improved performance when reloading page
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fcc6fcde28
commit
c999bfca39
@ -10,9 +10,10 @@ module.exports = (io, socket) => {
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if (room.nextMoveTime <= Date.now()) {
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if (room.nextMoveTime <= Date.now()) {
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room.changeMovingPlayer();
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room.changeMovingPlayer();
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await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
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await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
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}
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io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
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io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
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} else {
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io.to(socket.id).emit('room:data', JSON.stringify(room));
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}
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};
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};
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socket.on('room:data', getData);
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socket.on('room:data', getData);
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};
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};
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@ -81,7 +81,6 @@ io.on('connection', socket => {
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const roomId = socket.request.session.roomId.toString();
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const roomId = socket.request.session.roomId.toString();
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socket.join(roomId);
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socket.join(roomId);
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socket.emit('player:data', JSON.stringify(socket.request.session));
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socket.emit('player:data', JSON.stringify(socket.request.session));
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io.to(roomId).emit('player joined');
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}
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}
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});
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});
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@ -35,6 +35,7 @@ const Gameboard = () => {
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socket.emit('room:data', context.roomId);
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socket.emit('room:data', context.roomId);
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socket.on('room:data', data => {
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socket.on('room:data', data => {
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data = JSON.parse(data);
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data = JSON.parse(data);
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if (data.players == null) return;
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// Filling navbar with empty player nick container
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// Filling navbar with empty player nick container
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while (data.players.length !== 4) {
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while (data.players.length !== 4) {
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data.players.push({ name: '...' });
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data.players.push({ name: '...' });
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