updated packages
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package-lock.json
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12929
package-lock.json
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26
package.json
26
package.json
@ -3,22 +3,24 @@
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"version": "0.1.0",
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"private": true,
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"dependencies": {
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"@material-ui/core": "^4.11.3",
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"@testing-library/jest-dom": "^5.11.9",
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"@testing-library/react": "^11.2.5",
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"@testing-library/user-event": "^12.8.3",
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"axios": "^0.21.1",
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"@emotion/react": "^11.11.1",
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"@emotion/styled": "^11.11.0",
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"@mui/material": "^5.14.20",
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"@testing-library/jest-dom": "^6.1.5",
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"@testing-library/react": "^14.1.2",
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"@testing-library/user-event": "^14.5.1",
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"axios": "^1.6.2",
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"prop-types": "^15.8.1",
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"react": "^17.0.1",
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"react-beforeunload": "^2.4.0",
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"react-dom": "^17.0.1",
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"react": "^18.2.0",
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"react-beforeunload": "^2.6.0",
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"react-dom": "^18.2.0",
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"react-loading": "^2.0.3",
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"react-router-dom": "^5.2.0",
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"react-router-dom": "^6.20.1",
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"react-scripts": "^5.0.1",
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"react-transition-group": "^4.4.5",
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"socket.io": "^4.5.1",
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"socket.io-client": "^4.5.1",
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"web-vitals": "^1.1.0"
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"socket.io": "^4.7.2",
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"socket.io-client": "^4.7.2",
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"web-vitals": "^3.5.0"
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},
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"scripts": {
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"start": "react-scripts start",
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62
src/App.js
62
src/App.js
@ -1,6 +1,6 @@
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import React, { useEffect, useState, createContext } from 'react';
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import { io } from 'socket.io-client';
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import { BrowserRouter as Router, Route, Redirect, Switch } from 'react-router-dom';
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import { BrowserRouter as Router, Routes, Route, Navigate } from 'react-router-dom';
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import ReactLoading from 'react-loading';
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import Gameboard from './components/Gameboard/Gameboard';
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import LoginPage from './components/LoginPage/LoginPage';
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@ -12,13 +12,14 @@ function App() {
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const [playerData, setPlayerData] = useState();
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const [playerSocket, setPlayerSocket] = useState();
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const [redirect, setRedirect] = useState();
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useEffect(() => {
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const socket = io('http://localhost:8080', { withCredentials: true });
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socket.on('player:data', data => {
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data = JSON.parse(data);
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setPlayerData(data);
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data.roomId != null ? setRedirect(true) : setRedirect(false);
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if (data.roomId != null) {
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setRedirect(true);
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}
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});
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setPlayerSocket(socket);
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}, []);
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@ -26,26 +27,47 @@ function App() {
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return (
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<SocketContext.Provider value={playerSocket}>
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<Router>
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{redirect ? <Redirect to='/game' /> : <Redirect to='/login' />}
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<Switch>
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<Route exact path='/'>
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LOADING...
