Update game mechanics and improve pawn movement logic; refactor connection URI and enhance server list handling

This commit is contained in:
2026-01-30 16:23:19 +05:30
parent ed0b6cf589
commit f7f8798f43
9 changed files with 196 additions and 33 deletions
+2 -1
View File
@@ -9,7 +9,8 @@ const PawnSchema = new Schema({
});
PawnSchema.methods.canMove = function (rolledNumber) {
if (this.position === this.basePos && (rolledNumber === 6 || rolledNumber === 1)) {
// Pawn can leave base only when a 6 is rolled
if (this.position === this.basePos && rolledNumber === 6) {
return true;
}
// (if player's pawn is near finish line) if the move does not go beyond the win line
+69 -16
View File
@@ -63,12 +63,22 @@ RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
RoomSchema.methods.changeMovingPlayer = function () {
if (this.winner) return;
const playerIndex = this.players.findIndex(player => player.nowMoving === true);
this.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === this.players.length) {
if (!Array.isArray(this.players) || this.players.length === 0) {
console.warn(`[room:${this._id}] changeMovingPlayer: players array is empty or null`);
return;
}
const playerIndex = this.players.findIndex(player => player && player.nowMoving === true);
if (playerIndex === -1) {
console.warn(`[room:${this._id}] changeMovingPlayer: no player currently marked as nowMoving`);
// Default to first player
this.players[0].nowMoving = true;
} else {
this.players[playerIndex + 1].nowMoving = true;
this.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === this.players.length) {
this.players[0].nowMoving = true;
} else {
this.players[playerIndex + 1].nowMoving = true;
}
}
this.nextMoveTime = Date.now() + MOVE_TIME;
this.rolledNumber = null;
@@ -76,6 +86,22 @@ RoomSchema.methods.changeMovingPlayer = function () {
timeoutManager.set(makeRandomMove, MOVE_TIME, this._id.toString());
};
RoomSchema.methods.resetTurnForSamePlayer = function () {
if (this.winner) return;
// Keep the same player moving but reset the roll and move timer
const now = Date.now();
const currentPlayer = this.getCurrentlyMovingPlayer();
if (!currentPlayer) {
console.warn(`[room:${this._id}] resetTurnForSamePlayer: No current player found!`);
return;
}
this.nextMoveTime = now + MOVE_TIME;
this.rolledNumber = null;
console.log(`[room:${this._id}] resetTurnForSamePlayer: player=${currentPlayer.color}, now=${now}, nextMoveTime=${this.nextMoveTime}, MOVE_TIME=${MOVE_TIME}`);
timeoutManager.clear(this._id.toString());
timeoutManager.set(makeRandomMove, MOVE_TIME, this._id.toString());
};
RoomSchema.methods.movePawn = function (pawn) {
const newPositionOfMovedPawn = pawn.getPositionAfterMove(this.rolledNumber);
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
@@ -84,8 +110,9 @@ RoomSchema.methods.movePawn = function (pawn) {
RoomSchema.methods.getPawnsThatCanMove = function () {
const movingPlayer = this.getCurrentlyMovingPlayer();
if (!movingPlayer) return [];
const playerPawns = this.getPlayerPawns(movingPlayer.color);
return playerPawns.filter(pawn => pawn.canMove(this.rolledNumber));
return (playerPawns || []).filter(pawn => pawn.canMove(this.rolledNumber));
};
RoomSchema.methods.changePositionOfPawn = function (pawn, newPosition) {
@@ -94,10 +121,15 @@ RoomSchema.methods.changePositionOfPawn = function (pawn, newPosition) {
};
RoomSchema.methods.canStartGame = function () {
return this.players.filter(player => player.ready).length >= 2;
if (!Array.isArray(this.players)) return false;
return this.players.filter(player => player && player.ready).length >= 2;
};
RoomSchema.methods.startGame = function () {
if (!Array.isArray(this.players) || this.players.length === 0) {
