refactored frontend
This commit is contained in:
parent
f318afe071
commit
f87938ae08
@ -23,14 +23,8 @@ const createNewRoom = data => {
|
|||||||
return room;
|
return room;
|
||||||
};
|
};
|
||||||
|
|
||||||
const findPlayer = async sessionID => {
|
|
||||||
const player = await Room.findOne({ 'players.sessionID': sessionID }).exec();
|
|
||||||
console.log(player);
|
|
||||||
return await Room.findOne({ 'players.sessionID': sessionID }).exec();
|
|
||||||
};
|
|
||||||
|
|
||||||
Room.watch().on('change', async data => {
|
Room.watch().on('change', async data => {
|
||||||
sendToPlayersData(await getRoom(data.documentKey._id));
|
sendToPlayersData(await getRoom(data.documentKey._id));
|
||||||
});
|
});
|
||||||
|
|
||||||
module.exports = { getRoom, getRooms, updateRoom, getJoinableRoom, createNewRoom, findPlayer };
|
module.exports = { getRoom, getRooms, updateRoom, getJoinableRoom, createNewRoom };
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
const { getRoom, updateRoom } = require('../controllers/roomController');
|
const { getRoom, updateRoom } = require('../controllers/roomController');
|
||||||
const { sendToPlayersRolledNumber } = require('../socket/emits');
|
const { sendToPlayersRolledNumber } = require('../socket/emits');
|
||||||
const { getPawnPositionAfterMove } = require('../utils/functions');
|
|
||||||
const { rollDice, isMoveValid } = require('./handlersFunctions');
|
const { rollDice, isMoveValid } = require('./handlersFunctions');
|
||||||
|
|
||||||
module.exports = socket => {
|
module.exports = socket => {
|
||||||
@ -10,7 +9,7 @@ module.exports = socket => {
|
|||||||
const room = await getRoom(req.session.roomId);
|
const room = await getRoom(req.session.roomId);
|
||||||
const pawn = room.getPawn(pawnId);
|
const pawn = room.getPawn(pawnId);
|
||||||
if (isMoveValid(req.session, pawn, room)) {
|
if (isMoveValid(req.session, pawn, room)) {
|
||||||
const newPositionOfMovedPawn = getPawnPositionAfterMove(room.rolledNumber, pawn);
|
const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber);
|
||||||
room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
||||||
room.beatPawns(newPositionOfMovedPawn, req.session.color);
|
room.beatPawns(newPositionOfMovedPawn, req.session.color);
|
||||||
room.changeMovingPlayer();
|
room.changeMovingPlayer();
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
const { getRooms, getRoom, updateRoom, createNewRoom } = require('../controllers/roomController');
|
const { getRooms, getRoom, updateRoom, createNewRoom } = require('../controllers/roomController');
|
||||||
const { sendToOnePlayerRooms, sendToOnePlayerData, sendToPlayersData } = require('../socket/emits');
|
const { sendToOnePlayerRooms, sendToOnePlayerData } = require('../socket/emits');
|
||||||
|
|
||||||
module.exports = socket => {
|
module.exports = socket => {
|
||||||
const req = socket.request;
|
const req = socket.request;
|
||||||
|
|||||||
@ -2,8 +2,6 @@ const mongoose = require('mongoose');
|
|||||||
|
|
||||||
const Schema = mongoose.Schema;
|
const Schema = mongoose.Schema;
|
||||||
|
|
||||||
const { getPawnPositionAfterMove } = require('../utils/functions');
|
|
||||||
|
|
||||||
const PawnSchema = new Schema({
|
const PawnSchema = new Schema({
|
||||||
color: String,
|
color: String,
|
||||||
basePos: Number,
|
basePos: Number,
|
||||||
@ -15,10 +13,70 @@ PawnSchema.methods.canMove = function (rolledNumber) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
// (if player's pawn is near finish line) if the move does not go beyond the win line
|
// (if player's pawn is near finish line) if the move does not go beyond the win line