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</Route>
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<Route path='/login'>
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{playerSocket ? (
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<LoginPage />
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) : (
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<ReactLoading type='spinningBubbles' color='white' height={667} width={375} />
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)}
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</Route>
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<Route path='/game'>
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{playerData ? (
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<Routes>
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<Route
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exact
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path='/'
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Component={() => {
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if (redirect) {
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return <Navigate to='/game' />;
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} else if (playerSocket) {
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return <LoginPage />;
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} else {
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return <ReactLoading type='spinningBubbles' color='white' height={667} width={375} />;
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}
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}}
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></Route>
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<Route
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path='/login'
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Component={() => {
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if (redirect) {
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return <Navigate to='/game' />;
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} else if (playerSocket) {
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return <LoginPage />;
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} else {
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return <ReactLoading type='spinningBubbles' color='white' height={667} width={375} />;
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}
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}}
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></Route>
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<Route
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path='/game'
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Component={() => {
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if (playerData) {
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return (
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<PlayerDataContext.Provider value={playerData}>
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<Gameboard />
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</PlayerDataContext.Provider>
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) : null}
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</Route>
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</Switch>
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);
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} else {
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return <Navigate to='/login' />;
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}
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}}
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></Route>
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</Routes>
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</Router>
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</SocketContext.Provider>
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);
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@ -21,7 +21,7 @@ const Dice = ({ rolledNumberCallback, rolledNumber, nowMoving, color, movingPlay
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socket.on('game:roll', number => {
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rolledNumberCallback(number);
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});
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}, []);
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}, [socket, rolledNumberCallback]);
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return (
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<div className={`dice-container dice-${color}`}>
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@ -19,19 +19,6 @@ const Gameboard = () => {
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const [movingPlayer, setMovingPlayer] = useState('red');
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const checkWin = () => {
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// Player wins when all pawns with same color are inside end base
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if (pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
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alert('Red Won');
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} else if (pawns.filter(pawn => pawn.color === 'blue' && pawn.position === 79).length === 4) {
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alert('Blue Won');
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} else if (pawns.filter(pawn => pawn.color === 'green' && pawn.position === 85).length === 4) {
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alert('Green Won');
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} else if (pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
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alert('Yellow Won');
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}
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};
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useEffect(() => {
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socket.emit('room:data', context.roomId);
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socket.on('room:data', data => {
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@ -52,7 +39,6 @@ const Gameboard = () => {
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setMovingPlayer(nowMovingPlayer.color);
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}
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const currentPlayer = data.players.find(player => player._id === context.playerId);
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checkWin();
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setIsReady(currentPlayer.ready);
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setRolledNumber(data.rolledNumber);
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setPlayers(data.players);
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@ -19,9 +19,8 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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touchableArea.arc(x, y, 12, 0, 2 * Math.PI);
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const image = new Image();
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image.src = pawnImages[color];
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image.onload = function () {
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// image.onload = function () {
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context.drawImage(image, x - 17, y - 14, 35, 30);
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};
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return touchableArea;
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};
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@ -73,6 +72,8 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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setHintPawn(null);
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}
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};
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useEffect(() => {
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const rerenderCanvas = () => {
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const canvas = canvasRef.current;
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const ctx = canvas.getContext('2d');
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@ -93,9 +94,8 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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}
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};
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};
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useEffect(() => {
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rerenderCanvas();
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}, [hintPawn, pawns, rerenderCanvas]);
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}, [hintPawn, pawns]);
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return (
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<canvas
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@ -1,4 +1,4 @@
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export default (pawn, rolledNumber) => {
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const canPawnMove = (pawn, rolledNumber) => {
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// If is in base
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if ((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos) {
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return true;
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@ -24,3 +24,4 @@ export default (pawn, rolledNumber) => {
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return false;
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}
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};
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export default canPawnMove;
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@ -1,4 +1,4 @@
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export default (pawn, rolledNumber) => {
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const getPositionAfterMove = (pawn, rolledNumber) => {
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const { position, color } = pawn;
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switch (color) {
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case 'red':
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@ -55,5 +55,9 @@ export default (pawn, rolledNumber) => {
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} else {
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return position;
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}
