ const cookieParser = require('cookie-parser');
const { sessionMiddleware, wrap } = require('./controllers/serverController');
const registerPlayerHandlers = require('./handlers/playerHandler');
const registerRoomHandlers = require('./handlers/roomHandler');
const registerGameHandlers = require('./handlers/gameHandler');
const PORT = 8080;
const mongoose = require('mongoose');
const CONNECTION_URI = require('./credentials.js');
@@ -75,6 +76,7 @@ io.use(wrap(sessionMiddleware));
io.on('connection', socket => {
registerPlayerHandlers(io, socket);
registerRoomHandlers(io, socket);
registerGameHandlers(io, socket);
if (socket.request.session.roomId) {
socket.join(socket.request.session.roomId);
socket.emit('player:data', JSON.stringify(socket.request.session));
@@ -82,13 +84,6 @@ io.on('connection', socket => {
}
});
//ROUTES CONFIG
const playerRoutes = require('./routes/player');
const gameRoutes = require('./routes/game');
app.use('/player', playerRoutes);
app.use('/game', gameRoutes);
if (process.env.NODE_ENV === 'production') {
app.use(express.static('/app/build'));
app.get('/', (req, res) => {
+73 -14
View File
@@ -1,16 +1,75 @@
const { colors } = require("./constants");
const { colors } = require('./constants');
function getStartPositions() {
const startPositions = [];
for (let i = 0; i < 16; i++) {
let pawn = {};
pawn.basePos = i;
pawn.position = i;
if (i < 4) pawn.color = colors[0];
else if (i < 8) pawn.color = colors[1];
else if (i < 12) pawn.color = colors[2];
else if (i < 16) pawn.color = colors[3];
startPositions.push(pawn);
}
return startPositions;
const startPositions = [];
for (let i = 0; i < 16; i++) {
let pawn = {};
pawn.basePos = i;
pawn.position = i;
if (i < 4) pawn.color = colors[0];
else if (i < 8) pawn.color = colors[1];
else if (i < 12) pawn.color = colors[2];
else if (i < 16) pawn.color = colors[3];
startPositions.push(pawn);
}
return startPositions;
}
module.exports = { getStartPositions };
function getPositionAfterMove(rolledNumber, pawn) {
const { position, color } = pawn;
switch (color) {
case 'red':
if (pawn.position + rolledNumber <= 73) {
if (position >= 0 && position <= 3) {
return 16;
} else if (position <= 66 && position + rolledNumber >= 67) {
return position + rolledNumber + 1;
} else {
return position + rolledNumber;
}
} else {
return position;
}
case 'blue':
if (pawn.position + rolledNumber <= 79) {
if (position >= 4 && position <= 7) {
return 55;
} else if (position <= 67 && position + rolledNumber > 67) {
return position + rolledNumber - 52;
} else if (position <= 53 && position + rolledNumber >= 54) {
return position + rolledNumber + 20;
} else {
return position + rolledNumber;
}
} else {
return position;
}
case 'green':
if (pawn.position + rolledNumber <= 85) {
if (position >= 8 && position <= 11) {
return 42;
} else if (position <= 67 && position + rolledNumber > 67) {
return position + rolledNumber - 52;
} else if (position <= 40 && position + rolledNumber >= 41) {
return position + rolledNumber + 39;
} else {
return position + rolledNumber;
}
} else {
return position;
}
case 'yellow':
if (pawn.position + rolledNumber <= 85) {
if (position >= 12 && position <= 15) {
return 29;
} else if (position <= 67 && position + rolledNumber > 67) {
return position + rolledNumber - 52;
} else if (position <= 27 && position + rolledNumber >= 28) {
return position + rolledNumber + 58;
} else {
return position + rolledNumber;
}
} else {
return position;
}
}
}
module.exports = { getStartPositions, getPositionAfterMove };