added timer

This commit is contained in:
Wenszel 2021-04-25 21:20:14 +02:00
parent 3c78b0cf8b
commit b9c6db9586
10 changed files with 83 additions and 37 deletions

View File

@ -23,5 +23,9 @@ router.get('/roll', function (req, res){
res.send({number: Math.ceil(Math.random() * 6)});
});
router.post('/move', function (req, res){
});
module.exports = router;

View File

@ -18,6 +18,7 @@ var changeReadyState = (req, res, exit) =>{
}
if(updatedPlayers.filter(player => player.ready).length >= 2){
updatedDoc.started = true;
updatedDoc.nextMoveTime = Date.now()+15;
updatedDoc.players[0].nowMoving = true;
}

View File

@ -57,6 +57,7 @@ router.post('/add', function (req, res) {
if (players.length === 4) {
updateObj.full = true; // Room is full
updateObj.started = true; // Game started
updateObj.nextMoveTime = Date.now()+15;
updateObj.players[0].nowMoving = true; //First joined player moving
updateObj.pawns = getStartPositions();
}

View File

@ -6,7 +6,7 @@ var RoomSchema = new Schema({
createDate: Date,
started: Boolean,
full: Boolean,
timer: Number,
nextMoveTime: Number,
players: [{
name: String,
color: String,

View File

@ -1,4 +1,4 @@
import React, { useEffect, useState } from 'react';
import React, { useEffect, useState, createContext } from 'react';
import axios from 'axios';
import { Beforeunload } from 'react-beforeunload';
@ -7,10 +7,10 @@ import { BrowserRouter as Router , Route , Redirect, Switch } from 'react-router
import Gameboard from './components/Gameboard'
import NameInput from './components/NameInput';
function App() {
export const PlayerDataContext = createContext();
const [id, setId] = useState('');
const [color, setColor] = useState('');
function App() {
const [playerData, setPlayerData] = useState();
const [redirect, setRedirect] = useState();
useEffect(() => {
@ -19,11 +19,12 @@ function App() {
mode: 'cors'
})
.then( response => {
setId(response.data.playerId);
setColor(response.data.color);
setPlayerData(response.data)
console.log(response.data);
response.data.roomId!=null ? setRedirect(true) : setRedirect(false);
});
},[id])
},[]);
const handleExit = e => {
e.preventDefault();
@ -32,16 +33,16 @@ function App() {
});
}
const idCallback = (id)=>{
const idCallback = () => {
axios.get('http://localhost:3000/player/', {
withCredentials:true,
mode: 'cors',
headers: { "Content-Type": "application/json" },
})
.then(response => {
setId(response.data.playerId);
setColor(response.data.color);
setRedirect(true)
setPlayerData(response.data);
console.log(response.data);
setRedirect(true);
})
}
@ -57,7 +58,9 @@ function App() {
</Route>
<Route path="/game">
<Beforeunload onBeforeunload={handleExit}>
<Gameboard id={id} color={color}/>
<PlayerDataContext.Provider value={playerData}>
<Gameboard/>
</PlayerDataContext.Provider>
</Beforeunload>
</Route>
</Switch>

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@ -1,26 +1,33 @@
import React, { useState, useEffect } from 'react';
import React, { useState, useEffect, useContext } from 'react';
import { PlayerDataContext } from '../App'
import axios from 'axios';
import Map from './game-board-components/Map'
import Dice from './game-board-components/Dice'
import Navbar from './Navbar'
const Gameboard = ({id, color}) => {
const Gameboard = () => {
// Context data
const context = useContext(PlayerDataContext);
const [id, setId] = useState();
// Render data
const [pawns, setPawns] = useState([]);
const [players, setPlayers] = useState([]);
// Game logic data
const [rolledNumber, setRolledNumber] = useState('');
const [time, setTime] = useState();
const [nowMoving, setNowMoving] = useState(false);
const [started, setStarted] = useState(false);
//fetching players data to display them in navbar
// Fetching game data
const fetchData = () => {
axios.get('http://localhost:3000/room/',{
withCredentials:true,
mode: 'cors',
}).then((response)=>{
// Filling navbar with empty player nick container
while(response.data.players.length !== 4){
response.data.players.push({
name: "...",
})
}
response.data.players.push({name: "...",});
};
// Checks if client is currently moving player by session ID
if(id===response.data.players.find(player => player.nowMoving === true)?._id){
setNowMoving(true);
}else{
@ -28,10 +35,12 @@ const Gameboard = ({id, color}) => {
}
setPlayers(response.data.players);
setPawns(response.data.pawns);
setTime(response.data.nextMoveTime);
setStarted(response.data.started);
})
}
useEffect(()=>{
useEffect(() => {
setId(context.playerId);
//sending ajax every 1 sec
const interval = setInterval(fetchData, 1000);
return () => clearInterval(interval);
@ -43,9 +52,9 @@ const Gameboard = ({id, color}) => {
return (
<>
<Navbar players={players} started={started}/>
<Navbar players={players} started={started} time={time}/>
{nowMoving ? <Dice nowMoving={nowMoving} rolledNumberCallback={rolledNumberCallback}/> : null}
<Map pawns={pawns} nowMoving={nowMoving} color={color} rolledNumber={rolledNumber}/>
<Map pawns={pawns} nowMoving={nowMoving} rolledNumber={rolledNumber}/>
</>
)