|
||||||
if (this.position !== getPawnPositionAfterMove(rolledNumber, this) && this.position !== this.basePos) {
|
if (this.position !== this.getPositionAfterMove(rolledNumber) && this.position !== this.basePos) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
PawnSchema.methods.getPositionAfterMove = function (rolledNumber) {
|
||||||
|
const { position, color } = this;
|
||||||
|
switch (color) {
|
||||||
|
case 'red':
|
||||||
|
if (position + rolledNumber <= 73) {
|
||||||
|
if (position >= 0 && position <= 3) {
|
||||||
|
return 16;
|
||||||
|
} else if (position <= 66 && position + rolledNumber >= 67) {
|
||||||
|
return position + rolledNumber + 1;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'blue':
|
||||||
|
if (position + rolledNumber <= 79) {
|
||||||
|
if (position >= 4 && position <= 7) {
|
||||||
|
return 55;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 53 && position + rolledNumber >= 54) {
|
||||||
|
return position + rolledNumber + 20;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'green':
|
||||||
|
if (position + rolledNumber <= 85) {
|
||||||
|
if (position >= 8 && position <= 11) {
|
||||||
|
return 42;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 40 && position + rolledNumber >= 41) {
|
||||||
|
return position + rolledNumber + 39;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
case 'yellow':
|
||||||
|
if (position + rolledNumber <= 85) {
|
||||||
|
if (position >= 12 && position <= 15) {
|
||||||
|
return 29;
|
||||||
|
} else if (position <= 67 && position + rolledNumber > 67) {
|
||||||
|
return position + rolledNumber - 52;
|
||||||
|
} else if (position <= 27 && position + rolledNumber >= 28) {
|
||||||
|
return position + rolledNumber + 58;
|
||||||
|
} else {
|
||||||
|
return position + rolledNumber;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
module.exports = PawnSchema;
|
module.exports = PawnSchema;
|
||||||
|
|||||||
@ -1,6 +1,5 @@
|
|||||||
const mongoose = require('mongoose');
|
const mongoose = require('mongoose');
|
||||||
const { colors } = require('../utils/constants');
|
const { colors } = require('../utils/constants');
|
||||||
const { getPawnPositionAfterMove, getStartPositions } = require('../utils/functions');
|
|
||||||
const { makeRandomMove } = require('../handlers/handlersFunctions');
|
const { makeRandomMove } = require('../handlers/handlersFunctions');
|
||||||
const PawnSchema = require('./pawn');
|
const PawnSchema = require('./pawn');
|
||||||
const PlayerSchema = require('./player');
|
const PlayerSchema = require('./player');
|
||||||
@ -16,7 +15,23 @@ const RoomSchema = new mongoose.Schema({
|
|||||||
timeoutID: Number,
|
timeoutID: Number,
|
||||||
rolledNumber: Number,
|
rolledNumber: Number,
|
||||||
players: [PlayerSchema],
|
players: [PlayerSchema],
|
||||||
pawns: { type: [PawnSchema], default: getStartPositions() },
|
pawns: {
|
||||||
|
type: [PawnSchema],
|
||||||
|
default: () => {
|
||||||
|
const startPositions = [];
|
||||||
|
for (let i = 0; i < 16; i++) {
|
||||||
|
let pawn = {};
|
||||||
|
pawn.basePos = i;
|
||||||
|
pawn.position = i;
|
||||||
|
if (i < 4) pawn.color = colors[0];
|
||||||
|
else if (i < 8) pawn.color = colors[1];
|
||||||
|
else if (i < 12) pawn.color = colors[2];
|
||||||
|
else if (i < 16) pawn.color = colors[3];
|
||||||
|
startPositions.push(pawn);
|
||||||
|
}
|
||||||
|
return startPositions;
|
||||||
|
},
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
|
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
|
||||||
@ -44,7 +59,7 @@ RoomSchema.methods.changeMovingPlayer = function () {
|
|||||||
};
|
