added handling for end of game
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@@ -15,6 +15,7 @@ const RoomSchema = new mongoose.Schema({
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timeoutID: Number,
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rolledNumber: Number,
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players: [PlayerSchema],
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winner: { type: String, default: null },
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pawns: {
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type: [PawnSchema],
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default: () => {
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@@ -45,6 +46,7 @@ RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
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};
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RoomSchema.methods.changeMovingPlayer = function () {
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if (this.winner) return;
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const playerIndex = this.players.findIndex(player => player.nowMoving === true);
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this.players[playerIndex].nowMoving = false;
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if (playerIndex + 1 === this.players.length) {
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@@ -87,6 +89,31 @@ RoomSchema.methods.startGame = function () {
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this.timeoutID = setTimeout(makeRandomMove, 15000, this._id.toString());
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};
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RoomSchema.methods.endGame = function (winner) {
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this.timeoutID = null;
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this.rolledNumber = null;
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this.nextMoveTime = null;
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this.players.map(player => (player.nowMoving = false));
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this.winner = winner;
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this.save();
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};
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RoomSchema.methods.getWinner = function () {
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if (this.pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
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return 'red';
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}
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if (this.pawns.filter(pawn => pawn.color === 'blue' && pawn.position === 79).length === 4) {
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return 'blue';
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}
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if (this.pawns.filter(pawn => pawn.color === 'green' && pawn.position === 85).length === 4) {
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return 'green';
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}
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if (this.pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
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return 'yellow';
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}
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return null;
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};
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RoomSchema.methods.isFull = function () {
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if (this.players.length === 4) {
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this.full = true;
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