added data sharing between session and socket
This commit is contained in:
+46
-57
@@ -1,65 +1,54 @@
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var express = require('express');
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var express = require("express");
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var router = express.Router();
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var RoomModel = require('../schemas/room');
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var changeReadyState = (req, res, exit) =>{
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RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
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if (err) {
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res.status(500).send(err)
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} else {
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//finds player by id and changes ready state
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let updatedPlayers = doc.players;
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let index = updatedPlayers.findIndex(
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player => (player._id).toString() == (req.session.playerId).toString()
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);
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if(!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
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else updatedPlayers[index].ready = false;
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const updatedDoc = {
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players: updatedPlayers
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}
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if(updatedPlayers.filter(player => player.ready).length >= 2){
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updatedDoc.started = true;
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updatedDoc.players.forEach(player => player.ready = true);
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updatedDoc.nextMoveTime = Date.now() + 15000;
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updatedDoc.players[0].nowMoving = true;
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}
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RoomModel.findOneAndUpdate({
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_id: req.session.roomId
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}, updatedDoc, function(err, doc){
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if (err){
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console.log(err)
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}
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else{
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console.log("Updated Docs : ", doc);
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}
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});
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res.status(200).send("Ready!");
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}
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});
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}
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var RoomModel = require("../schemas/room");
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var changeReadyState = (req, res, exit) => {
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RoomModel.findOne({ _id: req.session.roomId }, function (err, doc) {
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if (err) {
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res.status(500).send(err);
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} else {
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//finds player by id and changes ready state
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let updatedPlayers = doc.players;
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let index = updatedPlayers.findIndex(
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(player) => player._id.toString() == req.session.playerId.toString()
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);
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if (!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
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else updatedPlayers[index].ready = false;
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const updatedDoc = {
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players: updatedPlayers,
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};
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if (updatedPlayers.filter((player) => player.ready).length >= 2) {
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updatedDoc.started = true;
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updatedDoc.players.forEach((player) => (player.ready = true));
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updatedDoc.nextMoveTime = Date.now() + 15000;
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updatedDoc.players[0].nowMoving = true;
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}
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RoomModel.findOneAndUpdate(
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{
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_id: req.session.roomId,
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},
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updatedDoc,
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function (err, doc) {
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if (err) {
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console.log(err);
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} else {
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console.log("Updated Docs : ", doc);
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}
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}
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);
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res.status(200).send("Ready!");
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}
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});
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};
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//changing status of player to ready for game
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router.post('/ready', function (req, res){
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changeReadyState(req, res, false)
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router.post("/ready", function (req, res) {
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changeReadyState(req, res, false);
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});
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//deleting user in case he left before game started
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router.post('/exit', function(req,res){
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// changeReadyState(req,res, true)
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router.post("/exit", function (req, res) {
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// changeReadyState(req,res, true)
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});
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//return session data
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router.get('/', (req,res)=>{
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// If session exist return sessions data to move player to game when he backs to site
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if(req.session){
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res.send({
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color: req.session.color,
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playerId: req.session.playerId,
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roomId: req.session.roomId,
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})
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}else{
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res.end();
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}
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});
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module.exports = router;
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module.exports = router;
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