};
|
||||||
|
|
||||||
RoomSchema.methods.movePawn = function (pawn) {
|
RoomSchema.methods.movePawn = function (pawn) {
|
||||||
const newPositionOfMovedPawn = getPawnPositionAfterMove(this.rolledNumber, pawn);
|
const newPositionOfMovedPawn = pawn.getPositionAfterMove(this.rolledNumber);
|
||||||
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
|
||||||
this.beatPawns(newPositionOfMovedPawn, pawn.color);
|
this.beatPawns(newPositionOfMovedPawn, pawn.color);
|
||||||
};
|
};
|
||||||
|
|||||||
@ -2,7 +2,7 @@ import React, { useEffect, useState, createContext } from 'react';
|
|||||||
import { io } from 'socket.io-client';
|
import { io } from 'socket.io-client';
|
||||||
import { BrowserRouter as Router, Route, Redirect, Switch } from 'react-router-dom';
|
import { BrowserRouter as Router, Route, Redirect, Switch } from 'react-router-dom';
|
||||||
import ReactLoading from 'react-loading';
|
import ReactLoading from 'react-loading';
|
||||||
import Gameboard from './components/Gameboard';
|
import Gameboard from './components/Gameboard/Gameboard';
|
||||||
import LoginPage from './components/LoginPage/LoginPage';
|
import LoginPage from './components/LoginPage/LoginPage';
|
||||||
|
|
||||||
export const PlayerDataContext = createContext();
|
export const PlayerDataContext = createContext();
|
||||||
|
|||||||
@ -1,24 +1,28 @@
|
|||||||
import React, { useState, useEffect, useContext } from 'react';
|
import React, { useEffect, useContext } from 'react';
|
||||||
import { SocketContext } from '../../App';
|
import { SocketContext } from '../../../App';
|
||||||
import one from '../../images/dice/1.png';
|
import one from '../../../images/dice/1.png';
|
||||||
import two from '../../images/dice/2.png';
|
import two from '../../../images/dice/2.png';
|
||||||
import three from '../../images/dice/3.png';
|
import three from '../../../images/dice/3.png';
|
||||||
import four from '../../images/dice/4.png';
|
import four from '../../../images/dice/4.png';
|
||||||
import five from '../../images/dice/5.png';
|
import five from '../../../images/dice/5.png';
|
||||||
import six from '../../images/dice/6.png';
|
import six from '../../../images/dice/6.png';
|
||||||
import roll from '../../images/dice/roll.png';
|
import roll from '../../../images/dice/roll.png';
|
||||||
|
|
||||||
const Dice = ({ rolledNumberCallback, rolledNumber, nowMoving, color, movingPlayer }) => {
|
const Dice = ({ rolledNumberCallback, rolledNumber, nowMoving, color, movingPlayer }) => {
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const [images] = useState([one, two, three, four, five, six, roll]);
|
|
||||||
|
const images = [one, two, three, four, five, six, roll];
|
||||||
|
|
||||||
const handleRoll = () => {
|
const handleRoll = () => {
|
||||||
socket.emit('game:roll');
|
socket.emit('game:roll');
|
||||||
};
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.on('game:roll', number => {
|
socket.on('game:roll', number => {
|
||||||
rolledNumberCallback(number);
|
rolledNumberCallback(number);
|
||||||
});
|
});
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className={`dice-container dice-${color}`}>
|
<div className={`dice-container dice-${color}`}>
|
||||||
{movingPlayer === color ? (
|
{movingPlayer === color ? (
|
||||||
@ -1,17 +1,16 @@
|
|||||||
import React, { useState, useEffect, useContext, useCallback } from 'react';
|
import React, { useState, useEffect, useContext } from 'react';
|
||||||
import ReactLoading from 'react-loading';
|
import ReactLoading from 'react-loading';
|
||||||
import { PlayerDataContext, SocketContext } from '../App';
|
