added playerHandler tests
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@@ -9,4 +9,8 @@ const PlayerSchema = new Schema({
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nowMoving: { type: Boolean, default: false },
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});
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PlayerSchema.methods.changeReadyStatus = function () {
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this.ready = !this.ready;
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};
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module.exports = PlayerSchema;
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+36
-4
@@ -1,18 +1,19 @@
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const mongoose = require('mongoose');
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const { getPawnPositionAfterMove } = require('../utils/functions');
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const { colors } = require('../utils/constants');
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const { getPawnPositionAfterMove, getStartPositions } = require('../utils/functions');
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const Schema = mongoose.Schema;
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const PawnSchema = require('./pawn');
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const PlayerSchema = require('./player');
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const RoomSchema = new Schema({
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createDate: Date,
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createDate: { type: Date, default: Date.now },
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started: { type: Boolean, default: false },
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full: { type: Boolean, default: false },
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nextMoveTime: Number,
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timeoutID: Number,
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rolledNumber: Number,
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players: [PlayerSchema],
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pawns: [PawnSchema],
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pawns: { type: [PawnSchema], default: getStartPositions() },
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});
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RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
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@@ -48,13 +49,44 @@ RoomSchema.methods.getPawnsThatCanMove = function () {
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const movingPlayer = this.getCurrentlyMovingPlayer();
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const playerPawns = this.getPlayerPawns(movingPlayer.color);
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return playerPawns.filter(pawn => pawn.canMove(this.rolledNumber));
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}
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};
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RoomSchema.methods.changePositionOfPawn = function (pawn, newPosition) {
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const pawnIndex = this.getPawnIndex(pawn._id);
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this.pawns[pawnIndex].position = newPosition;
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};
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RoomSchema.methods.canStartGame = function () {
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return this.players.filter(player => player.ready).length >= 2;
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};
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RoomSchema.methods.startGame = function () {
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this.started = true;
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this.pawns = getStartPositions();
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this.nextMoveTime = Date.now() + 15000;
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this.players.forEach(player => (player.ready = true));
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this.players[0].nowMoving = true;
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};
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RoomSchema.methods.isFull = function () {
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if (this.players.length === 4) {
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this.full = true;
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}
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return this.full;
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};
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RoomSchema.methods.getPlayer = function (playerId) {
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return this.players.find(player => player._id.toString() === playerId.toString());
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};
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RoomSchema.methods.addPlayer = function (name) {
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this.players.push({
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name: name,
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ready: false,
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color: colors[this.players.length],
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});
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};
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RoomSchema.methods.getPawnIndex = function (pawnId) {
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return this.pawns.findIndex(pawn => pawn._id.toString() === pawnId.toString());
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};
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