Merge pull request #4 from Wenszel/feature-selecting-room
added login page
This commit is contained in:
commit
9d2900ec6e
14
backend/config/database.js
Normal file
14
backend/config/database.js
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@ -0,0 +1,14 @@
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const CONNECTION_URI = require('../credentials.js');
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module.exports = function (mongoose) {
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mongoose.set('useFindAndModify', false);
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mongoose
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.connect(CONNECTION_URI, {
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useNewUrlParser: true,
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useUnifiedTopology: true,
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})
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.then(() => {
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console.log('MongoDB Connected…');
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})
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.catch(err => console.error(err));
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};
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26
backend/config/socket.js
Normal file
26
backend/config/socket.js
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@ -0,0 +1,26 @@
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const socketManager = require('../socket/socketManager');
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const registerPlayerHandlers = require('../handlers/playerHandler');
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const registerRoomHandlers = require('../handlers/roomHandler');
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const registerGameHandlers = require('../handlers/gameHandler');
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const { sessionMiddleware, wrap } = require('../config/session');
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module.exports = function (server) {
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socketManager.initialize(server);
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socketManager.getIO().engine.on('initial_headers', (headers, req) => {
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if (req.cookieHolder) {
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headers['set-cookie'] = req.cookieHolder;
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delete req.cookieHolder;
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}
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});
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socketManager.getIO().use(wrap(sessionMiddleware));
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socketManager.getIO().on('connection', socket => {
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registerPlayerHandlers(socket);
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registerRoomHandlers(socket);
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registerGameHandlers(socket);
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if (socket.request.session.roomId) {
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const roomId = socket.request.session.roomId.toString();
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socket.join(roomId);
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socket.emit('player:data', JSON.stringify(socket.request.session));
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}
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});
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};
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30
backend/controllers/roomController.js
Normal file
30
backend/controllers/roomController.js
Normal file
@ -0,0 +1,30 @@
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const Room = require('../models/room');
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const { sendToPlayersData } = require('../socket/emits');
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const getRoom = async roomId => {
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return await Room.findOne({ _id: roomId }).exec();
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};
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const getRooms = async () => {
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return await Room.find().exec();
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};
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const updateRoom = async room => {
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return await Room.findOneAndUpdate({ _id: room._id }, room).exec();
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};
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const getJoinableRoom = async () => {
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return await Room.findOne({ full: false, started: false }).exec();
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};
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const createNewRoom = data => {
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const room = new Room(data);
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room.save();
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return room;
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};
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Room.watch().on('change', async data => {
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sendToPlayersData(await getRoom(data.documentKey._id));
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});
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module.exports = { getRoom, getRooms, updateRoom, getJoinableRoom, createNewRoom };
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@ -1,86 +1,31 @@
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const Room = require('../schemas/room');
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const { getRoom, updateRoom } = require('../controllers/roomController');
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const { getPawnPositionAfterMove } = require('../utils/functions');
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const { sendToPlayersRolledNumber } = require('../socket/emits');
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const { rollDice, isMoveValid } = require('./handlersFunctions');
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module.exports = (io, socket) => {
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module.exports = socket => {
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const req = socket.request;
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const req = socket.request;
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const handleMovePawn = async pawnId => {
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const handleMovePawn = async pawnId => {
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const room = await getRoom();
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const room = await getRoom(req.session.roomId);
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const pawn = room.getPawn(pawnId);
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const pawn = room.getPawn(pawnId);
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if (isMoveValid(pawn, room)) {
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if (isMoveValid(req.session, pawn, room)) {
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const newPositionOfMovedPawn = getPawnPositionAfterMove(room.rolledNumber, pawn);
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const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber);
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room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
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room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
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room.beatPawns(newPositionOfMovedPawn, req.session.color);
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room.beatPawns(newPositionOfMovedPawn, req.session.color);
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handleChangeOfPlayer(room);
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room.changeMovingPlayer();
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await updateRoom(room);
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}
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}
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};
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};
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const handleRollDice = async () => {
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const handleRollDice = async () => {
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const rolledNumber = rollDice();
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const rolledNumber = rollDice();
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const room = await updateRoom({ rolledNumber: rolledNumber });
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sendToPlayersRolledNumber(req.session.roomId, rolledNumber);
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if (!canPlayerMove(room, rolledNumber)) {
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const room = await updateRoom({ _id: req.session.roomId, rolledNumber: rolledNumber });
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handleChangeOfPlayer(room);
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const player = room.getPlayer(req.session.playerId);
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}
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if (!player.canMove(room, rolledNumber)) {
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};
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const rollDice = () => {
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const rolledNumber = Math.ceil(Math.random() * 6);
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sendToPlayersRolledNumber(rolledNumber);
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return rolledNumber;
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};
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const canPlayerMove = (room, rolledNumber) => {
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const playerPawns = room.getPlayerPawns(req.session.color);
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for (const pawn of playerPawns) {
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if (pawn.canMove(rolledNumber)) return true;
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}
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return false;
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};
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const isMoveValid = (pawn, room) => {
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if (req.session.color !== pawn.color) {
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return false;
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}
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if (req.session.playerId !== room.getCurrentlyMovingPlayer()._id.toString()) {
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return false;
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}
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return true;
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};
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const handleChangeOfPlayer = async room => {
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room.changeMovingPlayer();
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room.changeMovingPlayer();
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room.timeoutID = setTimeout(makeRandomMove, 15000, room);
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await updateRoom(room);
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await updateRoom(room);
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};
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const makeRandomMove = async room => {
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if (room.rolledNumber === null) room.rolledNumber = rollDice();
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const pawnsThatCanMove = room.getPawnsThatCanMove()
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if (pawnsThatCanMove.length > 0) {
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const randomPawn = pawnsThatCanMove[Math.floor(Math.random() * pawnsThatCanMove.length)];
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room.movePawn(randomPawn);
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}
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}
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await handleChangeOfPlayer(room);
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};
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Room.watch().on('change', async () => {
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sendToPlayersData(await getRoom());
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});
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const getRoom = async () => {
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return await Room.findOne({ _id: req.session.roomId }).exec();
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};
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const updateRoom = async room => {
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return await Room.findOneAndUpdate({ _id: req.session.roomId }, room).exec();
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};
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const sendToPlayersRolledNumber = rolledNumber => {
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io.to(req.session.roomId).emit('game:roll', rolledNumber);
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};
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const sendToPlayersData = room => {
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io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
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};
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};
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socket.on('game:roll', handleRollDice);
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socket.on('game:roll', handleRollDice);
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35
backend/handlers/handlersFunctions.js
Normal file
35
backend/handlers/handlersFunctions.js
Normal file
@ -0,0 +1,35 @@
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const { sendToPlayersRolledNumber } = require('../socket/emits');
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const rollDice = () => {
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const rolledNumber = Math.ceil(Math.random() * 6);
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return rolledNumber;
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};
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const makeRandomMove = async roomId => {
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const { updateRoom, getRoom } = require('../controllers/roomController');
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const room = await getRoom(roomId);
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if (room.rolledNumber === null) {
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room.rolledNumber = rollDice();
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sendToPlayersRolledNumber(room._id.toString(), room.rolledNumber);
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}
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const pawnsThatCanMove = room.getPawnsThatCanMove();
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if (pawnsThatCanMove.length > 0) {
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const randomPawn = pawnsThatCanMove[Math.floor(Math.random() * pawnsThatCanMove.length)];
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room.movePawn(randomPawn);
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}
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room.changeMovingPlayer();
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await updateRoom(room);
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};
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const isMoveValid = (session, pawn, room) => {
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if (session.color !== pawn.color) {
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return false;
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}
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if (session.playerId !== room.getCurrentlyMovingPlayer()._id.toString()) {
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return false;
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}
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return true;
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};
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module.exports = { rollDice, makeRandomMove, isMoveValid };
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@ -1,34 +1,24 @@
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const RoomModel = require('../schemas/room');
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const { getRoom, updateRoom } = require('../controllers/roomController');
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const { colors } = require('../utils/constants');
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const { colors } = require('../utils/constants');
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module.exports = (io, socket) => {
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module.exports = socket => {
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const req = socket.request;
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const req = socket.request;
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const handleLogin = async data => {
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const handleLogin = async data => {
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const room = await RoomModel.findOne({ full: false, started: false });
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const room = await getRoom(data.roomId);
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if (room) {
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if (room.isFull()) return socket.emit('error:changeRoom');
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if (room.started) return socket.emit('error:changeRoom');
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if (room.private && room.password !== data.password) return socket.emit('error:wrongPassword');
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addPlayerToExistingRoom(room, data);
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addPlayerToExistingRoom(room, data);
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} else {
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createNewRoom(data);
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}
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};
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};
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const handleReady = async () => {
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const handleReady = async () => {
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const { roomId, playerId } = req.session;
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const room = await getRoom(req.session.roomId);
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const room = await RoomModel.findOne({ _id: roomId });
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room.getPlayer(req.session.playerId).changeReadyStatus();
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room.getPlayer(playerId).changeReadyStatus();
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if (room.canStartGame()) {
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if (room.canStartGame()) {
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room.startGame();
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room.startGame();
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}
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}
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await RoomModel.findOneAndUpdate({ _id: roomId }, room);
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await updateRoom(room);
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io.to(roomId).emit('room:data', JSON.stringify(room));
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};
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const createNewRoom = async data => {
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const room = new RoomModel();
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room.addPlayer(data.name);
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await room.save();
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reloadSession(room);
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};
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};
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const addPlayerToExistingRoom = async (room, data) => {
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const addPlayerToExistingRoom = async (room, data) => {
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@ -36,7 +26,7 @@ module.exports = (io, socket) => {
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if (room.isFull()) {
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if (room.isFull()) {
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room.startGame();
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room.startGame();
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}
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}
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await RoomModel.findOneAndUpdate({ _id: room._id }, room);
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await updateRoom(room);
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reloadSession(room);
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reloadSession(room);
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};
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};
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@ -1,19 +1,31 @@
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const RoomModel = require('../schemas/room');
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const { getRooms, getRoom, updateRoom, createNewRoom } = require('../controllers/roomController');
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const { sendToOnePlayerRooms, sendToOnePlayerData } = require('../socket/emits');
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|
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module.exports = (io, socket) => {
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module.exports = socket => {
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const req = socket.request;
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const req = socket.request;
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|
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const getData = async () => {
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const handleGetData = async () => {
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let room = await RoomModel.findOne({ _id: req.session.roomId });
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const room = await getRoom(req.session.roomId);
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// Handle the situation when the server crashes and any player reconnects after the time has expired
|
// Handle the situation when the server crashes and any player reconnects after the time has expired
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// Typically, the responsibility for changing players is managed by gameHandler.js.
