added handling for end of game
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@@ -1,5 +1,5 @@
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const { getRoom, updateRoom } = require('../services/roomService');
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const { sendToPlayersRolledNumber } = require('../socket/emits');
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const { sendToPlayersRolledNumber, sendWinner } = require('../socket/emits');
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const { rollDice, isMoveValid } = require('./handlersFunctions');
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module.exports = socket => {
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@@ -7,12 +7,18 @@ module.exports = socket => {
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const handleMovePawn = async pawnId => {
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const room = await getRoom(req.session.roomId);
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if (room.winner) return;
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const pawn = room.getPawn(pawnId);
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if (isMoveValid(req.session, pawn, room)) {
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const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber);
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room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
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room.beatPawns(newPositionOfMovedPawn, req.session.color);
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room.changeMovingPlayer();
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const winner = room.getWinner();
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if (winner) {
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room.endGame(winner);
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sendWinner(room._id.toString(), winner);
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}
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await updateRoom(room);
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}
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};
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@@ -1,4 +1,4 @@
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const { sendToPlayersRolledNumber } = require('../socket/emits');
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const { sendToPlayersRolledNumber, sendWinner } = require('../socket/emits');
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const rollDice = () => {
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const rolledNumber = Math.ceil(Math.random() * 6);
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@@ -8,6 +8,7 @@ const rollDice = () => {
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const makeRandomMove = async roomId => {
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const { updateRoom, getRoom } = require('../services/roomService');
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const room = await getRoom(roomId);
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if (room.winner) return;
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if (room.rolledNumber === null) {
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room.rolledNumber = rollDice();
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sendToPlayersRolledNumber(room._id.toString(), room.rolledNumber);
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@@ -19,6 +20,11 @@ const makeRandomMove = async roomId => {
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room.movePawn(randomPawn);
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}
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room.changeMovingPlayer();
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const winner = room.getWinner();
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if (winner) {
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room.endGame(winner);
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sendWinner(room._id.toString(), winner);
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}
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await updateRoom(room);
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};
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@@ -12,6 +12,14 @@ module.exports = socket => {
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addPlayerToExistingRoom(room, data);
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};
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const handleExit = async () => {
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req.session.reload(err => {
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if (err) return socket.disconnect();
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req.session.destroy();
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socket.emit('redirect');
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});
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};
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const handleReady = async () => {
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const room = await getRoom(req.session.roomId);
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room.getPlayer(req.session.playerId).changeReadyStatus();
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@@ -45,4 +53,5 @@ module.exports = socket => {
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socket.on('player:login', handleLogin);
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socket.on('player:ready', handleReady);
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socket.on('player:exit', handleExit);
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};
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@@ -1,5 +1,5 @@
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const { getRooms, getRoom, updateRoom, createNewRoom } = require('../services/roomService');
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const { sendToOnePlayerRooms, sendToOnePlayerData } = require('../socket/emits');
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const { sendToOnePlayerRooms, sendToOnePlayerData, sendWinner } = require('../socket/emits');
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module.exports = socket => {
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const req = socket.request;
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@@ -13,6 +13,7 @@ module.exports = socket => {
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await updateRoom(room);
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}
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sendToOnePlayerData(socket.id, room);
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if (room.winner) sendWinner(socket.id, room.winner);
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};
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const handleGetAllRooms = async () => {
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