added handling for end of game

This commit is contained in:
Wenszel 2023-12-19 11:00:20 +01:00
parent 97513eac2d
commit 80caed1498
14 changed files with 150 additions and 37 deletions

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@ -1,6 +1,5 @@
# <center>Online Multiplayer Ludo Game</center> # <center>Online Multiplayer Ludo Game</center>
\>\> [Play Online here](www.github.com/wenszel/mern-ludo) << \>\> [Play Online here](www.github.com/wenszel/mern-ludo) <<
\>\> [Watch YouTube Video here](www.github.com/wenszel/mern-ludo) << \>\> [Watch YouTube Video here](www.github.com/wenszel/mern-ludo) <<
@ -20,10 +19,15 @@
- [Screenshots](#screenshots) - [Screenshots](#screenshots)
## About ## About
Ludo Online is a multiplayer web-based implementation of the classic board game Ludo, built using the MERN stack and integrated with SocketIO for real-time communication. Ludo Online is a multiplayer web-based implementation of the classic board game Ludo, built using the MERN stack and integrated with SocketIO for real-time communication.
## Architecture ## Architecture
![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/architecture.png?raw=true) ![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/architecture.png?raw=true)
## Tech Stack ## Tech Stack
Frontend: Frontend:
![JavaScript](https://img.shields.io/badge/javascript-%23323330.svg?style=for-the-badge&logo=javascript&logoColor=%23F7DF1E) ![React](https://img.shields.io/badge/react-%2320232a.svg?style=for-the-badge&logo=react&logoColor=%2361DAFB) ![React Router](https://img.shields.io/badge/React_Router-CA4245?style=for-the-badge&logo=react-router&logoColor=white) ![JavaScript](https://img.shields.io/badge/javascript-%23323330.svg?style=for-the-badge&logo=javascript&logoColor=%23F7DF1E) ![React](https://img.shields.io/badge/react-%2320232a.svg?style=for-the-badge&logo=react&logoColor=%2361DAFB) ![React Router](https://img.shields.io/badge/React_Router-CA4245?style=for-the-badge&logo=react-router&logoColor=white)
![CSS3](https://img.shields.io/badge/css3-%231572B6.svg?style=for-the-badge&logo=css3&logoColor=white) ![HTML5](https://img.shields.io/badge/html5-%23E34F26.svg?style=for-the-badge&logo=html5&logoColor=white) ![MUI](https://img.shields.io/badge/MUI-%230081CB.svg?style=for-the-badge&logo=mui&logoColor=white) ![CSS3](https://img.shields.io/badge/css3-%231572B6.svg?style=for-the-badge&logo=css3&logoColor=white) ![HTML5](https://img.shields.io/badge/html5-%23E34F26.svg?style=for-the-badge&logo=html5&logoColor=white) ![MUI](https://img.shields.io/badge/MUI-%230081CB.svg?style=for-the-badge&logo=mui&logoColor=white)
@ -42,14 +46,15 @@ Tools:
- Hosted in a **Docker** container on **AWS EC2**. - Hosted in a **Docker** container on **AWS EC2**.
- Established CI/CD using **CircleCI**. - Established CI/CD using **CircleCI**.
## Installation ## Installation
1. Download this repository 1. Download this repository
2. Generate your own [mongoDB atlas](https://www.mongodb.com) credential URL. It should looks like this: 2. Generate your own [mongoDB atlas](https://www.mongodb.com) credential URL. It should looks like this:
``` ```
mongodb+srv://madmin:<password>@clustername.mongodb.net/<dbname>?retryWrites=true&w=majority mongodb+srv://madmin:<password>@clustername.mongodb.net/<dbname>?retryWrites=true&w=majority
``` ```
3. Add this URL to the /backend/credentials.js file 3. Add this URL to the /backend/credentials.js file
4. Perform these commands in the main directory: 4. Perform these commands in the main directory:
@ -64,3 +69,7 @@ node server.js
## Screenshots ## Screenshots
![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/readme1.png?raw=true) ![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/readme1.png?raw=true)
![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/lobby.png?raw=true)
![Interface](https://github.com/Wenszel/mern-ludo/blob/main/src/images/winner.png?raw=true)