|
// Typically, the responsibility for changing players is managed by gameHandler.js.
|
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if (room.nextMoveTime <= Date.now()) {
|
if (room.nextMoveTime <= Date.now()) {
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room.changeMovingPlayer();
|
room.changeMovingPlayer();
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await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
|
await updateRoom(room);
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io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
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|
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} else {
|
|
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io.to(socket.id).emit('room:data', JSON.stringify(room));
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|
||||||
}
|
}
|
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|
sendToOnePlayerData(socket.id, room);
|
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};
|
};
|
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socket.on('room:data', getData);
|
|
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|
const handleGetAllRooms = async () => {
|
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|
let rooms = await getRooms();
|
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|
sendToOnePlayerRooms(socket.id, rooms);
|
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|
};
|
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|
|
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|
const handleCreateRoom = async data => {
|
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|
createNewRoom(data);
|
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|
socket.to(socket.id).emit('room:created');
|
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|
};
|
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|
|
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|
socket.on('room:data', handleGetData);
|
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|
socket.on('room:rooms', handleGetAllRooms);
|
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|
socket.on('room:create', handleCreateRoom);
|
||||||
};
|
};
|
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|
|||||||
82
backend/models/pawn.js
Normal file
82
backend/models/pawn.js
Normal file
@ -0,0 +1,82 @@
|
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|
const mongoose = require('mongoose');
|
||||||
|
|
||||||
|
const Schema = mongoose.Schema;
|
||||||
|
|
||||||
|
const PawnSchema = new Schema({
|
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|
color: String,
|
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|
basePos: Number,
|
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|
position: Number,
|
||||||
|
});
|
||||||
|
|
||||||
|
PawnSchema.methods.canMove = function (rolledNumber) {
|
||||||
|
if (this.position === this.basePos && (rolledNumber === 6 || rolledNumber === 1)) {
|
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|
return true;
|
||||||
|
}
|
||||||
|
// (if player's pawn is near finish line) if the move does not go beyond the win line
|
||||||
|
if (this.position !== this.getPositionAfterMove(rolledNumber) && this.position !== this.basePos) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
|
PawnSchema.methods.getPositionAfterMove = function (rolledNumber) {
|
||||||
|
const { position, color } = this;
|
||||||
|
switch (color) {
|
||||||
|
case 'red':
|
||||||
|
if (position + rolledNumber <= 73) {
|
||||||
|
if (position >= 0 && position <= 3) {
|
||||||
|
return 16;
|
||||||
|
} else if (position <= 66 && position + rolledNumber >= 67) {
|
||||||
|
return position + rolledNumber + 1;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'blue':
|
||||||
|
if (position + rolledNumber <= 79) {
|
||||||
|
if (position >= 4 && position <= 7) {
|
||||||
|
return 55;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 53 && position + rolledNumber >= 54) {
|
||||||
|
return position + rolledNumber + 20;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'green':
|
||||||
|
if (position + rolledNumber <= 85) {
|
||||||
|
if (position >= 8 && position <= 11) {
|
||||||
|
return 42;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 40 && position + rolledNumber >= 41) {
|
||||||
|
return position + rolledNumber + 39;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'yellow':
|
||||||
|
if (position + rolledNumber <= 85) {
|
||||||
|
if (position >= 12 && position <= 15) {
|
||||||
|
return 29;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 27 && position + rolledNumber >= 28) {
|
||||||
|
return position + rolledNumber + 58;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = PawnSchema;
|
||||||
@ -3,6 +3,7 @@ const mongoose = require('mongoose');
|
|||||||
const Schema = mongoose.Schema;
|
const Schema = mongoose.Schema;
|
||||||
|
|
||||||
const PlayerSchema = new Schema({
|
const PlayerSchema = new Schema({
|
||||||
|
sessionID: String,
|
||||||
name: String,
|
name: String,
|
||||||
color: String,
|
color: String,
|
||||||
ready: { type: Boolean, default: false },
|
ready: { type: Boolean, default: false },
|
||||||
@ -13,4 +14,12 @@ PlayerSchema.methods.changeReadyStatus = function () {
|
|||||||
this.ready = !this.ready;
|
this.ready = !this.ready;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
PlayerSchema.methods.canMove = function (room, rolledNumber) {
|
||||||
|
const playerPawns = room.getPlayerPawns(this.color);
|
||||||
|
for (const pawn of playerPawns) {
|
||||||
|
if (pawn.canMove(rolledNumber)) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
|
||||||
module.exports = PlayerSchema;
|
module.exports = PlayerSchema;
|
||||||
@ -1,11 +1,13 @@
|
|||||||
const mongoose = require('mongoose');
|
const mongoose = require('mongoose');
|
||||||
const { colors } = require('../utils/constants');
|
const { colors } = require('../utils/constants');
|
||||||
const { getPawnPositionAfterMove, getStartPositions } = require('../utils/functions');
|
const { makeRandomMove } = require('../handlers/handlersFunctions');
|
||||||
const Schema = mongoose.Schema;
|
|
||||||
const PawnSchema = require('./pawn');
|
const PawnSchema = require('./pawn');
|
||||||
const PlayerSchema = require('./player');
|
const PlayerSchema = require('./player');
|
||||||
|
|
||||||
const RoomSchema = new Schema({
|
const RoomSchema = new mongoose.Schema({
|
||||||
|
name: String,
|
||||||
|
private: { type: Boolean, default: false },
|
||||||
|
password: String,
|
||||||
createDate: { type: Date, default: Date.now },
|
createDate: { type: Date, default: Date.now },
|
||||||
started: { type: Boolean, default: false },
|
started: { type: Boolean, default: false },
|
||||||
full: { type: Boolean, default: false },
|
full: { type: Boolean, default: false },
|
||||||
@ -13,7 +15,23 @@ const RoomSchema = new Schema({
|
|||||||
timeoutID: Number,
|
timeoutID: Number,
|
||||||
rolledNumber: Number,
|
rolledNumber: Number,
|
||||||
players: [PlayerSchema],
|
players: [PlayerSchema],
|
||||||
pawns: { type: [PawnSchema], default: getStartPositions() },
|
pawns: {
|
||||||
|
type: [PawnSchema],
|
||||||
|
default: () => {
|
||||||
|
const startPositions = [];
|
||||||
|
for (let i = 0; i < 16; i++) {
|
||||||
|
let pawn = {};
|
||||||
|
pawn.basePos = i;
|
||||||
|
pawn.position = i;
|
||||||
|
if (i < 4) pawn.color = colors[0];
|
||||||
|
else if (i < 8) pawn.color = colors[1];
|
||||||
|
else if (i < 12) pawn.color = colors[2];
|
||||||
|
else if (i < 16) pawn.color = colors[3];
|
||||||
|
startPositions.push(pawn);
|
||||||
|
}
|
||||||
|
return startPositions;
|
||||||
|
},
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
|
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
|
||||||
@ -37,11 +55,11 @@ RoomSchema.methods.changeMovingPlayer = function () {
|
|||||||
this.nextMoveTime = Date.now() + 15000;
|
this.nextMoveTime = Date.now() + 15000;
|
||||||
this.rolledNumber = null;
|
this.rolledNumber = null;
|
||||||
if (this.timeoutID) clearTimeout(this.timeoutID);
|
if (this.timeoutID) clearTimeout(this.timeoutID);
|
||||||
this.timeoutID = null;
|
this.timeoutID = setTimeout(makeRandomMove, 15000, this._id.toString());
|
||||||
};
|
};
|
||||||
|
|
||||||
RoomSchema.methods.movePawn = function (pawn) {
|
RoomSchema.methods.movePawn = function (pawn) {
|
||||||
const newPositionOfMovedPawn = getPawnPositionAfterMove(this.rolledNumber, pawn);
|
const newPositionOfMovedPawn = pawn.getPositionAfterMove(this.rolledNumber);
|
||||||
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
||||||
this.beatPawns(newPositionOfMovedPawn, pawn.color);
|
this.beatPawns(newPositionOfMovedPawn, pawn.color);
|
||||||
};
|
};
|
||||||
@ -66,6 +84,7 @@ RoomSchema.methods.startGame = function () {
|
|||||||
this.nextMoveTime = Date.now() + 15000;
|
this.nextMoveTime = Date.now() + 15000;
|
||||||