import { PlayerDataContext, SocketContext } from '../../App';
|
||||||
import Map from './game-board-components/Map';
|
import Map from './Map/Map';
|
||||||
import Navbar from './Navbar';
|
import Navbar from '../Navbar/Navbar';
|
||||||
|
|
||||||
const Gameboard = () => {
|
const Gameboard = () => {
|
||||||
// Context data
|
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const context = useContext(PlayerDataContext);
|
const context = useContext(PlayerDataContext);
|
||||||
// Render data
|
|
||||||
const [pawns, setPawns] = useState([]);
|
const [pawns, setPawns] = useState([]);
|
||||||
const [players, setPlayers] = useState([]);
|
const [players, setPlayers] = useState([]);
|
||||||
// Game logic data
|
|
||||||
const [rolledNumber, setRolledNumber] = useState(null);
|
const [rolledNumber, setRolledNumber] = useState(null);
|
||||||
const [time, setTime] = useState();
|
const [time, setTime] = useState();
|
||||||
const [isReady, setIsReady] = useState();
|
const [isReady, setIsReady] = useState();
|
||||||
@ -19,7 +18,8 @@ const Gameboard = () => {
|
|||||||
const [started, setStarted] = useState(false);
|
const [started, setStarted] = useState(false);
|
||||||
|
|
||||||
const [movingPlayer, setMovingPlayer] = useState('red');
|
const [movingPlayer, setMovingPlayer] = useState('red');
|
||||||
const checkWin = useCallback(() => {
|
|
||||||
|
const checkWin = () => {
|
||||||
// Player wins when all pawns with same color are inside end base
|
// Player wins when all pawns with same color are inside end base
|
||||||
if (pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
|
if (pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
|
||||||
alert('Red Won');
|
alert('Red Won');
|
||||||
@ -30,7 +30,8 @@ const Gameboard = () => {
|
|||||||
} else if (pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
|
} else if (pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
|
||||||
alert('Yellow Won');
|
alert('Yellow Won');
|
||||||
}
|
}
|
||||||
}, [pawns]);
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.emit('room:data', context.roomId);
|
socket.emit('room:data', context.roomId);
|
||||||
socket.on('room:data', data => {
|
socket.on('room:data', data => {
|
||||||
@ -59,9 +60,8 @@ const Gameboard = () => {
|
|||||||
setTime(data.nextMoveTime);
|
setTime(data.nextMoveTime);
|
||||||
setStarted(data.started);
|
setStarted(data.started);
|
||||||
});
|
});
|
||||||
}, []);
|
}, [socket]);
|
||||||
|
|
||||||
// Callback to handle dice rolling between dice and map component
|
|
||||||
const rolledNumberCallback = number => {
|
const rolledNumberCallback = number => {
|
||||||
setRolledNumber(number);
|
setRolledNumber(number);
|
||||||
};
|
};
|
||||||
111
src/components/Gameboard/Map/Map.jsx
Normal file
111
src/components/Gameboard/Map/Map.jsx
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
import React, { useEffect, useRef, useState, useContext } from 'react';
|
||||||
|
import { PlayerDataContext, SocketContext } from '../../../App';
|
||||||
|
|
||||||
|
import mapImage from '../../../images/map.jpg';
|
||||||
|
import positions from '../positions';
|
||||||
|
import pawnImages from '../../../constants/pawnImages';
|
||||||
|
import canPawnMove from './canPawnMove';
|
||||||
|
import getPositionAfterMove from './getPositionAfterMove';
|
||||||
|
|
||||||
|
const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
||||||
|
const player = useContext(PlayerDataContext);
|
||||||
|
const socket = useContext(SocketContext);
|
||||||
|
const canvasRef = useRef(null);
|
||||||
|
|
||||||
|
const [hintPawn, setHintPawn] = useState();
|
||||||
|
|
||||||
|
