added moving pawn when player miss a turn
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@@ -78,7 +78,7 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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y = event.clientY - rect.top;
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for (const pawn of pawns) {
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if (ctx.isPointInPath(pawn.circle, x, y)) {
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socket.emit('game:move', { pawnId: pawn._id });
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socket.emit('game:move', pawn._id);
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}
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}
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setHintPawn(null);
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@@ -212,9 +212,6 @@ const Map = ({ pawns, nowMoving, rolledNumber }) => {
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socket.on('game:move', () => {
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setHintPawn(null);
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});
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socket.on('game:skip', () => {
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setHintPawn(null);
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});
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socket.on('game:roll', () => {
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setHintPawn(null);
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});
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