this.players.forEach(player => (player.ready = true));
|
this.players.forEach(player => (player.ready = true));
|
||||||
this.players[0].nowMoving = true;
|
this.players[0].nowMoving = true;
|
||||||
|
this.timeoutID = setTimeout(makeRandomMove, 15000, this._id.toString());
|
||||||
};
|
};
|
||||||
|
|
||||||
RoomSchema.methods.isFull = function () {
|
RoomSchema.methods.isFull = function () {
|
||||||
@ -79,9 +98,10 @@ RoomSchema.methods.getPlayer = function (playerId) {
|
|||||||
return this.players.find(player => player._id.toString() === playerId.toString());
|
return this.players.find(player => player._id.toString() === playerId.toString());
|
||||||
};
|
};
|
||||||
|
|
||||||
RoomSchema.methods.addPlayer = function (name) {
|
RoomSchema.methods.addPlayer = function (name, id) {
|
||||||
if (this.full) return;
|
if (this.full) return;
|
||||||
this.players.push({
|
this.players.push({
|
||||||
|
sessionID: id,
|
||||||
name: name,
|
name: name,
|
||||||
ready: false,
|
ready: false,
|
||||||
color: colors[this.players.length],
|
color: colors[this.players.length],
|
||||||
@ -104,6 +124,6 @@ RoomSchema.methods.getCurrentlyMovingPlayer = function () {
|
|||||||
return this.players.find(player => player.nowMoving === true);
|
return this.players.find(player => player.nowMoving === true);
|
||||||
};
|
};
|
||||||
|
|
||||||
const RoomModel = mongoose.model('Room', RoomSchema);
|
const Room = mongoose.model('Room', RoomSchema);
|
||||||
|
|
||||||
module.exports = RoomModel;
|
module.exports = Room;
|
||||||
@ -1,24 +0,0 @@
|
|||||||
const mongoose = require('mongoose');
|
|
||||||
|
|
||||||
const Schema = mongoose.Schema;
|
|
||||||
|
|
||||||
const { getPawnPositionAfterMove } = require('../utils/functions');
|
|
||||||
|
|
||||||
const PawnSchema = new Schema({
|
|
||||||
color: String,
|
|
||||||
basePos: Number,
|
|
||||||
position: Number,
|
|
||||||
});
|
|
||||||
|
|
||||||
PawnSchema.methods.canMove = function (rolledNumber) {
|
|
||||||
if (this.position === this.basePos && (rolledNumber === 6 || rolledNumber === 1)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
// (if player's pawn is near finish line) if the move does not go beyond the win line
|
|
||||||
if (this.position !== getPawnPositionAfterMove(rolledNumber, this) && this.position !== this.basePos) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
|
|
||||||
module.exports = PawnSchema;
|
|
||||||
@ -1,13 +1,11 @@
|
|||||||
const express = require('express');
|
const express = require('express');
|
||||||
const cors = require('cors');
|
const cors = require('cors');
|
||||||
const cookieParser = require('cookie-parser');
|
const cookieParser = require('cookie-parser');
|
||||||
const { sessionMiddleware, wrap } = require('./controllers/serverController');
|
|
||||||
const registerPlayerHandlers = require('./handlers/playerHandler');
|
|
||||||
const registerRoomHandlers = require('./handlers/roomHandler');
|
|
||||||
const registerGameHandlers = require('./handlers/gameHandler');
|
|
||||||
const PORT = 8080;
|
|
||||||
const mongoose = require('mongoose');
|
const mongoose = require('mongoose');
|
||||||
const CONNECTION_URI = require('./credentials.js');
|
const { sessionMiddleware } = require('./config/session');
|
||||||
|
|
||||||
|
const PORT = 8080;
|
||||||
|
|
||||||
const app = express();
|
const app = express();
|
||||||
|
|
||||||
app.use(cookieParser());
|
app.use(cookieParser());
|
||||||
@ -26,63 +24,10 @@ app.use(
|
|||||||
);
|
);
|
||||||
app.use(sessionMiddleware);
|
app.use(sessionMiddleware);
|
||||||
|
|
||||||
mongoose.set('useFindAndModify', false);
|
const server = app.listen(PORT);
|
||||||
mongoose
|
|
||||||
.connect(CONNECTION_URI, {
|
|
||||||
useNewUrlParser: true,
|
|
||||||
useUnifiedTopology: true,
|
|
||||||
})
|
|
||||||
.then(() => {
|
|
||||||
console.log('MongoDB Connected…');
|
|
||||||
})
|
|
||||||
.catch(err => console.error(err));
|
|
||||||
|
|
||||||
const server = app.listen(PORT, () => {
|
require('./config/database')(mongoose);
|
||||||
console.log('Server runs on port ' + PORT);
|
require('./config/socket')(server);
|
||||||
});
|
|
||||||
|
|
||||||
const io = require('socket.io')(server, {
|
|
||||||
cors: {
|
|
||||||
origin: 'http://localhost:3000',
|
|
||||||
credentials: true,
|
|
||||||
},
|
|
||||||
allowRequest: (req, callback) => {
|
|
||||||
const fakeRes = {
|
|
||||||
getHeader() {
|
|
||||||
return [];
|
|
||||||
},
|
|
||||||
setHeader(key, values) {
|
|
||||||
req.cookieHolder = values[0];
|
|
||||||
},
|
|
||||||
writeHead() {},
|
|
||||||
};
|
|
||||||
sessionMiddleware(req, fakeRes, () => {
|
|
||||||
if (req.session) {
|
|
||||||
fakeRes.writeHead();
|
|
||||||
req.session.save();
|
|
||||||
}
|
|
||||||
callback(null, true);
|
|
||||||
});
|
|
||||||
},
|
|
||||||
});
|
|
||||||
io.engine.on('initial_headers', (headers, req) => {
|
|
||||||
if (req.cookieHolder) {
|
|
||||||
headers['set-cookie'] = req.cookieHolder;
|
|
||||||
delete req.cookieHolder;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
io.use(wrap(sessionMiddleware));
|
|
||||||
|
|
||||||
io.on('connection', socket => {
|
|
||||||
registerPlayerHandlers(io, socket);
|
|
||||||
registerRoomHandlers(io, socket);
|
|
||||||
registerGameHandlers(io, socket);
|
|
||||||
if (socket.request.session.roomId) {
|
|
||||||
const roomId = socket.request.session.roomId.toString();
|
|
||||||
socket.join(roomId);
|
|
||||||
socket.emit('player:data', JSON.stringify(socket.request.session));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
if (process.env.NODE_ENV === 'production') {
|
if (process.env.NODE_ENV === 'production') {
|
||||||
app.use(express.static('/app/build'));
|
app.use(express.static('/app/build'));
|
||||||
|
|||||||
19
backend/socket/emits.js
Normal file
19
backend/socket/emits.js
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
const socketManager = require('./socketManager');
|
||||||
|
|
||||||
|
const sendToPlayersRolledNumber = (id, rolledNumber) => {
|
||||||
|
socketManager.getIO().to(id).emit('game:roll', rolledNumber);
|
||||||
|
};
|
||||||
|
|
||||||
|
const sendToPlayersData = room => {
|
||||||
|
socketManager.getIO().to(room._id.toString()).emit('room:data', JSON.stringify(room));
|
||||||
|
};
|
||||||
|
|
||||||
|
const sendToOnePlayerData = (id, room) => {
|
||||||
|
socketManager.getIO().to(id).emit('room:data', JSON.stringify(room));
|
||||||
|
};
|
||||||
|
|
||||||
|
const sendToOnePlayerRooms = (id, rooms) => {
|
||||||
|
socketManager.getIO().to(id).emit('room:rooms', JSON.stringify(rooms));
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = { sendToPlayersData, sendToPlayersRolledNumber, sendToOnePlayerData, sendToOnePlayerRooms };
|
||||||
39
backend/socket/socketManager.js
Normal file
39
backend/socket/socketManager.js
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
const { sessionMiddleware } = require('../config/session');
|
||||||
|
|
||||||
|
const socketManager = {
|
||||||
|
io: null,
|
||||||
|
initialize(server) {
|
||||||
|
this.io = require('socket.io')(server, {
|
||||||
|
cors: {
|
||||||
|
origin: 'http://localhost:3000',
|
||||||
|
credentials: true,
|
||||||
|
},
|
||||||
|
allowRequest: (req, callback) => {
|
||||||
|
const fakeRes = {
|
||||||
|
getHeader() {
|
||||||
|
return [];
|
||||||
|
},
|
||||||
|
setHeader(key, values) {
|
||||||
|
req.cookieHolder = values[0];
|
||||||
|
},
|
||||||
|
writeHead() {},
|
||||||
|
};
|
||||||
|
sessionMiddleware(req, fakeRes, () => {
|
||||||
|
if (req.session) {
|
||||||
|
fakeRes.writeHead();
|
||||||
|
req.session.save();
|
||||||
|
}
|
||||||
|
callback(null, true);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
});
|
||||||
|
},
|
||||||
|
getIO() {
|
||||||
|
if (!this.io) {
|
||||||
|
throw new Error('Socket.io not initialized');
|
||||||
|
}
|
||||||
|
return this.io;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = socketManager;
|
||||||
12
src/App.js
12
src/App.js
@ -1,9 +1,9 @@
|
|||||||
import React, { useEffect, useState, createContext } from 'react';
|
import React, { useEffect, useState, createContext } from 'react';
|
||||||
import { io } from 'socket.io-client';
|
import { io } from 'socket.io-client';
|
||||||
import { BrowserRouter as Router, Route, Redirect, Switch } from 'react-router-dom';
|
import { BrowserRouter as Router, Route, Redirect, Switch } from 'react-router-dom';
|
||||||
|
import ReactLoading from 'react-loading';
|
||||||
import Gameboard from './components/Gameboard';
|
import Gameboard from './components/Gameboard/Gameboard';
|
||||||
import NameInput from './components/NameInput';
|
import LoginPage from './components/LoginPage/LoginPage';
|
||||||
|
|
||||||
export const PlayerDataContext = createContext();
|
export const PlayerDataContext = createContext();
|
||||||
export const SocketContext = createContext();
|
export const SocketContext = createContext();
|
||||||
@ -32,7 +32,11 @@ function App() {
|
|||||||
LOADING...