const paintPawn = (context, x, y, color) => {
|
||||||
|
const touchableArea = new Path2D();
|
||||||
|
touchableArea.arc(x, y, 12, 0, 2 * Math.PI);
|
||||||
|
const image = new Image();
|
||||||
|
image.src = pawnImages[color];
|
||||||
|
image.onload = function () {
|
||||||
|
context.drawImage(image, x - 17, y - 14, 35, 30);
|
||||||
|
};
|
||||||
|
return touchableArea;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleCanvasClick = event => {
|
||||||
|
if (hintPawn) {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const rect = canvas.getBoundingClientRect(),
|
||||||
|
cursorX = event.clientX - rect.left,
|
||||||
|
cursorY = event.clientY - rect.top;
|
||||||
|
for (const pawn of pawns) {
|
||||||
|
if (ctx.isPointInPath(pawn.touchableArea, cursorX, cursorY)) {
|
||||||
|
socket.emit('game:move', pawn._id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleMouseMove = event => {
|
||||||
|
if (nowMoving && rolledNumber) {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const rect = canvas.getBoundingClientRect(),
|
||||||
|
x = event.clientX - rect.left,
|
||||||
|
y = event.clientY - rect.top;
|
||||||
|
canvas.style.cursor = 'default';
|
||||||
|
for (const pawn of pawns) {
|
||||||
|
if (pawn.touchableArea) {
|
||||||
|
if (
|
||||||
|
ctx.isPointInPath(pawn.touchableArea, x, y) &&
|
||||||
|
player.color === pawn.color &&
|
||||||
|
canPawnMove(pawn, rolledNumber)
|
||||||
|
) {
|
||||||
|
const pawnPosition = getPositionAfterMove(pawn, rolledNumber);
|
||||||
|
if (pawnPosition) {
|
||||||
|
canvas.style.cursor = 'pointer';
|
||||||
|
setHintPawn({ id: pawn._id, position: pawnPosition, color: 'grey' });
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
setHintPawn(null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const rerenderCanvas = () => {
|
||||||
|
const canvas = canvasRef.current;
|
||||||
|
const ctx = canvas.getContext('2d');
|
||||||
|
const image = new Image();
|
||||||
|
image.src = mapImage;
|
||||||
|
image.onload = function () {
|
||||||
|
ctx.drawImage(image, 0, 0);
|
||||||
|
pawns.forEach((pawn, index) => {
|
||||||
|
pawns[index].touchableArea = paintPawn(
|
||||||
|
ctx,
|
||||||
|
positions[pawn.position].x,
|
||||||
|
positions[pawn.position].y,
|
||||||
|
pawn.color
|
||||||
|
);
|
||||||
|
});
|
||||||
|
if (hintPawn) {
|
||||||
|
paintPawn(ctx, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
};
|
||||||
|
useEffect(() => {
|
||||||
|
rerenderCanvas();
|
||||||
|
}, [hintPawn, pawns, rerenderCanvas]);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<canvas
|
||||||
|
className='canvas-container'
|
||||||
|
width={460}
|
||||||
|
height={460}
|
||||||
|
ref={canvasRef}
|
||||||
|
onClick={handleCanvasClick}
|
||||||
|
onMouseMove={handleMouseMove}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
};
|
||||||
|
export default Map;
|
||||||
26
src/components/Gameboard/Map/canPawnMove.js
Normal file
26
src/components/Gameboard/Map/canPawnMove.js
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
export default (pawn, rolledNumber) => {
|
||||||
|
// If is in base
|
||||||
|
if ((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos) {
|
||||||
|
return true;
|
||||||
|
// Other situations: pawn is on map or pawn is in end positions
|
||||||
|
} else if (pawn.position !== pawn.basePos) {
|
||||||
|
switch (pawn.color) {
|
||||||
|
case 'red':
|
||||||
|
if (pawn.position + rolledNumber <= 73) return true;
|
||||||
|
break;
|
||||||
|
case 'blue':
|
||||||
|
if (pawn.position + rolledNumber <= 79) return true;
|
||||||
|
break;
|
||||||
|
case 'green':
|
||||||
|
if (pawn.position + rolledNumber <= 85) return true;