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@ -1,5 +1,5 @@
const { getRoom, updateRoom } = require('../services/roomService'); const { getRoom, updateRoom } = require('../services/roomService');
const { sendToPlayersRolledNumber } = require('../socket/emits'); const { sendToPlayersRolledNumber, sendWinner } = require('../socket/emits');
const { rollDice, isMoveValid } = require('./handlersFunctions'); const { rollDice, isMoveValid } = require('./handlersFunctions');
module.exports = socket => { module.exports = socket => {
@ -7,12 +7,18 @@ module.exports = socket => {
const handleMovePawn = async pawnId => { const handleMovePawn = async pawnId => {
const room = await getRoom(req.session.roomId); const room = await getRoom(req.session.roomId);
if (room.winner) return;
const pawn = room.getPawn(pawnId); const pawn = room.getPawn(pawnId);
if (isMoveValid(req.session, pawn, room)) { if (isMoveValid(req.session, pawn, room)) {
const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber); const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber);
room.changePositionOfPawn(pawn, newPositionOfMovedPawn); room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
room.beatPawns(newPositionOfMovedPawn, req.session.color); room.beatPawns(newPositionOfMovedPawn, req.session.color);
room.changeMovingPlayer(); room.changeMovingPlayer();
const winner = room.getWinner();
if (winner) {
room.endGame(winner);
sendWinner(room._id.toString(), winner);
}
await updateRoom(room); await updateRoom(room);
} }
}; };

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@ -1,4 +1,4 @@
const { sendToPlayersRolledNumber } = require('../socket/emits'); const { sendToPlayersRolledNumber, sendWinner } = require('../socket/emits');
const rollDice = () => { const rollDice = () => {
const rolledNumber = Math.ceil(Math.random() * 6); const rolledNumber = Math.ceil(Math.random() * 6);
@ -8,6 +8,7 @@ const rollDice = () => {
const makeRandomMove = async roomId => { const makeRandomMove = async roomId => {
const { updateRoom, getRoom } = require('../services/roomService'); const { updateRoom, getRoom } = require('../services/roomService');
const room = await getRoom(roomId); const room = await getRoom(roomId);
if (room.winner) return;
if (room.rolledNumber === null) { if (room.rolledNumber === null) {
room.rolledNumber = rollDice(); room.rolledNumber = rollDice();
sendToPlayersRolledNumber(room._id.toString(), room.rolledNumber); sendToPlayersRolledNumber(room._id.toString(), room.rolledNumber);
@ -19,6 +20,11 @@ const makeRandomMove = async roomId => {
room.movePawn(randomPawn); room.movePawn(randomPawn);
} }
room.changeMovingPlayer(); room.changeMovingPlayer();
const winner = room.getWinner();
if (winner) {
room.endGame(winner);
sendWinner(room._id.toString(), winner);
}
await updateRoom(room); await updateRoom(room);
}; };

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@ -12,6 +12,14 @@ module.exports = socket => {
addPlayerToExistingRoom(room, data); addPlayerToExistingRoom(room, data);
}; };
const handleExit = async () => {
req.session.reload(err => {
if (err) return socket.disconnect();
req.session.destroy();
socket.emit('redirect');
});
};
const handleReady = async () => { const handleReady = async () => {
const room = await getRoom(req.session.roomId); const room = await getRoom(req.session.roomId);
room.getPlayer(req.session.playerId).changeReadyStatus(); room.getPlayer(req.session.playerId).changeReadyStatus();
@ -45,4 +53,5 @@ module.exports = socket => {
socket.on('player:login', handleLogin); socket.on('player:login', handleLogin);
socket.on('player:ready', handleReady); socket.on('player:ready', handleReady);
socket.on('player:exit', handleExit);
}; };

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@ -1,5 +1,5 @@
const { getRooms, getRoom, updateRoom, createNewRoom } = require('../services/roomService'); const { getRooms, getRoom, updateRoom, createNewRoom } = require('../services/roomService');
const { sendToOnePlayerRooms, sendToOnePlayerData } = require('../socket/emits'); const { sendToOnePlayerRooms, sendToOnePlayerData, sendWinner } = require('../socket/emits');
module.exports = socket => { module.exports = socket => {
const req = socket.request; const req = socket.request;
@ -13,6 +13,7 @@ module.exports = socket => {
await updateRoom(room); await updateRoom(room);
} }
sendToOnePlayerData(socket.id, room); sendToOnePlayerData(socket.id, room);
if (room.winner) sendWinner(socket.id, room.winner);
}; };
const handleGetAllRooms = async () => { const handleGetAllRooms = async () => {