|
LOADING...
|
||||||
</Route>
|
</Route>
|
||||||
<Route path='/login'>
|
<Route path='/login'>
|
||||||
<NameInput />
|
{playerSocket ? (
|
||||||
|
<LoginPage />
|
||||||
|
) : (
|
||||||
|
<ReactLoading type='spinningBubbles' color='white' height={667} width={375} />
|
||||||
|
)}
|
||||||
</Route>
|
</Route>
|
||||||
<Route path='/game'>
|
<Route path='/game'>
|
||||||
{playerData ? (
|
{playerData ? (
|
||||||
|
|||||||
@ -1,24 +1,28 @@
|
|||||||
import React, { useState, useEffect, useContext } from 'react';
|
import React, { useEffect, useContext } from 'react';
|
||||||
import { SocketContext } from '../../App';
|
import { SocketContext } from '../../../App';
|
||||||
import one from '../../images/dice/1.png';
|
import one from '../../../images/dice/1.png';
|
||||||
import two from '../../images/dice/2.png';
|
import two from '../../../images/dice/2.png';
|
||||||
import three from '../../images/dice/3.png';
|
import three from '../../../images/dice/3.png';
|
||||||
import four from '../../images/dice/4.png';
|
import four from '../../../images/dice/4.png';
|
||||||
import five from '../../images/dice/5.png';
|
import five from '../../../images/dice/5.png';
|
||||||
import six from '../../images/dice/6.png';
|
import six from '../../../images/dice/6.png';
|
||||||
import roll from '../../images/dice/roll.png';
|
import roll from '../../../images/dice/roll.png';
|
||||||
|
|
||||||
const Dice = ({ rolledNumberCallback, rolledNumber, nowMoving, color, movingPlayer }) => {
|
const Dice = ({ rolledNumberCallback, rolledNumber, nowMoving, color, movingPlayer }) => {
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const [images] = useState([one, two, three, four, five, six, roll]);
|
|
||||||
|
const images = [one, two, three, four, five, six, roll];
|
||||||
|
|
||||||
const handleRoll = () => {
|
const handleRoll = () => {
|
||||||
socket.emit('game:roll');
|
socket.emit('game:roll');
|
||||||
};
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.on('game:roll', number => {
|
socket.on('game:roll', number => {
|
||||||
rolledNumberCallback(number);
|
rolledNumberCallback(number);
|
||||||
});
|
});
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className={`dice-container dice-${color}`}>
|
<div className={`dice-container dice-${color}`}>
|
||||||
{movingPlayer === color ? (
|
{movingPlayer === color ? (
|
||||||
@ -1,17 +1,16 @@
|
|||||||
import React, { useState, useEffect, useContext, useCallback } from 'react';
|
import React, { useState, useEffect, useContext } from 'react';
|
||||||
import ReactLoading from 'react-loading';
|
import ReactLoading from 'react-loading';
|
||||||
import { PlayerDataContext, SocketContext } from '../App';
|
import { PlayerDataContext, SocketContext } from '../../App';
|
||||||
import Map from './game-board-components/Map';
|
import Map from './Map/Map';
|
||||||
import Navbar from './Navbar';
|
import Navbar from '../Navbar/Navbar';
|
||||||
|
|
||||||
const Gameboard = () => {
|
const Gameboard = () => {
|
||||||
// Context data
|
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const context = useContext(PlayerDataContext);
|
const context = useContext(PlayerDataContext);
|
||||||
// Render data
|
|
||||||
const [pawns, setPawns] = useState([]);
|
const [pawns, setPawns] = useState([]);
|
||||||
const [players, setPlayers] = useState([]);
|
const [players, setPlayers] = useState([]);
|
||||||
// Game logic data
|
|
||||||
const [rolledNumber, setRolledNumber] = useState(null);
|
const [rolledNumber, setRolledNumber] = useState(null);
|
||||||
const [time, setTime] = useState();
|
const [time, setTime] = useState();
|
||||||
const [isReady, setIsReady] = useState();
|
const [isReady, setIsReady] = useState();
|
||||||
@ -19,7 +18,8 @@ const Gameboard = () => {
|
|||||||
const [started, setStarted] = useState(false);
|
const [started, setStarted] = useState(false);
|
||||||
|
|
||||||
const [movingPlayer, setMovingPlayer] = useState('red');
|
const [movingPlayer, setMovingPlayer] = useState('red');
|
||||||
const checkWin = useCallback(() => {
|
|
||||||
|
const checkWin = () => {
|
||||||
// Player wins when all pawns with same color are inside end base
|
// Player wins when all pawns with same color are inside end base
|
||||||
if (pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
|
if (pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
|
||||||
alert('Red Won');
|
alert('Red Won');
|
||||||
@ -30,7 +30,8 @@ const Gameboard = () => {
|
|||||||
} else if (pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
|
} else if (pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
|
||||||
alert('Yellow Won');
|
alert('Yellow Won');
|
||||||
}
|
}
|
||||||
}, [pawns]);
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.emit('room:data', context.roomId);
|
socket.emit('room:data', context.roomId);
|
||||||
socket.on('room:data', data => {
|
socket.on('room:data', data => {
|
||||||
@ -59,9 +60,8 @@ const Gameboard = () => {
|
|||||||
setTime(data.nextMoveTime);
|
setTime(data.nextMoveTime);
|
||||||
setStarted(data.started);
|
setStarted(data.started);
|
||||||
});
|
});
|
||||||
}, []);
|
}, [socket]);
|
||||||
|
|
||||||
// Callback to handle dice rolling between dice and map component
|
|
||||||
const rolledNumberCallback = number => {
|
const rolledNumberCallback = number => {
|
||||||
setRolledNumber(number);
|
setRolledNumber(number);
|
||||||
};
|
};
|
||||||
111
src/components/Gameboard/Map/Map.jsx
Normal file
111
src/components/Gameboard/Map/Map.jsx
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
import React, { useEffect, useRef, useState, useContext } from 'react';
|
||||||
|
import { PlayerDataContext, SocketContext } from '../../../App';
|
||||||
|
|
||||||
|
import mapImage from '../../../images/map.jpg';
|
||||||
|
import positions from '../positions';
|
||||||
|
import pawnImages from '../../../constants/pawnImages';
|
||||||
|
import canPawnMove from './canPawnMove';
|
||||||
|
import getPositionAfterMove from './getPositionAfterMove';
|
||||||
|
|
||||||
|
const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||||
|
const player = useContext(PlayerDataContext);
|
||||||
|
const socket = useContext(SocketContext);
|
||||||
|
const canvasRef = useRef(null);
|
||||||
|
|
||||||
|
const [hintPawn, setHintPawn] = useState();
|
||||||
|
|
||||||
|
const paintPawn = (context, x, y, color) => {
|
||||||
|
const touchableArea = new Path2D();
|
||||||
|
touchableArea.arc(x, y, 12, 0, 2 * Math.PI);
|
||||||
|
const image = new Image();
|
||||||
|
image.src = pawnImages[color];
|
||||||
|
image.onload = function () {
|
||||||
|
context.drawImage(image, x - 17, y - 14, 35, 30);
|
||||||
|
};
|
||||||
|
return touchableArea;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleCanvasClick = event => {
|
||||||
|
if (hintPawn) {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const rect = canvas.getBoundingClientRect(),
|
||||||
|
cursorX = event.clientX - rect.left,
|
||||||
|
cursorY = event.clientY - rect.top;
|
||||||
|
for (const pawn of pawns) {
|
||||||
|
if (ctx.isPointInPath(pawn.touchableArea, cursorX, cursorY)) {
|
||||||
|
socket.emit('game:move', pawn._id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleMouseMove = event => {
|
||||||
|
if (nowMoving && rolledNumber) {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const rect = canvas.getBoundingClientRect(),
|
||||||
|
x = event.clientX - rect.left,
|
||||||
|
y = event.clientY - rect.top;
|
||||||
|
canvas.style.cursor = 'default';
|
||||||
|
for (const pawn of pawns) {
|
||||||
|
if (pawn.touchableArea) {
|
||||||
|
if (
|
||||||
|
ctx.isPointInPath(pawn.touchableArea, x, y) &&
|
||||||
|
player.color === pawn.color &&
|
||||||
|
canPawnMove(pawn, rolledNumber)
|
||||||
|
) {
|
||||||
|
const pawnPosition = getPositionAfterMove(pawn, rolledNumber);
|
||||||
|
if (pawnPosition) {
|
||||||
|
canvas.style.cursor = 'pointer';
|
||||||
|
setHintPawn({ id: pawn._id, position: pawnPosition, color: 'grey' });
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const rerenderCanvas = () => {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const image = new Image();
|
||||||
|
image.src = mapImage;
|
||||||
|
image.onload = function () {
|
||||||
|
ctx.drawImage(image, 0, 0);
|
||||||
|