|
||||||
|
break;
|
||||||
|
case 'yellow':
|
||||||
|
if (pawn.position + rolledNumber <= 91) return true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
@ -1,19 +1,4 @@
|
|||||||
const { colors } = require('./constants');
|
export default (pawn, rolledNumber) => {
|
||||||
function getStartPositions() {
|
|
||||||
const startPositions = [];
|
|
||||||
for (let i = 0; i < 16; i++) {
|
|
||||||
let pawn = {};
|
|
||||||
pawn.basePos = i;
|
|
||||||
pawn.position = i;
|
|
||||||
if (i < 4) pawn.color = colors[0];
|
|
||||||
else if (i < 8) pawn.color = colors[1];
|
|
||||||
else if (i < 12) pawn.color = colors[2];
|
|
||||||
else if (i < 16) pawn.color = colors[3];
|
|
||||||
startPositions.push(pawn);
|
|
||||||
}
|
|
||||||
return startPositions;
|
|
||||||
}
|
|
||||||
function getPawnPositionAfterMove(rolledNumber, pawn) {
|
|
||||||
const { position, color } = pawn;
|
const { position, color } = pawn;
|
||||||
switch (color) {
|
switch (color) {
|
||||||
case 'red':
|
case 'red':
|
||||||
@ -71,5 +56,4 @@ function getPawnPositionAfterMove(rolledNumber, pawn) {
|
|||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
module.exports = { getStartPositions, getPawnPositionAfterMove };
|
|
||||||
@ -10,7 +10,6 @@ const AddServer = () => {
|
|||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.on('room:created', () => {
|
socket.on('room:created', () => {
|
||||||
console.log('ewa');
|
|
||||||
socket.emit('room:rooms');
|
socket.emit('room:rooms');
|
||||||
});
|
});
|
||||||
}, []);
|
}, []);
|
||||||
|
|||||||
@ -1,13 +1,14 @@
|
|||||||
import React, { useState, useContext, useEffect } from 'react';
|
import React, { useState, useContext, useEffect } from 'react';
|
||||||
import { SocketContext } from '../../../App';
|
import { SocketContext } from '../../../App';
|
||||||
|
import useInput from '../../../hooks/useInput';
|
||||||
import './NameInput.css';
|
import './NameInput.css';
|
||||||
const NameInput = ({ isRoomPrivate, roomId }) => {
|
const NameInput = ({ isRoomPrivate, roomId }) => {
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const [nickname, setNickname] = useState('');
|
const nickname = useInput('');
|
||||||
const [password, setPassword] = useState('');
|
const password = useInput('');
|
||||||
const [isPasswordWrong, setIsPasswordWrong] = useState(false);
|
const [isPasswordWrong, setIsPasswordWrong] = useState(false);
|
||||||
const handleButtonClick = () => {
|
const handleButtonClick = () => {
|
||||||
socket.emit('player:login', { name: nickname, password: password, roomId: roomId });
|
socket.emit('player:login', { name: nickname.value, password: password.value, roomId: roomId });
|
||||||
};
|
};
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
socket.on('error:wrongPassword', () => {
|
socket.on('error:wrongPassword', () => {
|
||||||
@ -28,12 +29,12 @@ const NameInput = ({ isRoomPrivate, roomId }) => {
|
|||||||
return (
|
return (
|
||||||
<div className='name-overlay'>
|
<div className='name-overlay'>
|
||||||
<div className='name-input-container' style={{ height: isRoomPrivate ? '100px' : '50px' }}>
|
<div className='name-input-container' style={{ height: isRoomPrivate ? '100px' : '50px' }}>
|
||||||
<input placeholder='Nickname' type='text' onChange={e => setNickname(e.target.value)} />
|
<input placeholder='Nickname' type='text' onChange={nickname.onChange} />
|
||||||
{isRoomPrivate ? (
|
{isRoomPrivate ? (
|
||||||
<input
|
<input
|
||||||
placeholder='Room password'
|
placeholder='Room password'
|
||||||
type='text'
|
type='text'
|
||||||
onChange={e => setPassword(e.target.value)}
|
