added room schema tests

This commit is contained in:
Wenszel 2023-11-19 20:32:12 +01:00
parent b70693afdd
commit d284fc30f1
3 changed files with 82 additions and 28 deletions

View File

@ -2,34 +2,17 @@ const RoomModel = require('../schemas/room');
module.exports = (io, socket) => {
const req = socket.request;
const getData = () => {
RoomModel.findOne({ _id: req.session.roomId }, function (err, room) {
if (!room) return err;
if (room.nextMoveTime <= Date.now()) {
changeCurrentMovingPlayer();
} else {
io.to(req.session.roomId.toString()).emit('room:data', JSON.stringify(room));
}
});
const getData = async () => {
let room = await RoomModel.findOne({ _id: req.session.roomId });
// Handle the situation when the server crashes and any player reconnects after the time has expired
// Typically, the responsibility for changing players is managed by gameHandler.js.
if (room.nextMoveTime <= Date.now()) {
room.changeMovingPlayer();
await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
}
io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
};
socket.on('room:data', getData);
function changeCurrentMovingPlayer() {
RoomModel.findOne({ _id: req.session.roomId }, function (err, room) {
if (!room) return err;
const index = room.players.findIndex(player => player.nowMoving === true);
const roomSize = room.players.length;
room.players[index].nowMoving = false;
if (index + 1 === roomSize) {
room.players[0].nowMoving = true;
} else {
room.players[index + 1].nowMoving = true;
}
room.nextMoveTime = Date.now() + 15000;
RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room, function (err, updatedRoom) {
io.to(req.session.roomId).emit('room:data', JSON.stringify(updatedRoom));
});
});
}
};

View File

@ -62,7 +62,6 @@ RoomSchema.methods.canStartGame = function () {
RoomSchema.methods.startGame = function () {
this.started = true;
this.pawns = getStartPositions();
this.nextMoveTime = Date.now() + 15000;
this.players.forEach(player => (player.ready = true));
this.players[0].nowMoving = true;
@ -80,6 +79,7 @@ RoomSchema.methods.getPlayer = function (playerId) {
};
RoomSchema.methods.addPlayer = function (name) {
if (this.full) return;
this.players.push({
name: name,
ready: false,

View File

@ -0,0 +1,71 @@
const { expect } = require('chai');
const RoomModel = require('../../schemas/room');
const { getPawnPositionAfterMove, getStartPositions } = require('../../utils/functions');
describe('Testing room model methods', function () {
const room = new RoomModel();
beforeEach(function () {
room.players = [];
room.pawns = getStartPositions();
});
it('should correctly beat pawn', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.pawns.forEach(pawn => {
pawn.position = getPawnPositionAfterMove(1, pawn);
});
room.beatPawns(16, 'green');
room.pawns.forEach(pawn => {
if (pawn.color != 'red') {
expect(pawn.position).to.not.equal(pawn.basePos);
} else {
expect(pawn.position).to.equal(pawn.basePos);
}
});
});
it('should correctly beat multiple pawns', function () {
room.pawns[0].position = 16;
room.pawns[1].position = 16;
room.beatPawns(16, 'green');
room.pawns.forEach(pawn => {
expect(pawn.position).to.equal(pawn.basePos);
});
});
it('should correctly change moving player from last to first', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[1].nowMoving = true;
room.changeMovingPlayer();
expect(room.players[0].nowMoving).to.equal(true);
});
it('should correctly change moving player from first to second', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.changeMovingPlayer();
expect(room.players[1].nowMoving).to.equal(true);
});
it('should correctly returns pawns that can move', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.pawns[0].position = 16;
room.rolledNumber = 2;
const pawnsThatCanMove = room.getPawnsThatCanMove();
expect(pawnsThatCanMove.length).to.equal(1);
});
it('should given rolled 6 correctly returns pawns that can move', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.pawns[0].position = 16;
room.rolledNumber = 6;
const pawnsThatCanMove = room.getPawnsThatCanMove();
expect(pawnsThatCanMove.length).to.equal(4);
});
});