added moving pawn when player miss a turn

This commit is contained in:
Wenszel
2023-11-11 18:48:35 +01:00
parent 6114d370e9
commit d0b12137b5
7 changed files with 162 additions and 105 deletions
+24
View File
@@ -0,0 +1,24 @@
const mongoose = require('mongoose');
const Schema = mongoose.Schema;
const { getPawnPositionAfterMove } = require('../utils/functions');
const PawnSchema = new Schema({
color: String,
basePos: Number,
position: Number,
});
PawnSchema.methods.canMove = function (rolledNumber) {
if (this.position === this.basePos && (rolledNumber === 6 || rolledNumber === 1)) {
return true;
}
// (if player's pawn is near finish line) if the move does not go beyond the win line
if (this.position !== getPawnPositionAfterMove(rolledNumber, this) && this.position !== this.basePos) {
return true;
}
return false;
};
module.exports = PawnSchema;
+12
View File
@@ -0,0 +1,12 @@
const mongoose = require('mongoose');
const Schema = mongoose.Schema;
const PlayerSchema = new Schema({
name: String,
color: String,
ready: { type: Boolean, default: false },
nowMoving: { type: Boolean, default: false },
});
module.exports = PlayerSchema;
+65 -20
View File
@@ -1,31 +1,76 @@
var mongoose = require('mongoose');
const mongoose = require('mongoose');
const { getPawnPositionAfterMove } = require('../utils/functions');
const Schema = mongoose.Schema;
const PawnSchema = require('./pawn');
const PlayerSchema = require('./player');
var Schema = mongoose.Schema;
var RoomSchema = new Schema({
const RoomSchema = new Schema({
createDate: Date,
started: { type: Boolean, default: false },
full: { type: Boolean, default: false },
nextMoveTime: Number,
timeoutID: Number,
rolledNumber: Number,
players: [
{
name: String,
color: String,
ready: { type: Boolean, default: false },
nowMoving: { type: Boolean, default: false },
},
],
pawns: [
{
color: String,
basePos: Number,
position: Number,
},
],
players: [PlayerSchema],
pawns: [PawnSchema],
});
var RoomModel = mongoose.model('RoomModel', RoomSchema);
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
const pawnsOnPosition = this.pawns.filter(pawn => pawn.position === position);
pawnsOnPosition.forEach(pawn => {
if (pawn.color !== attackingPawnColor) {
const index = this.getPawnIndex(pawn._id);
this.pawns[index].position = this.pawns[index].basePos;
}
});
};
RoomSchema.methods.changeMovingPlayer = function () {
const playerIndex = this.players.findIndex(player => player.nowMoving === true);
this.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === this.players.length) {
this.players[0].nowMoving = true;
} else {
this.players[playerIndex + 1].nowMoving = true;
}
this.nextMoveTime = Date.now() + 15000;
this.rolledNumber = null;
if (this.timeoutID) clearTimeout(this.timeoutID);
};
RoomSchema.methods.movePawn = function (pawn) {
const newPositionOfMovedPawn = getPawnPositionAfterMove(this.rolledNumber, pawn);
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
this.beatPawns(newPositionOfMovedPawn, pawn.color);
};
RoomSchema.methods.getPawnsThatCanMove = function () {
const movingPlayer = this.getCurrentlyMovingPlayer();
const playerPawns = this.getPlayerPawns(movingPlayer.color);
return playerPawns.filter(pawn => pawn.canMove(this.rolledNumber));
}
RoomSchema.methods.changePositionOfPawn = function (pawn, newPosition) {
const pawnIndex = this.getPawnIndex(pawn._id);
this.pawns[pawnIndex].position = newPosition;
};
RoomSchema.methods.getPawnIndex = function (pawnId) {
return this.pawns.findIndex(pawn => pawn._id.toString() === pawnId.toString());
};
RoomSchema.methods.getPawn = function (pawnId) {
return this.pawns.find(pawn => pawn._id.toString() === pawnId.toString());
};
RoomSchema.methods.getPlayerPawns = function (color) {
return this.pawns.filter(pawn => pawn.color === color);
};
RoomSchema.methods.getCurrentlyMovingPlayer = function () {
return this.players.find(player => player.nowMoving === true);
};
const RoomModel = mongoose.model('Room', RoomSchema);
module.exports = RoomModel;