onChange={password.onChange}
|
||||||
style={{ backgroundColor: isPasswordWrong ? 'red' : null }}
|
style={{ backgroundColor: isPasswordWrong ? 'red' : null }}
|
||||||
/>
|
/>
|
||||||
) : null}
|
) : null}
|
||||||
|
|||||||
@ -12,7 +12,7 @@ const ServerList = () => {
|
|||||||
const [rooms, setRooms] = useState([]);
|
const [rooms, setRooms] = useState([]);
|
||||||
const [joining, setJoining] = useState(false);
|
const [joining, setJoining] = useState(false);
|
||||||
const [clickedRoom, setClickedRoom] = useState(null);
|
const [clickedRoom, setClickedRoom] = useState(null);
|
||||||
useEffect(async () => {
|
useEffect(() => {
|
||||||
socket.emit('room:rooms');
|
socket.emit('room:rooms');
|
||||||
socket.on('room:rooms', data => {
|
socket.on('room:rooms', data => {
|
||||||
data = JSON.parse(data);
|
data = JSON.parse(data);
|
||||||
@ -70,9 +70,7 @@ const ServerList = () => {
|
|||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
{joining ? (
|
{joining ? <NameInput roomId={clickedRoom._id} isRoomPrivate={clickedRoom.private} /> : null}
|
||||||
<NameInput roomId={clickedRoom._id} isRoomPrivate={clickedRoom.private} />
|
|
||||||
) : null}
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|||||||
@ -1,13 +1,9 @@
|
|||||||
import React, { useState, useEffect } from 'react';
|
import React, { useMemo } from 'react';
|
||||||
import { CSSTransition } from 'react-transition-group';
|
import { CSSTransition } from 'react-transition-group';
|
||||||
import './TimerAnimation.js';
|
import './TimerAnimation.js';
|
||||||
|
|
||||||
const AnimatedOverlay = ({ time }) => {
|
const AnimatedOverlay = ({ time }) => {
|
||||||
const [animationDelay, setAnimationDelay] = useState();
|
const animationDelay = useMemo(() => 15 - Math.ceil((time - Date.now()) / 1000), [time]);
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
setAnimationDelay(15 - Math.ceil((time - Date.now()) / 1000));
|
|
||||||
}, [time]);
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<CSSTransition
|
<CSSTransition
|
||||||
@ -1,6 +1,6 @@
|
|||||||
import React from 'react';
|
import React from 'react';
|
||||||
import PropTypes from 'prop-types';
|
import PropTypes from 'prop-types';
|
||||||
import AnimatedOverlay from './AnimatedOverlay';
|
import AnimatedOverlay from './AnimatedOverlay/AnimatedOverlay';
|
||||||
|
|
||||||
const NameContainer = ({ player, time }) => {
|
const NameContainer = ({ player, time }) => {
|
||||||
return (
|
return (
|
||||||
@ -1,10 +1,10 @@
|
|||||||
import React from 'react';
|
import React from 'react';
|
||||||
import Dice from './game-board-components/Dice';
|
import Dice from '../Gameboard/Dice/Dice';
|
||||||
import NameContainer from './navbar-components/NameContainer';
|
import NameContainer from './NameContainer/NameContainer';
|
||||||
import ReadyButton from './navbar-components/ReadyButton';
|
import ReadyButton from './ReadyButton/ReadyButton';
|
||||||
import './Navbar.css';
|
import './Navbar.css';
|
||||||
import { useContext } from 'react';
|
import { useContext } from 'react';
|
||||||
import { PlayerDataContext } from '../App';
|
import { PlayerDataContext } from '../../App';
|
||||||
const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, rolledNumberCallback, movingPlayer }) => {
|
const Navbar = ({ players, started, time, isReady, rolledNumber, nowMoving, rolledNumberCallback, movingPlayer }) => {
|
||||||
const context = useContext(PlayerDataContext);
|
const context = useContext(PlayerDataContext);
|
||||||
const colors = ['red', 'blue', 'green', 'yellow'];
|
const colors = ['red', 'blue', 'green', 'yellow'];
|
||||||
@ -1,19 +1,17 @@
|
|||||||
