refactored frontend
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+61
-3
@@ -2,8 +2,6 @@ const mongoose = require('mongoose');
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const Schema = mongoose.Schema;
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const { getPawnPositionAfterMove } = require('../utils/functions');
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const PawnSchema = new Schema({
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color: String,
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basePos: Number,
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@@ -15,10 +13,70 @@ PawnSchema.methods.canMove = function (rolledNumber) {
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return true;
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}
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// (if player's pawn is near finish line) if the move does not go beyond the win line
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if (this.position !== getPawnPositionAfterMove(rolledNumber, this) && this.position !== this.basePos) {
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if (this.position !== this.getPositionAfterMove(rolledNumber) && this.position !== this.basePos) {
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return true;
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}
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return false;
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};
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PawnSchema.methods.getPositionAfterMove = function (rolledNumber) {
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const { position, color } = this;
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switch (color) {
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case 'red':
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if (position + rolledNumber <= 73) {
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if (position >= 0 && position <= 3) {
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return 16;
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} else if (position <= 66 && position + rolledNumber >= 67) {
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return position + rolledNumber + 1;
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} else {
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return position + rolledNumber;
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}
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} else {
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return position;
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}
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case 'blue':
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if (position + rolledNumber <= 79) {
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if (position >= 4 && position <= 7) {
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return 55;
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} else if (position <= 67 && position + rolledNumber > 67) {
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return position + rolledNumber - 52;
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} else if (position <= 53 && position + rolledNumber >= 54) {
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return position + rolledNumber + 20;
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} else {
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return position + rolledNumber;
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}
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} else {
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return position;
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}
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case 'green':
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if (position + rolledNumber <= 85) {
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if (position >= 8 && position <= 11) {
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return 42;
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} else if (position <= 67 && position + rolledNumber > 67) {
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return position + rolledNumber - 52;
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} else if (position <= 40 && position + rolledNumber >= 41) {
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return position + rolledNumber + 39;
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} else {
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return position + rolledNumber;
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}
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} else {
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return position;
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}
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case 'yellow':
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if (position + rolledNumber <= 85) {
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if (position >= 12 && position <= 15) {
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return 29;
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} else if (position <= 67 && position + rolledNumber > 67) {
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return position + rolledNumber - 52;
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} else if (position <= 27 && position + rolledNumber >= 28) {
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return position + rolledNumber + 58;
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} else {
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return position + rolledNumber;
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}
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} else {
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return position;
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}
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}
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};
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module.exports = PawnSchema;
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+18
-3
@@ -1,6 +1,5 @@
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const mongoose = require('mongoose');
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const { colors } = require('../utils/constants');
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const { getPawnPositionAfterMove, getStartPositions } = require('../utils/functions');
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const { makeRandomMove } = require('../handlers/handlersFunctions');
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const PawnSchema = require('./pawn');
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const PlayerSchema = require('./player');
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@@ -16,7 +15,23 @@ const RoomSchema = new mongoose.Schema({
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timeoutID: Number,
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rolledNumber: Number,
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players: [PlayerSchema],
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pawns: { type: [PawnSchema], default: getStartPositions() },
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pawns: {
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type: [PawnSchema],
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default: () => {
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const startPositions = [];
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for (let i = 0; i < 16; i++) {
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let pawn = {};
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pawn.basePos = i;
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pawn.position = i;
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if (i < 4) pawn.color = colors[0];
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else if (i < 8) pawn.color = colors[1];
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else if (i < 12) pawn.color = colors[2];
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else if (i < 16) pawn.color = colors[3];
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startPositions.push(pawn);
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}
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return startPositions;
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},
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},
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});
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RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
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@@ -44,7 +59,7 @@ RoomSchema.methods.changeMovingPlayer = function () {
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};
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RoomSchema.methods.movePawn = function (pawn) {
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const newPositionOfMovedPawn = getPawnPositionAfterMove(this.rolledNumber, pawn);
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const newPositionOfMovedPawn = pawn.getPositionAfterMove(this.rolledNumber);
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this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
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this.beatPawns(newPositionOfMovedPawn, pawn.color);
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};
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