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@ -15,6 +15,7 @@ const RoomSchema = new mongoose.Schema({
timeoutID: Number, timeoutID: Number,
rolledNumber: Number, rolledNumber: Number,
players: [PlayerSchema], players: [PlayerSchema],
winner: { type: String, default: null },
pawns: { pawns: {
type: [PawnSchema], type: [PawnSchema],
default: () => { default: () => {
@ -45,6 +46,7 @@ RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
}; };
RoomSchema.methods.changeMovingPlayer = function () { RoomSchema.methods.changeMovingPlayer = function () {
if (this.winner) return;
const playerIndex = this.players.findIndex(player => player.nowMoving === true); const playerIndex = this.players.findIndex(player => player.nowMoving === true);
this.players[playerIndex].nowMoving = false; this.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === this.players.length) { if (playerIndex + 1 === this.players.length) {
@ -87,6 +89,31 @@ RoomSchema.methods.startGame = function () {
this.timeoutID = setTimeout(makeRandomMove, 15000, this._id.toString()); this.timeoutID = setTimeout(makeRandomMove, 15000, this._id.toString());
}; };
RoomSchema.methods.endGame = function (winner) {
this.timeoutID = null;
this.rolledNumber = null;
this.nextMoveTime = null;
this.players.map(player => (player.nowMoving = false));
this.winner = winner;
this.save();
};
RoomSchema.methods.getWinner = function () {
if (this.pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
return 'red';
}
if (this.pawns.filter(pawn => pawn.color === 'blue' && pawn.position === 79).length === 4) {
return 'blue';
}
if (this.pawns.filter(pawn => pawn.color === 'green' && pawn.position === 85).length === 4) {
return 'green';
}
if (this.pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
return 'yellow';
}
return null;
};
RoomSchema.methods.isFull = function () { RoomSchema.methods.isFull = function () {
if (this.players.length === 4) { if (this.players.length === 4) {
this.full = true; this.full = true;

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@ -16,4 +16,14 @@ const sendToOnePlayerRooms = (id, rooms) => {
socketManager.getIO().to(id).emit('room:rooms', JSON.stringify(rooms)); socketManager.getIO().to(id).emit('room:rooms', JSON.stringify(rooms));
}; };
module.exports = { sendToPlayersData, sendToPlayersRolledNumber, sendToOnePlayerData, sendToOnePlayerRooms }; const sendWinner = (id, winner) => {
socketManager.getIO().to(id).emit('game:winner', winner);
};
module.exports = {
sendToPlayersData,
sendToPlayersRolledNumber,
sendToOnePlayerData,
sendToOnePlayerRooms,
sendWinner,
};