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default:
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return position;
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}
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};
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export default getPositionAfterMove;
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@ -1,6 +1,6 @@
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import React, { useState, useContext, useEffect } from 'react';
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import './AddServer.css';
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import Switch from '@material-ui/core/Switch';
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import Switch from '@mui/material/Switch';
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import { SocketContext } from '../../../App';
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const AddServer = () => {
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const socket = useContext(SocketContext);
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@ -12,7 +12,7 @@ const AddServer = () => {
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socket.on('room:created', () => {
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socket.emit('room:rooms');
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});
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}, []);
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}, [socket]);
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const handleButtonClick = e => {
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e.preventDefault();
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@ -1,7 +1,6 @@
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import './LoginPage.css';
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import AddServer from './AddServer/AddServer';
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import ServerList from './ServerList/ServerList';
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import NameInput from './NameInput/NameInput';
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const LoginPage = () => {
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return (
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<>
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@ -1,15 +1,19 @@
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import React, { useState, useContext, useEffect } from 'react';
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import React, { useState, useContext, useEffect, useCallback } from 'react';
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import { SocketContext } from '../../../App';
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import useInput from '../../../hooks/useInput';
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import './NameInput.css';
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import Overlay from '../../Overlay/Overlay';
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const NameInput = ({ isRoomPrivate, roomId }) => {
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const socket = useContext(SocketContext);
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const nickname = useInput('');
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const password = useInput('');
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const [isPasswordWrong, setIsPasswordWrong] = useState(false);
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const handleButtonClick = () => {
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const handleButtonClick = useCallback(() => {
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socket.emit('player:login', { name: nickname.value, password: password.value, roomId: roomId });
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};
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}, [socket, nickname.value, password.value, roomId]);
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useEffect(() => {
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socket.on('error:wrongPassword', () => {
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setIsPasswordWrong(true);
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@ -24,7 +28,7 @@ const NameInput = ({ isRoomPrivate, roomId }) => {
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return () => {
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document.removeEventListener('keydown', keyDownHandler);
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};
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}, []);
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}, [socket, handleButtonClick]);
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return (
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<div className='name-overlay'>
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@ -18,7 +18,7 @@ const ServerList = () => {
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data = JSON.parse(data);
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setRooms(data);
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});
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}, []);
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}, [socket]);
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const getRooms = () => {
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setRooms(null);
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@ -35,7 +35,7 @@ const ServerList = () => {
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<div className='title-container'>
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<h1>Server List</h1>
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<div className='refresh'>
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<img src={refresh} onClick={getRooms}></img>
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<img src={refresh} alt='refresh' onClick={getRooms}></img>
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</div>
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</div>
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<div className='server-container content-container'>
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@ -53,7 +53,7 @@ const ServerList = () => {
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<tbody>
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{rooms.map((room, index) => (
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<tr key={index}>
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<td>{room.private ? <img src={lock} /> : null}</td>
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<td>{room.private ? <img src={lock} alt='private' /> : null}</td>
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<td className='room-name'>{room.name}</td>
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<td>{`${room.players.length}/4`}</td>
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<td>{room.isStarted ? 'started' : 'waiting'}</td>
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@ -53,7 +53,7 @@ function handle() {
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count++;
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}
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const animation = document.styleSheets[0].insertRule(
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document.styleSheets[0].insertRule(
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`
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@keyframes timerAnimation {
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${keyframes.join('\n')}
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@ -1,6 +1,6 @@
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import React, { useState, useContext, useEffect } from 'react';
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import React, { useState, useContext } from 'react';
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import { SocketContext } from '../../../App';
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import Switch from '@material-ui/core/Switch';
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import Switch from '@mui/material/Switch';
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import '../Navbar.css';
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import '../NameContainer/AnimatedOverlay/TimerAnimation';
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@ -4,10 +4,12 @@ import redPawn from '../images/pawns/red-pawn.png';
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import yellowPawn from '../images/pawns/yellow-pawn.png';
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import greyPawn from '../images/pawns/grey-pawn.png';
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export default {
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const pawnImages = {
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green: greenPawn,
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blue: bluePawn,
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red: redPawn,
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yellow: yellowPawn,
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grey: greyPawn,
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};
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export default pawnImages;
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Binary file not shown.
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Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 408 KiB |
11
src/index.js
11
src/index.js
@ -1,11 +1,8 @@
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import React from 'react';
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import ReactDOM from 'react-dom';
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import ReactDOM from 'react-dom/client';
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import './index.css';
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import App from './App';
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ReactDOM.render(
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<React.StrictMode>
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<App />
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</React.StrictMode>,
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document.getElementById('root')
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);
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const container = document.getElementById('root');
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const root = ReactDOM.createRoot(container);
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root.render(<App />);
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