View File

@ -2,11 +2,11 @@ import React from 'react';
import NameContainer from './navbar-components/NameContainer'
import ReadyButton from './navbar-components/ReadyButton'
import './Navbar.css';
const Navbar = ( { players, started }) => {
const Navbar = ({ players, started, time }) => {
return(
<div className="navbar-container">
{players.map( (player, index) =>
<NameContainer key={index} player = {player}/>
<div className = "navbar-container">
{players.map((player, index) =>
<NameContainer key = {index} player = {player} time = {time}/>
)}
{started ? null : <ReadyButton/>}
</div>

View File

@ -1,9 +1,14 @@
import React, { useEffect, useRef, useState } from 'react';
import React, { useEffect, useRef, useState, useContext } from 'react';
import { PlayerDataContext } from '../../App';
import axios from 'axios';
import positions from './positions';
import './Map.css';
const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
const Map = ({ pawns, nowMoving, rolledNumber }) => {
const context = useContext(PlayerDataContext);
const [color, setColor] = useState();
const [hintPawn, setHintPawn] = useState();
const paintPawn = (context, x, y, color) =>{
const circle = new Path2D();
circle.arc(x, y, 12, 0, 2 * Math.PI);
@ -26,6 +31,11 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
y = event.clientY - rect.top;
for(const pawn of pawns){
if (context.isPointInPath(pawn.circle, x, y)) {
axios.post('http://localhost:3000/game/move', {
withCredentials: true,
mode: 'cors',
data: {_id: pawn._id}
});
setHintPawn(null);
}
}
@ -65,6 +75,7 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
if(nowMoving && rolledNumber){
const canvas = canvasRef.current;
const context = canvas.getContext('2d');
// Gets x and y cords of mouse on canvas
const rect = canvas.getBoundingClientRect(),
x = event.clientX - rect.left,
y = event.clientY - rect.top;
@ -81,7 +92,7 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
if (context.isPointInPath(pawn.circle, x, y) && pawn.color === color && (pawn.position>15 || rolledNumber === 1 || rolledNumber === 6)) {
canvas.style.cursor = "pointer";
const pawnPosition = getHintPawnPosition(pawn);
setHintPawn({x: positions[pawnPosition].x, y: positions[pawnPosition].y, color: 'grey'});
setHintPawn({id: pawn._id, x: positions[pawnPosition].x, y: positions[pawnPosition].y, color: 'grey'});
break;
}else{
setHintPawn(null);
@ -91,10 +102,10 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
}
};
const rerenderCanvas = () => {
const canvas = canvasRef.current
const context = canvas.getContext('2d')
const canvas = canvasRef.current;
const context = canvas.getContext('2d');
var image = new Image();
image.src = 'https://img-9gag-fun.9cache.com/photo/a8GdpYZ_460s.jpg'
image.src = 'https://img-9gag-fun.9cache.com/photo/a8GdpYZ_460s.jpg';
image.onload = function() {
context.drawImage(image, 0 , 0);
pawns.forEach( (pawn, index) => {
@ -107,8 +118,10 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
}
// Rerender canvas when pawns have changed
useEffect(() => {
setColor(context.color);
rerenderCanvas();
}, [pawns]);
return(
<canvas
className="canvas-container"
@ -120,4 +133,4 @@ const Map = ({ pawns, nowMoving, color, rolledNumber }) => {
/>
)
}
export default Map
export default Map;

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@ -5,6 +5,17 @@
color: white;
font-weight: bold;
display: flex;
text-align: center;
justify-content: center;
align-items: center;
}
.timer{
background-color: darkblue;
color: white;
position: relative;
top: -20px;
left: 15px;
width: 30px;
height: 20px;
border-radius: 5px;
}

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@ -1,10 +1,14 @@
import React from 'react';
import './NameContainer.css'
const NameContainer = ( {player} ) => {
import './NameContainer.css';
const NameContainer = ( {player, time} ) => {
const getRemainingTime = () => {
return Math.floor((time - Date.now())/1000);
}
return (
<div className="name-container"
style={ player.ready ? { backgroundColor: player.color} : { backgroundColor: 'grey'} }>
{player.name}
{player.nowMoving ? <div className="timer"> {getRemainingTime()} </div> : null}
</div>
)