pawns.forEach((pawn, index) => {
|
||||||
|
pawns[index].touchableArea = paintPawn(
|
||||||
|
ctx,
|
||||||
|
positions[pawn.position].x,
|
||||||
|
positions[pawn.position].y,
|
||||||
|
pawn.color
|
||||||
|
);
|
||||||
|
});
|
||||||
|
if (hintPawn) {
|
||||||
|
paintPawn(ctx, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
useEffect(() => {
|
||||||
|
rerenderCanvas();
|
||||||
|
}, [hintPawn, pawns, rerenderCanvas]);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<canvas
|
||||||
|
className='canvas-container'
|
||||||
|
width={460}
|
||||||
|
height={460}
|
||||||
|
ref={canvasRef}
|
||||||
|
onClick={handleCanvasClick}
|
||||||
|
onMouseMove={handleMouseMove}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
export default Map;
|
||||||
26
src/components/Gameboard/Map/canPawnMove.js
Normal file
26
src/components/Gameboard/Map/canPawnMove.js
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
export default (pawn, rolledNumber) => {
|
||||||
|
// If is in base
|
||||||
|
if ((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos) {
|
||||||
|
return true;
|
||||||
|
// Other situations: pawn is on map or pawn is in end positions
|
||||||
|
} else if (pawn.position !== pawn.basePos) {
|
||||||
|
switch (pawn.color) {
|
||||||
|
case 'red':
|
||||||
|
if (pawn.position + rolledNumber <= 73) return true;
|
||||||
|
break;
|
||||||
|
case 'blue':
|
||||||
|
if (pawn.position + rolledNumber <= 79) return true;
|
||||||
|
break;
|
||||||
|
case 'green':
|
||||||
|
if (pawn.position + rolledNumber <= 85) return true;
|
||||||
|
break;
|
||||||
|
case 'yellow':
|
||||||
|
if (pawn.position + rolledNumber <= 91) return true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
@ -1,19 +1,4 @@
|
|||||||
const { colors } = require('./constants');
|
export default (pawn, rolledNumber) => {
|
||||||
function getStartPositions() {
|
|
||||||
const startPositions = [];
|
|
||||||
for (let i = 0; i < 16; i++) {
|
|
||||||
let pawn = {};
|
|
||||||
pawn.basePos = i;
|
|
||||||
pawn.position = i;
|
|
||||||
if (i < 4) pawn.color = colors[0];
|
|
||||||
else if (i < 8) pawn.color = colors[1];
|
|
||||||
else if (i < 12) pawn.color = colors[2];
|
|
||||||
else if (i < 16) pawn.color = colors[3];
|
|
||||||
startPositions.push(pawn);
|
|
||||||
}
|
|
||||||
return startPositions;
|
|
||||||
}
|
|
||||||
function getPawnPositionAfterMove(rolledNumber, pawn) {
|
|
||||||
const { position, color } = pawn;
|
const { position, color } = pawn;
|
||||||
switch (color) {
|
switch (color) {
|
||||||
case 'red':
|
case 'red':
|
||||||
@ -71,5 +56,4 @@ function getPawnPositionAfterMove(rolledNumber, pawn) {
|
|||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
module.exports = { getStartPositions, getPawnPositionAfterMove };
|
|
||||||
35
src/components/LoginPage/AddServer/AddServer.css
Normal file
35
src/components/LoginPage/AddServer/AddServer.css
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
.refresh {
|
||||||
|
display: flex;
|
||||||
|
margin-left: auto;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 40px;
|
||||||
|
height: 100%;
|
||||||
|
border: 1px solid white;
|
||||||
|
}
|
||||||
|
.refresh > img {
|
||||||
|
width: 20px;
|
||||||
|
height: 20px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
form {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.private-container {
|
||||||
|
margin-left: 10px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
input:disabled {
|
||||||
|
background-color: black;
|
||||||
|
color: #999;
|
||||||
|
border: 1px solid #ddd;
|
||||||
|
}
|
||||||
57
src/components/LoginPage/AddServer/AddServer.jsx
Normal file
57
src/components/LoginPage/AddServer/AddServer.jsx
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
import React, { useState, useContext, useEffect } from 'react';
|
||||||
|
import './AddServer.css';
|
||||||
|
import Switch from '@material-ui/core/Switch';
|
||||||
|
import { SocketContext } from '../../../App';
|
||||||
|
const AddServer = () => {
|
||||||
|
const socket = useContext(SocketContext);
|
||||||
|
const [isPrivate, setIsPrivate] = useState(false);
|
||||||
|
const [serverName, setServerName] = useState('');
|
||||||
|
const [password, setPassword] = useState('');
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
socket.on('room:created', () => {
|
||||||
|
socket.emit('room:rooms');
|
||||||
|
});
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const handleButtonClick = e => {
|
||||||
|
e.preventDefault();
|
||||||
|
socket.emit('room:create', {
|
||||||
|
name: serverName,
|
||||||
|
private: isPrivate,
|
||||||
|
password: password,
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className='lp-container'>
|
||||||
|
<div className='title-container'>
|
||||||
|
<h1>Host A Server</h1>
|
||||||
|
</div>
|
||||||
|
<div className='content-container'>
|
||||||
|
<form>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
value={serverName}
|
||||||
|
onChange={e => setServerName(e.target.value)}
|
||||||
|
placeholder='Server Name'
|
||||||
|
/>
|
||||||
|
<div className='private-container'>
|
||||||
|
<p>Private</p>
|
||||||
|
<Switch checked={isPrivate} color='primary' onChange={() => setIsPrivate(!isPrivate)} />
|
||||||
|
</div>
|
||||||
|
<input
|
||||||
|
type='text'
|
||||||
|
value={password}
|
||||||
|
onChange={e => setPassword(e.target.value)}
|
||||||
|
placeholder='password'
|
||||||
|
disabled={!isPrivate}
|
||||||
|
/>
|
||||||
|
<button onClick={handleButtonClick}>Host</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default AddServer;
|
||||||
53
src/components/LoginPage/LoginPage.css
Normal file
53
src/components/LoginPage/LoginPage.css
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
.login-page-container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
|
||||||
|
justify-content: center;
|
||||||
|
align-items: flex-start;
|
||||||
|
height: 50%;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.lp-container {
|
||||||
|
margin: 50px;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 500px;
|
||||||
|
padding: 20px;
|
||||||
|
color: white;
|
||||||
|
}
|
||||||
|
|
||||||
|
.title-container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
height: 40px;
|
||||||
|
border: 1px solid white;
|
||||||
|
border-radius: 2px;
|
||||||
|
transform: scaleX(1.02);
|
||||||
|
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
||||||
|
padding-left: 10px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.title-container > h1 {
|
||||||
|
width: 100%;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.content-container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
width: 100%;
|
||||||
|
padding: 10px;
|
||||||
|
background-color: rgba(0, 0, 0, 0.5);
|
||||||
|
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
|
||||||
|
border-left: 1px solid black;
|
||||||
|
border-right: 1px solid black;
|
||||||
|
border-bottom: 1px solid black;
|
||||||
|
}
|
||||||
16
src/components/LoginPage/LoginPage.jsx
Normal file
16
src/components/LoginPage/LoginPage.jsx
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
import './LoginPage.css';
|
||||||
|
import AddServer from './AddServer/AddServer';
|
||||||
|
import ServerList from './ServerList/ServerList';
|
||||||
|
import NameInput from './NameInput/NameInput';
|
||||||
|
const LoginPage = () => {
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<div className='login-page-container'>
|
||||||
|
<ServerList />
|
||||||
|
<AddServer />
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default LoginPage;
|
||||||
70
src/components/LoginPage/NameInput/NameInput.css
Normal file
70
src/components/LoginPage/NameInput/NameInput.css
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
.name-input-container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
padding: 10px 20px 60px 20px;
|
||||||
|
width: 300px;
|
||||||
|
background: radial-gradient(circle, rgba(0, 138, 255, 1) 5%, rgba(9, 9, 121, 1) 81%);
|
||||||
|
border: 1px solid white;
|
||||||
|
border-radius: 8px;
|
||||||
|
margin: 20px;
|
||||||
|
}
|
||||||
|
.name-input-container > button {
|
||||||
|
margin-top: 5px;
|
||||||
|
text-align: center;
|
||||||
|
width: 100px;
|
||||||
|
align-self: center;
|
||||||
|
}
|
||||||
|
.name-input-container > input {
|
||||||
|
margin-top: 10px;
|
||||||
|
}
|