console.warn(`[room:${this._id}] startGame: players array empty`);
return;
}
this.started = true;
this.nextMoveTime = Date.now() + MOVE_TIME;
this.players.forEach(player => (player.ready = true));
@@ -109,28 +141,30 @@ RoomSchema.methods.endGame = function (winner) {
timeoutManager.clear(this._id.toString());
this.rolledNumber = null;
this.nextMoveTime = null;
this.players.map(player => (player.nowMoving = false));
if (Array.isArray(this.players)) this.players.forEach(player => (player.nowMoving = false));
this.winner = winner;
this.save();
};
RoomSchema.methods.getWinner = function () {
if (this.pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
if (!Array.isArray(this.pawns)) return null;
if (this.pawns.filter(pawn => pawn && pawn.color === 'red' && pawn.position === 73).length === 4) {
return 'red';
}
if (this.pawns.filter(pawn => pawn.color === 'blue' && pawn.position === 79).length === 4) {
if (this.pawns.filter(pawn => pawn && pawn.color === 'blue' && pawn.position === 79).length === 4) {
return 'blue';
}
if (this.pawns.filter(pawn => pawn.color === 'green' && pawn.position === 85).length === 4) {
if (this.pawns.filter(pawn => pawn && pawn.color === 'green' && pawn.position === 85).length === 4) {
return 'green';
}
if (this.pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
if (this.pawns.filter(pawn => pawn && pawn.color === 'yellow' && pawn.position === 91).length === 4) {
return 'yellow';
}
return null;
};
RoomSchema.methods.isFull = function () {
if (!Array.isArray(this.players)) return false;
if (this.players.length === 4) {
this.full = true;
}
@@ -138,11 +172,13 @@ RoomSchema.methods.isFull = function () {
};
RoomSchema.methods.getPlayer = function (playerId) {
return this.players.find(player => player._id.toString() === playerId.toString());
if (!Array.isArray(this.players)) return null;
return this.players.find(player => player && player._id && player._id.toString() === playerId.toString()) || null;
};
RoomSchema.methods.addPlayer = function (name, id) {
if (this.full) return;
if (!Array.isArray(this.players)) this.players = [];
this.players.push({
sessionID: id,
name: name,
@@ -152,19 +188,36 @@ RoomSchema.methods.addPlayer = function (name, id) {
};
RoomSchema.methods.getPawnIndex = function (pawnId) {
return this.pawns.findIndex(pawn => pawn._id.toString() === pawnId.toString());
if (!Array.isArray(this.pawns)) return -1;
return this.pawns.findIndex(pawn => pawn && pawn._id && pawn._id.toString() === pawnId.toString());
};
RoomSchema.methods.getPawn = function (pawnId) {
return this.pawns.find(pawn => pawn._id.toString() === pawnId.toString());
if (!Array.isArray(this.pawns)) return null;
return this.pawns.find(pawn => pawn && pawn._id && pawn._id.toString() === pawnId.toString()) || null;
};
RoomSchema.methods.getPlayerPawns = function (color) {
return this.pawns.filter(pawn => pawn.color === color);
if (!Array.isArray(this.pawns)) return [];
return this.pawns.filter(pawn => pawn && pawn.color === color);
};
RoomSchema.methods.getPawnsOnPosition = function (position) {
if (!Array.isArray(this.pawns)) return [];
return this.pawns.filter(pawn => pawn && pawn.position === position);
};
RoomSchema.methods.isStacked = function (position) {
return this.getPawnsOnPosition(position).length > 1;
};
RoomSchema.methods.getOpponentPawnsOnPosition = function (position, color) {
return this.getPawnsOnPosition(position).filter(pawn => pawn.color !== color);
};
RoomSchema.methods.getCurrentlyMovingPlayer = function () {
return this.players.find(player => player.nowMoving === true);
if (!Array.isArray(this.players)) return null;
return this.players.find(player => player && player.nowMoving === true) || null;
};
const Room = mongoose.model('Room', RoomSchema);