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@ -4,11 +4,13 @@ import { PlayerDataContext, SocketContext } from '../../App';
import useSocketData from '../../hooks/useSocketData'; import useSocketData from '../../hooks/useSocketData';
import Map from './Map/Map'; import Map from './Map/Map';
import Navbar from '../Navbar/Navbar'; import Navbar from '../Navbar/Navbar';
import Overlay from '../Overlay/Overlay';
import styles from './Gameboard.module.css';
import trophyImage from '../../images/trophy.webp';
const Gameboard = () => { const Gameboard = () => {
const socket = useContext(SocketContext); const socket = useContext(SocketContext);
const context = useContext(PlayerDataContext); const context = useContext(PlayerDataContext);
const [pawns, setPawns] = useState([]); const [pawns, setPawns] = useState([]);
const [players, setPlayers] = useState([]); const [players, setPlayers] = useState([]);
@ -20,6 +22,8 @@ const Gameboard = () => {
const [movingPlayer, setMovingPlayer] = useState('red'); const [movingPlayer, setMovingPlayer] = useState('red');
const [winner, setWinner] = useState(null);
useEffect(() => { useEffect(() => {
socket.emit('room:data', context.roomId); socket.emit('room:data', context.roomId);
socket.on('room:data', data => { socket.on('room:data', data => {
@ -47,11 +51,18 @@ const Gameboard = () => {
setTime(data.nextMoveTime); setTime(data.nextMoveTime);
setStarted(data.started); setStarted(data.started);
}); });
}, [socket]);
socket.on('game:winner', winner => {
setWinner(winner);
});
socket.on('redirect', () => {
window.location.reload();
});
}, [socket, context.playerId, context.roomId, setRolledNumber]);
return ( return (
<> <>
{(players[0] && !started) || (time && started) ? ( {pawns.length === 16 ? (
<div className='container'> <div className='container'>
<Navbar <Navbar
players={players} players={players}
@ -61,12 +72,24 @@ const Gameboard = () => {
movingPlayer={movingPlayer} movingPlayer={movingPlayer}
rolledNumber={rolledNumber} rolledNumber={rolledNumber}
nowMoving={nowMoving} nowMoving={nowMoving}
ended={winner !== null}
/> />
<Map pawns={pawns} nowMoving={nowMoving} rolledNumber={rolledNumber} /> <Map pawns={pawns} nowMoving={nowMoving} rolledNumber={rolledNumber} />
</div> </div>
) : ( ) : (
<ReactLoading type='spinningBubbles' color='white' height={667} width={375} /> <ReactLoading type='spinningBubbles' color='white' height={667} width={375} />
)} )}
{winner ? (
<Overlay>
<div className={styles.winnerContainer}>
<img src={trophyImage} alt='winner' />
<h1>
1st: <span style={{ color: winner }}>{winner}</span>
</h1>
<button onClick={() => socket.emit('player:exit')}>Play again</button>
</div>
</Overlay>
) : null}
</> </>
); );
}; };

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@ -0,0 +1,20 @@
.winnerContainer {
display: flex;
flex-direction: column;
padding: 40px;
width: 300px;
height: 250px;
background: radial-gradient(circle, rgba(0, 138, 255, 1) 5%, rgba(9, 9, 121, 1) 81%);
color: white;
border: 1px solid white;
border-radius: 8px;
margin: 20px;
z-index: 2;
justify-content: center;
text-align: center;
cursor: default;
}
.winnerContainer > button {
align-self: center;
width: 200px;
}

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@ -14,7 +14,8 @@ const ServerListTable = ({ rooms, handleJoinClick }) => {
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
{rooms.map((room, index) => ( {rooms.map((room, index) => {
return room.started ? null : (
<tr key={index}> <tr key={index}>
<td>{room.private ? <img src={lock} alt='private' /> : null}</td> <td>{room.private ? <img src={lock} alt='private' /> : null}</td>
<td className={styles.roomName}>{room.name}</td> <td className={styles.roomName}>{room.name}</td>
@ -24,7 +25,8 @@ const ServerListTable = ({ rooms, handleJoinClick }) => {
<button onClick={() => handleJoinClick(room)}>Join</button> <button onClick={() => handleJoinClick(room)}>Join</button>
</td> </td>
</tr> </tr>
))} );
})}
</tbody> </tbody>
</table> </table>
); );

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@ -7,7 +7,7 @@ import { useContext } from 'react';
import { PlayerDataContext } from '../../App'; import { PlayerDataContext } from '../../App';
import styles from './Navbar.module.css'; import styles from './Navbar.module.css';
const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, movingPlayer }) => { const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, movingPlayer, ended }) => {
const context = useContext(PlayerDataContext); const context = useContext(PlayerDataContext);
const diceProps = { const diceProps = {
@ -21,7 +21,7 @@ const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, movi
{players.map((player, index) => ( {players.map((player, index) => (
<div className={`${styles.playerContainer} ${styles[PLAYER_COLORS[index]]}`} key={index}> <div className={`${styles.playerContainer} ${styles[PLAYER_COLORS[index]]}`} key={index}>
<NameContainer player={player} time={time} /> <NameContainer player={player} time={time} />
{started ? <Dice playerColor={PLAYER_COLORS[index]} {...diceProps} /> : null} {started && !ended ? <Dice playerColor={PLAYER_COLORS[index]} {...diceProps} /> : null}
{context.color === player.color && !started ? <ReadyButton isReady={isReady} /> : null} {context.color === player.color && !started ? <ReadyButton isReady={isReady} /> : null}
</div> </div>
))} ))}

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