||||||
|
.name-overlay {
|
||||||
|
position: absolute;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background-color: rgba(0, 0, 0, 0.5);
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
input,
|
||||||
|
button {
|
||||||
|
padding: 0;
|
||||||
|
border: none;
|
||||||
|
outline: none;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
width: 100%;
|
||||||
|
padding: 12px;
|
||||||
|
font-size: 16px;
|
||||||
|
border-radius: 8px;
|
||||||
|
color: white;
|
||||||
|
border: 1px solid #ccc;
|
||||||
|
background-color: rgba(0, 0, 0, 0.2);
|
||||||
|
transition: border-color 0.3s ease-in-out, background-color 0.3s ease-in-out;
|
||||||
|
}
|
||||||
|
|
||||||
|
input:focus {
|
||||||
|
color: black;
|
||||||
|
border-color: #4a90e2;
|
||||||
|
background-color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
padding: 12px 20px;
|
||||||
|
font-size: 16px;
|
||||||
|
border-radius: 8px;
|
||||||
|
border: none;
|
||||||
|
color: #fff;
|
||||||
|
background-color: rgba(0, 0, 0, 0.4);
|
||||||
|
cursor: pointer;
|
||||||
|
transition: background-color 0.3s ease-in-out;
|
||||||
|
}
|
||||||
|
|
||||||
|
button:hover {
|
||||||
|
background-color: rgba(0, 0, 0, 1);
|
||||||
|
}
|
||||||
47
src/components/LoginPage/NameInput/NameInput.jsx
Normal file
47
src/components/LoginPage/NameInput/NameInput.jsx
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
import React, { useState, useContext, useEffect } from 'react';
|
||||||
|
import { SocketContext } from '../../../App';
|
||||||
|
import useInput from '../../../hooks/useInput';
|
||||||
|
import './NameInput.css';
|
||||||
|
const NameInput = ({ isRoomPrivate, roomId }) => {
|
||||||
|
const socket = useContext(SocketContext);
|
||||||
|
const nickname = useInput('');
|
||||||
|
const password = useInput('');
|
||||||
|
const [isPasswordWrong, setIsPasswordWrong] = useState(false);
|
||||||
|
const handleButtonClick = () => {
|
||||||
|
socket.emit('player:login', { name: nickname.value, password: password.value, roomId: roomId });
|
||||||
|
};
|
||||||
|
useEffect(() => {
|
||||||
|
socket.on('error:wrongPassword', () => {
|
||||||
|
setIsPasswordWrong(true);
|
||||||
|
});
|
||||||
|
const keyDownHandler = event => {
|
||||||
|
if (event.key === 'Enter') {
|
||||||
|
event.preventDefault();
|
||||||
|
handleButtonClick();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
document.addEventListener('keydown', keyDownHandler);
|
||||||
|
return () => {
|
||||||
|
document.removeEventListener('keydown', keyDownHandler);
|
||||||
|
};
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className='name-overlay'>
|
||||||
|
<div className='name-input-container' style={{ height: isRoomPrivate ? '100px' : '50px' }}>
|
||||||
|
<input placeholder='Nickname' type='text' onChange={nickname.onChange} />
|
||||||
|
{isRoomPrivate ? (
|
||||||
|
<input
|
||||||
|
placeholder='Room password'
|
||||||
|
type='text'
|
||||||
|
onChange={password.onChange}
|
||||||
|
style={{ backgroundColor: isPasswordWrong ? 'red' : null }}
|
||||||
|
/>
|
||||||
|
) : null}
|
||||||
|
<button onClick={handleButtonClick}>JOIN</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
export default NameInput;
|
||||||
51
src/components/LoginPage/ServerList/ServerList.css
Normal file
51
src/components/LoginPage/ServerList/ServerList.css
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
th {
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
img {
|
||||||
|
margin-right: 5px;
|
||||||
|
width: 20px;
|
||||||
|
height: 20px;
|
||||||
|
}
|
||||||
|
th,
|
||||||
|
td {
|
||||||
|
padding: 8px;
|
||||||
|
text-align: left;
|
||||||
|
height: 50px;
|
||||||
|
}
|
||||||
|
tr {
|
||||||
|
max-height: 50px;
|
||||||
|
}
|
||||||
|
|
||||||
|
table {
|
||||||
|
border-collapse: collapse;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.server-container {
|
||||||
|
display: flex;
|
||||||
|
height: 500px;
|
||||||
|
overflow: scroll;
|
||||||
|
}
|
||||||
|
.room-name {
|
||||||
|
max-width: 150px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
/* Firefox */
|
||||||
|
* {
|
||||||
|
scrollbar-width: auto;
|
||||||
|
scrollbar-color: #ffffff rgba(0, 0, 0, 0.1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Chrome, Edge, and Safari */
|
||||||
|
*::-webkit-scrollbar {
|
||||||
|
background: rgba(0, 0, 0, 0);
|
||||||
|
width: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
|
*::-webkit-scrollbar-track {
|
||||||
|
background: rgba(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
*::-webkit-scrollbar-thumb {
|
||||||
|
background-color: #ffffff;
|
||||||
|
border-radius: 10px;
|
||||||
|
}
|
||||||
77
src/components/LoginPage/ServerList/ServerList.jsx
Normal file
77
src/components/LoginPage/ServerList/ServerList.jsx
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
import React, { useContext, useEffect, useState } from 'react';
|
||||||
|
import { SocketContext } from '../../../App';
|
||||||
|
import lock from '../../../images/login-page/lock.png';
|
||||||
|
import refresh from '../../../images/login-page/refresh.png';
|
||||||
|
import ReactLoading from 'react-loading';
|
||||||
|
|
||||||
|
import './ServerList.css';
|
||||||
|
import NameInput from '../NameInput/NameInput';
|
||||||
|
|
||||||
|
const ServerList = () => {
|
||||||
|
const socket = useContext(SocketContext);
|
||||||
|
const [rooms, setRooms] = useState([]);
|
||||||
|
const [joining, setJoining] = useState(false);
|
||||||
|
const [clickedRoom, setClickedRoom] = useState(null);
|
||||||
|
useEffect(() => {
|
||||||
|
socket.emit('room:rooms');
|
||||||
|
socket.on('room:rooms', data => {
|
||||||
|
data = JSON.parse(data);
|
||||||
|
setRooms(data);
|
||||||
|
});
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const getRooms = () => {
|
||||||
|
setRooms(null);
|
||||||
|
socket.emit('room:rooms');
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleJoinClick = room => {
|
||||||
|
setClickedRoom(room);
|
||||||
|
setJoining(true);
|
||||||
|
};
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className='lp-container'>
|
||||||
|
<div className='title-container'>
|
||||||
|
<h1>Server List</h1>
|
||||||
|
<div className='refresh'>
|
||||||
|
<img src={refresh} onClick={getRooms}></img>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className='server-container content-container'>
|
||||||
|
{rooms ? (
|
||||||
|
<table className='rooms'>
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th></th>
|
||||||
|
<th>Server</th>
|
||||||
|
<th>#/#</th>
|
||||||
|
<th>Status</th>
|
||||||
|
<th></th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
{rooms.map((room, index) => (
|
||||||
|
<tr key={index}>
|
||||||
|
<td>{room.private ? <img src={lock} /> : null}</td>
|
||||||
|
<td className='room-name'>{room.name}</td>
|
||||||
|
<td>{`${room.players.length}/4`}</td>
|
||||||
|
<td>{room.isStarted ? 'started' : 'waiting'}</td>
|
||||||
|
<td>
|
||||||
|
<button onClick={() => handleJoinClick(room)}>Join</button>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
))}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
) : (
|
||||||
|
<div style={{ alignSelf: 'center' }}>
|
||||||
|
<ReactLoading type='spinningBubbles' color='white' height={50} width={50} />
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
{joining ? <NameInput roomId={clickedRoom._id} isRoomPrivate={clickedRoom.private} /> : null}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
export default ServerList;
|
||||||
@ -1,25 +0,0 @@
|
|||||||
import React, { useState, useContext } from "react";
|
|
||||||
import { SocketContext } from "../App";
|
|
||||||
|
|
||||||
const NameInput = () => {
|
|
||||||
const socket = useContext(SocketContext);
|
|
||||||
const [inputValue, setInputValue] = useState("");
|
|
||||||
const handleInputChange = (e) => {
|
|
||||||
setInputValue(e.target.value);
|
|
||||||
};
|
|
||||||
const handleButtonClick = () => {
|
|
||||||
socket.emit("player:login", { name: inputValue });
|
|
||||||
};
|
|
||||||
return (
|
|
||||||
<div>
|
|
||||||
<input
|
|
||||||
placeholder="Enter name"
|
|
||||||
type="text"
|
|
||||||
onChange={handleInputChange}
|
|
||||||
/>
|
|
||||||
<input type="submit" onClick={handleButtonClick} />
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
export default NameInput;
