added handling for end of game
This commit is contained in:
@@ -4,11 +4,13 @@ import { PlayerDataContext, SocketContext } from '../../App';
|
||||
import useSocketData from '../../hooks/useSocketData';
|
||||
import Map from './Map/Map';
|
||||
import Navbar from '../Navbar/Navbar';
|
||||
import Overlay from '../Overlay/Overlay';
|
||||
import styles from './Gameboard.module.css';
|
||||
import trophyImage from '../../images/trophy.webp';
|
||||
|
||||
const Gameboard = () => {
|
||||
const socket = useContext(SocketContext);
|
||||
const context = useContext(PlayerDataContext);
|
||||
|
||||
const [pawns, setPawns] = useState([]);
|
||||
const [players, setPlayers] = useState([]);
|
||||
|
||||
@@ -20,6 +22,8 @@ const Gameboard = () => {
|
||||
|
||||
const [movingPlayer, setMovingPlayer] = useState('red');
|
||||
|
||||
const [winner, setWinner] = useState(null);
|
||||
|
||||
useEffect(() => {
|
||||
socket.emit('room:data', context.roomId);
|
||||
socket.on('room:data', data => {
|
||||
@@ -47,11 +51,18 @@ const Gameboard = () => {
|
||||
setTime(data.nextMoveTime);
|
||||
setStarted(data.started);
|
||||
});
|
||||
}, [socket]);
|
||||
|
||||
socket.on('game:winner', winner => {
|
||||
setWinner(winner);
|
||||
});
|
||||
socket.on('redirect', () => {
|
||||
window.location.reload();
|
||||
});
|
||||
}, [socket, context.playerId, context.roomId, setRolledNumber]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{(players[0] && !started) || (time && started) ? (
|
||||
{pawns.length === 16 ? (
|
||||
<div className='container'>
|
||||
<Navbar
|
||||
players={players}
|
||||
@@ -61,12 +72,24 @@ const Gameboard = () => {
|
||||
movingPlayer={movingPlayer}
|
||||
rolledNumber={rolledNumber}
|
||||
nowMoving={nowMoving}
|
||||
ended={winner !== null}
|
||||
/>
|
||||
<Map pawns={pawns} nowMoving={nowMoving} rolledNumber={rolledNumber} />
|
||||
</div>
|
||||
) : (
|
||||
<ReactLoading type='spinningBubbles' color='white' height={667} width={375} />
|
||||
)}
|
||||
{winner ? (
|
||||
<Overlay>
|
||||
<div className={styles.winnerContainer}>
|
||||
<img src={trophyImage} alt='winner' />
|
||||
<h1>
|
||||
1st: <span style={{ color: winner }}>{winner}</span>
|
||||
</h1>
|
||||
<button onClick={() => socket.emit('player:exit')}>Play again</button>
|
||||
</div>
|
||||
</Overlay>
|
||||
) : null}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
.winnerContainer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 40px;
|
||||
width: 300px;
|
||||
height: 250px;
|
||||
background: radial-gradient(circle, rgba(0, 138, 255, 1) 5%, rgba(9, 9, 121, 1) 81%);
|
||||
color: white;
|
||||
border: 1px solid white;
|
||||
border-radius: 8px;
|
||||
margin: 20px;
|
||||
z-index: 2;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
cursor: default;
|
||||
}
|
||||
.winnerContainer > button {
|
||||
align-self: center;
|
||||
width: 200px;
|
||||
}
|
||||
Reference in New Issue
Block a user