|
|
||||||
@ -1,20 +1,16 @@
|
|||||||
import React, { useState, useEffect } from 'react';
|
import React, { useMemo } from 'react';
|
||||||
import { CSSTransition } from 'react-transition-group';
|
import { CSSTransition } from 'react-transition-group';
|
||||||
import './TimerAnimation.js';
|
import './TimerAnimation.js';
|
||||||
|
|
||||||
const AnimatedOverlay = ({ time }) => {
|
const AnimatedOverlay = ({ time }) => {
|
||||||
const [animationDelay, setAnimationDelay] = useState();
|
const animationDelay = useMemo(() => 15 - Math.ceil((time - Date.now()) / 1000), [time]);
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
setAnimationDelay(15 - Math.ceil((time - Date.now()) / 1000));
|
|
||||||
}, [time]);
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<CSSTransition
|
<CSSTransition
|
||||||
in={true}
|
in={true}
|
||||||
timeout={0}
|
timeout={0}
|
||||||
classNames='overlay'
|
classNames='overlay'
|
||||||
style={{ 'animation-delay': `-${animationDelay}s` }}
|
style={{ animationDelay: `-${animationDelay}s` }}
|
||||||
unmountOnExit
|
unmountOnExit
|
||||||
>
|
>
|
||||||
<div className='overlay'></div>
|
<div className='overlay'></div>
|
||||||
@ -1,6 +1,6 @@
|
|||||||
import React from 'react';
|
import React from 'react';
|
||||||
import PropTypes from 'prop-types';
|
import PropTypes from 'prop-types';
|
||||||
import AnimatedOverlay from './AnimatedOverlay';
|
import AnimatedOverlay from './AnimatedOverlay/AnimatedOverlay';
|
||||||
|
|
||||||
const NameContainer = ({ player, time }) => {
|
const NameContainer = ({ player, time }) => {
|
||||||
return (
|
return (
|
||||||
@ -1,10 +1,10 @@
|
|||||||
import React from 'react';
|
import React from 'react';
|
||||||
import Dice from './game-board-components/Dice';
|
import Dice from '../Gameboard/Dice/Dice';
|
||||||
import NameContainer from './navbar-components/NameContainer';
|
import NameContainer from './NameContainer/NameContainer';
|
||||||
import ReadyButton from './navbar-components/ReadyButton';
|
import ReadyButton from './ReadyButton/ReadyButton';
|
||||||
import './Navbar.css';
|
import './Navbar.css';
|
||||||
import { useContext } from 'react';
|
import { useContext } from 'react';
|
||||||
import { PlayerDataContext } from '../App';
|
import { PlayerDataContext } from '../../App';
|
||||||
const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, rolledNumberCallback, movingPlayer }) => {
|
const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, rolledNumberCallback, movingPlayer }) => {
|
||||||
const context = useContext(PlayerDataContext);
|
const context = useContext(PlayerDataContext);
|
||||||
const colors = ['red', 'blue', 'green', 'yellow'];
|
const colors = ['red', 'blue', 'green', 'yellow'];
|
||||||
@ -1,19 +1,17 @@
|
|||||||
import React, { useState, useContext, useEffect } from 'react';
|
import React, { useState, useContext, useEffect } from 'react';
|
||||||
import { SocketContext } from '../../App';
|
import { SocketContext } from '../../../App';
|
||||||
import Switch from '@material-ui/core/Switch';
|
import Switch from '@material-ui/core/Switch';
|
||||||
import '../Navbar.css';
|
import '../Navbar.css';
|
||||||
import './TimerAnimation';
|
import '../NameContainer/AnimatedOverlay/TimerAnimation';
|
||||||
|
|
||||||
const ReadyButton = ({ isReady }) => {
|
const ReadyButton = ({ isReady }) => {
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const [checked, setChecked] = useState();
|
const [checked, setChecked] = useState(isReady);
|
||||||
|
|
||||||
const handleCheckboxChange = () => {
|
const handleCheckboxChange = () => {
|
||||||
socket.emit('player:ready');
|
socket.emit('player:ready');
|
||||||
setChecked(!checked);
|
setChecked(!checked);
|
||||||
};
|
};
|
||||||
useEffect(() => {
|
|
||||||
setChecked(isReady);
|
|
||||||
});
|
|
||||||
return (
|
return (
|
||||||
<div className='ready-container'>
|
<div className='ready-container'>
|
||||||
<Switch onChange={handleCheckboxChange} checked={checked || false} />
|
<Switch onChange={handleCheckboxChange} checked={checked || false} />
|
||||||
@ -1,230 +0,0 @@
|
|||||||
import React, { useEffect, useRef, useState, useContext, useCallback } from 'react';
|
|
||||||
import { PlayerDataContext, SocketContext } from '../../App';
|
|
||||||
import positions from './positions';
|
|
||||||
import bluePawn from '../../images/pawns/blue-pawn.png';
|
|
||||||
import greenPawn from '../../images/pawns/green-pawn.png';
|
|
||||||
import yellowPawn from '../../images/pawns/yellow-pawn.png';
|
|
||||||
import redPawn from '../../images/pawns/red-pawn.png';
|
|
||||||
import greyPawn from '../../images/pawns/grey-pawn.png';
|
|
||||||
const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
|
||||||
const context = useContext(PlayerDataContext);
|
|
||||||
const socket = useContext(SocketContext);
|
|
||||||
const [hintPawn, setHintPawn] = useState();
|
|
||||||
const paintPawn = (context, x, y, color) => {
|
|
||||||
const circle = new Path2D();
|
|
||||||
circle.arc(x, y, 12, 0, 2 * Math.PI);
|
|
||||||
const image = new Image();
|
|
||||||
switch (color) {
|
|
||||||
case 'green':
|
|
||||||
image.src = greenPawn;
|
|
||||||
break;
|
|
||||||
case 'blue':
|
|
||||||
image.src = bluePawn;
|
|
||||||
break;
|
|
||||||
case 'red':
|
|
||||||
image.src = redPawn;
|
|
||||||
break;
|
|
||||||
case 'yellow':
|
|
||||||
image.src = yellowPawn;
|
|
||||||
break;
|
|
||||||
case 'grey':
|
|
||||||
image.src = greyPawn;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
context.drawImage(image, x - 17, y - 14, 35, 30);
|
|
||||||
return circle;
|
|
||||||
};
|
|
||||||
|
|
||||||
const canvasRef = useRef(null);
|
|
||||||
|
|
||||||
// Return true when pawn can move
|
|
||||||
const checkIfPawnCanMove = useCallback(
|
|
||||||
pawn => {
|
|
||||||
// If is in base
|
|
||||||
if ((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos) {
|
|
||||||
return true;
|
|
||||||
// Other situations: pawn is on map or pawn is in end positions
|
|
||||||
} else if (pawn.position !== pawn.basePos) {
|
|
||||||
switch (pawn.color) {
|
|
||||||
case 'red':
|
|
||||||
if (pawn.position + rolledNumber <= 73) return true;
|
|
||||||
break;
|
|
||||||
case 'blue':
|
|
||||||
if (pawn.position + rolledNumber <= 79) return true;
|
|
||||||
break;
|
|
||||||
case 'green':
|
|
||||||
if (pawn.position + rolledNumber <= 85) return true;
|
|
||||||
break;
|
|
||||||
case 'yellow':
|
|
||||||
if (pawn.position + rolledNumber <= 91) return true;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[rolledNumber]
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleCanvasClick = event => {
|
|
||||||
// If hint pawn exist it means that pawn can move
|
|
||||||
if (hintPawn) {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
const rect = canvas.getBoundingClientRect(),
|
|
||||||
x = event.clientX - rect.left,
|
|
||||||
y = event.clientY - rect.top;
|
|
||||||
for (const pawn of pawns) {
|
|
||||||
if (ctx.isPointInPath(pawn.circle, x, y)) {
|
|
||||||
socket.emit('game:move', pawn._id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
setHintPawn(null);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const getHintPawnPosition = pawn => {
|
|
||||||
// Based on color (because specific color have specific base and end positions)
|
|
||||||
let { position } = pawn;
|
|
||||||
switch (context.color) {
|
|
||||||
case 'red':
|
|
||||||
// When in base
|
|
||||||
if (position >= 0 && position <= 3) {
|
|
||||||
return 16;
|
|
||||||
// Next to end
|
|
||||||
} else if (position <= 66 && position + rolledNumber >= 67) {
|
|
||||||
return position + rolledNumber + 1; // 1 is difference between last position on map and first on end
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'blue':
|
|
||||||
// When in base
|
|
||||||
if (position >= 4 && position <= 7) {
|
|
||||||
return 55;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 53 && position + rolledNumber >= 54) {
|
|
||||||
return position + rolledNumber + 20;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'green':
|
|
||||||
// When in base
|
|
||||||
if (position >= 8 && position <= 11) {
|
|
||||||
return 42;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 40 && position + rolledNumber >= 41) {
|
|
||||||
return position + rolledNumber + 39;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'yellow':
|
|
||||||
// When in base
|
|
||||||
if (position >= 12 && position <= 15) {
|
|
||||||
return 29;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 27 && position + rolledNumber >= 28) {
|
|
||||||
return position + rolledNumber + 58;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const handleMouseMove = event => {
|
|
||||||
if (nowMoving && rolledNumber) {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
// Gets x and y cords of mouse on canvas
|
|
||||||
const rect = canvas.getBoundingClientRect(),
|
|
||||||
x = event.clientX - rect.left,
|
|
||||||
y = event.clientY - rect.top;
|
|
||||||
canvas.style.cursor = 'default';
|
|
||||||
for (const pawn of pawns) {
|
|
||||||
if (pawn.circle) {
|
|
||||||
/*
|
|
||||||
This condition checks if mouse location is:
|
|
||||||
1) on pawn
|
|
||||||
2) is color of pawn same as player's
|
|
||||||
3) if pawn can move
|
|
||||||
And then sets cursor to pointer and paints hint pawn - where will be pawn after click
|
|
||||||
*/
|
|
||||||
if (
|
|
||||||
ctx.isPointInPath(pawn.circle, x, y) &&
|
|
||||||
context.color === pawn.color &&
|
|
||||||
checkIfPawnCanMove(pawn)
|
|
||||||
) {
|
|
||||||
const pawnPosition = getHintPawnPosition(pawn);
|
|
||||||
// Checks if pawn can make a move
|
|
||||||
if (pawnPosition) {
|
|
||||||
canvas.style.cursor = 'pointer';
|
|
||||||
setHintPawn({ id: pawn._id, position: pawnPosition, color: 'grey' });
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
setHintPawn(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const rerenderCanvas = useCallback(() => {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
const image = new Image();
|
|
||||||
image.src = 'https://img-9gag-fun.9cache.com/photo/a8GdpYZ_460s.jpg';
|
|
||||||
image.onload = function () {
|
|
||||||
ctx.drawImage(image, 0, 0);
|
|
||||||
pawns.forEach((pawn, index) => {
|
|
||||||
pawns[index].circle = paintPawn(
|
|
||||||
ctx,
|
|
||||||
positions[pawn.position].x,
|
|
||||||
positions[pawn.position].y,
|
|
||||||
pawn.color
|
|
||||||
);
|
|
||||||
});
|
|
||||||
if (hintPawn) {
|
|
||||||
paintPawn(ctx, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}, [checkIfPawnCanMove, context.color, hintPawn, nowMoving, pawns, rolledNumber]);
|
|
||||||
|
|
||||||
// Rerender canvas when pawns have changed
|
|
||||||
useEffect(() => {
|
|
||||||
rerenderCanvas();
|
|
||||||
}, [hintPawn, pawns, rerenderCanvas]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
socket.on('game:move', () => {
|
|
||||||
setHintPawn(null);
|
|
||||||
});
|
|
||||||
socket.on('game:roll', () => {
|
|
||||||
setHintPawn(null);
|
|
||||||
});
|
|
||||||
}, [socket]);
|
|
||||||
return (
|
|
||||||
<canvas
|
|
||||||
className='canvas-container'
|
|
||||||
width={460}
|
|
||||||
height={460}
|
|
||||||
ref={canvasRef}
|
|
||||||
onClick={handleCanvasClick}
|
|
||||||
onMouseMove={handleMouseMove}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
export default Map;
|
|
||||||
13
src/constants/pawnImages.js
Normal file
13
src/constants/pawnImages.js
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
import bluePawn from '../images/pawns/blue-pawn.png';
|
||||||
|
import greenPawn from '../images/pawns/green-pawn.png';
|
||||||
|
import redPawn from '../images/pawns/red-pawn.png';
|
||||||
|
import yellowPawn from '../images/pawns/yellow-pawn.png';
|
||||||
|
import greyPawn from '../images/pawns/grey-pawn.png';
|
||||||
|
|
||||||
|
export default {
|
||||||
|
green: greenPawn,
|
||||||
|
blue: bluePawn,
|
||||||
|
red: redPawn,
|
||||||
|
yellow: yellowPawn,
|
||||||
|
grey: greyPawn,
|
||||||
|
};
|
||||||
117
src/constants/positions.js
Normal file
117
src/constants/positions.js
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
const positions = [
|
||||||
|
// Red base
|
||||||
|
{ x: 67, y: 67 }, // 0
|
||||||
|
{ x: 67, y: 116 },
|
||||||
|
{ x: 117, y: 67 },
|
||||||
|
{ x: 117, y: 116 },
|
||||||
|
// Blue base
|
||||||
|
{ x: 67, y: 343 },
|
||||||
|
{ x: 67, y: 392 },
|
||||||
|
{ x: 117, y: 343 },
|
||||||
|
{ x: 117, y: 392 },
|
||||||
|
// Green base
|
||||||
|
{ x: 343, y: 343 },
|
||||||
|
{ x: 392, y: 392 },
|
||||||
|
{ x: 392, y: 343 }, // 10
|
||||||
|
{ x: 343, y: 392 },
|
||||||
|
// Yellow base
|
||||||
|
{ x: 343, y: 67 },
|
||||||
|
{ x: 392, y: 116 },
|
||||||
|
{ x: 392, y: 67 },
|
||||||
|
{ x: 343, y: 116 },
|
||||||
|
// Map - starting from red field
|
||||||
|
{ x: 45, y: 200 },
|
||||||
|
{ x: 76, y: 200 },
|
||||||
|
{ x: 107, y: 200 },
|
||||||
|
{ x: 138, y: 200 },
|
||||||
|
{ x: 169, y: 200 }, // 20
|
||||||
|
|
||||||
|
{ x: 200, y: 169 },
|
||||||
|
{ x: 200, y: 138 },
|
||||||
|
{ x: 200, y: 107 },
|
||||||
|
{ x: 200, y: 76 },
|
||||||
|
{ x: 200, y: 45 },
|
||||||
|
{ x: 200, y: 14 },
|
||||||
|
// Top
|
||||||
|
{ x: 230, y: 14 },
|
||||||
|
{ x: 261, y: 14 },
|
||||||
|
{ x: 261, y: 45 },
|
||||||
|
{ x: 261, y: 76 }, // 30
|
||||||
|
{ x: 261, y: 107 },
|
||||||
|
{ x: 261, y: 138 },
|
||||||
|
{ x: 261, y: 169 },
|
||||||
|
|
||||||
|
{ x: 291, y: 200 },
|
||||||
|
{ x: 321, y: 200 },
|
||||||
|
{ x: 352, y: 200 },
|
||||||
|
{ x: 383, y: 200 },
|
||||||
|
{ x: 414, y: 200 },
|
||||||
|
{ x: 445, y: 200 },
|
||||||
|
// Right
|
||||||
|
{ x: 445, y: 230 }, // 40
|
||||||
|
|
||||||
|
{ x: 445, y: 261 },
|
||||||
|
{ x: 414, y: 261 },
|
||||||
|
{ x: 383, y: 261 },
|
||||||
|
{ x: 352, y: 261 },
|
||||||
|
{ x: 321, y: 261 },
|
||||||
|
{ x: 291, y: 261 },
|
||||||
|
|
||||||
|
{ x: 261, y: 291 },
|
||||||
|
{ x: 261, y: 322 },
|
||||||
|
{ x: 261, y: 353 },
|
||||||
|
{ x: 261, y: 384 }, // 50
|
||||||
|
{ x: 261, y: 414 },
|
||||||
|
{ x: 261, y: 445 },
|
||||||
|
// Bottom
|
||||||
|
{ x: 230, y: 445 },
|
||||||
|
|
||||||
|
{ x: 200, y: 445 },
|
||||||
|
{ x: 200, y: 414 },
|
||||||
|
{ x: 200, y: 384 },
|
||||||
|
{ x: 200, y: 353 },
|
||||||
|
{ x: 200, y: 322 },
|
||||||
|
{ x: 200, y: 291 },
|
||||||
|
|
||||||
|
{ x: 169, y: 261 }, // 60
|
||||||
|
{ x: 138, y: 261 },
|
||||||
|
{ x: 107, y: 261 },
|
||||||
|
{ x: 76, y: 261 },
|
||||||
|
{ x: 45, y: 261 },
|
||||||
|
|
||||||
|
{ x: 15, y: 261 },
|
||||||
|
// Left
|
||||||
|
{ x: 15, y: 231 }, // 66
|
||||||
|
// One behind red base
|
||||||
|
{ x: 15, y: 200 }, //67
|
||||||
|
// Red end
|
||||||
|
{ x: 45, y: 231 }, // 68
|
||||||
|
{ x: 76, y: 231 },
|
||||||
|
{ x: 107, y: 231 },
|
||||||
|
{ x: 138, y: 231 },
|
||||||
|
{ x: 169, y: 231 },
|
||||||
|
{ x: 200, y: 231 }, // 73
|
||||||
|
// Blue end
|
||||||
|
{ x: 231, y: 414 }, // 74
|
||||||
|
{ x: 231, y: 384 },
|
||||||
|
{ x: 231, y: 353 },
|
||||||
|
{ x: 231, y: 322 },
|
||||||
|
{ x: 231, y: 291 },
|
||||||
|
{ x: 231, y: 260 }, // 79
|
||||||
|
// Green end
|
||||||
|
{ x: 414, y: 231 }, // 80
|
||||||
|
{ x: 383, y: 231 },
|
||||||
|
{ x: 352, y: 231 },
|
||||||
|
{ x: 321, y: 231 },
|
||||||
|
{ x: 290, y: 231 },
|
||||||
|
{ x: 259, y: 231 }, // 85
|
||||||
|
// Yellow base
|
||||||
|
{ x: 230, y: 45 }, // 86
|
||||||
|
{ x: 230, y: 76 },
|
||||||
|
{ x: 230, y: 107 },
|
||||||
|
{ x: 230, y: 138 },
|
||||||
|
{ x: 230, y: 169 },
|
||||||
|
{ x: 230, y: 200 }, // 91
|
||||||
|
];
|
||||||
|
|
||||||
|
export default positions;
|
||||||
11
src/hooks/useInput.js
Normal file
11
src/hooks/useInput.js
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
import { useState } from 'react';
|
||||||
|
export default function useInput({ initialValue }) {
|
||||||
|
const [value, setValue] = useState(initialValue);
|
||||||
|
const handleChange = e => {
|
||||||
|
setValue(e.target.value);
|
||||||
|
};
|
||||||
|
return {
|
||||||
|
value,
|
||||||
|
onChange: handleChange,
|
||||||
|
};
|
||||||
|
}
|
||||||
BIN
src/images/login-page/lock.png
Normal file
BIN
src/images/login-page/lock.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
BIN
src/images/login-page/refresh.png
Normal file
BIN
src/images/login-page/refresh.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
BIN
src/images/login-page/user.png
Normal file
BIN
src/images/login-page/user.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.9 KiB |
BIN
src/images/map.jpg
Normal file
BIN
src/images/map.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 39 KiB |
Loading…
Reference in New Issue
Block a user