import React, { useState, useContext, useEffect } from 'react';
|
import React, { useState, useContext, useEffect } from 'react';
|
||||||
import { SocketContext } from '../../App';
|
import { SocketContext } from '../../../App';
|
||||||
import Switch from '@material-ui/core/Switch';
|
import Switch from '@material-ui/core/Switch';
|
||||||
import '../Navbar.css';
|
import '../Navbar.css';
|
||||||
import './TimerAnimation';
|
import '../NameContainer/AnimatedOverlay/TimerAnimation';
|
||||||
|
|
||||||
const ReadyButton = ({ isReady }) => {
|
const ReadyButton = ({ isReady }) => {
|
||||||
const socket = useContext(SocketContext);
|
const socket = useContext(SocketContext);
|
||||||
const [checked, setChecked] = useState();
|
const [checked, setChecked] = useState(isReady);
|
||||||
|
|
||||||
const handleCheckboxChange = () => {
|
const handleCheckboxChange = () => {
|
||||||
socket.emit('player:ready');
|
socket.emit('player:ready');
|
||||||
setChecked(!checked);
|
setChecked(!checked);
|
||||||
};
|
};
|
||||||
useEffect(() => {
|
|
||||||
setChecked(isReady);
|
|
||||||
});
|
|
||||||
return (
|
return (
|
||||||
<div className='ready-container'>
|
<div className='ready-container'>
|
||||||
<Switch onChange={handleCheckboxChange} checked={checked || false} />
|
<Switch onChange={handleCheckboxChange} checked={checked || false} />
|
||||||
@ -1,230 +0,0 @@
|
|||||||
import React, { useEffect, useRef, useState, useContext, useCallback } from 'react';
|
|
||||||
import { PlayerDataContext, SocketContext } from '../../App';
|
|
||||||
import positions from './positions';
|
|
||||||
import bluePawn from '../../images/pawns/blue-pawn.png';
|
|
||||||
import greenPawn from '../../images/pawns/green-pawn.png';
|
|
||||||
import yellowPawn from '../../images/pawns/yellow-pawn.png';
|
|
||||||
import redPawn from '../../images/pawns/red-pawn.png';
|
|
||||||
import greyPawn from '../../images/pawns/grey-pawn.png';
|
|
||||||
const Map = ({ pawns, nowMoving, rolledNumber }) => {
|
|
||||||
const context = useContext(PlayerDataContext);
|
|
||||||
const socket = useContext(SocketContext);
|
|
||||||
const [hintPawn, setHintPawn] = useState();
|
|
||||||
const paintPawn = (context, x, y, color) => {
|
|
||||||
const circle = new Path2D();
|
|
||||||
circle.arc(x, y, 12, 0, 2 * Math.PI);
|
|
||||||
const image = new Image();
|
|
||||||
switch (color) {
|
|
||||||
case 'green':
|
|
||||||
image.src = greenPawn;
|
|
||||||
break;
|
|
||||||
case 'blue':
|
|
||||||
image.src = bluePawn;
|
|
||||||
break;
|
|
||||||
case 'red':
|
|
||||||
image.src = redPawn;
|
|
||||||
break;
|
|
||||||
case 'yellow':
|
|
||||||
image.src = yellowPawn;
|
|
||||||
break;
|
|
||||||
case 'grey':
|
|
||||||
image.src = greyPawn;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
context.drawImage(image, x - 17, y - 14, 35, 30);
|
|
||||||
return circle;
|
|
||||||
};
|
|
||||||
|
|
||||||
const canvasRef = useRef(null);
|
|
||||||
|
|
||||||
// Return true when pawn can move
|
|
||||||
const checkIfPawnCanMove = useCallback(
|
|
||||||
pawn => {
|
|
||||||
// If is in base
|
|
||||||
if ((rolledNumber === 1 || rolledNumber === 6) && pawn.position === pawn.basePos) {
|
|
||||||
return true;
|
|
||||||
// Other situations: pawn is on map or pawn is in end positions
|
|
||||||
} else if (pawn.position !== pawn.basePos) {
|
|
||||||
switch (pawn.color) {
|
|
||||||
case 'red':
|
|
||||||
if (pawn.position + rolledNumber <= 73) return true;
|
|
||||||
break;
|
|
||||||
case 'blue':
|
|
||||||
if (pawn.position + rolledNumber <= 79) return true;
|
|
||||||
break;
|
|
||||||
case 'green':
|
|
||||||
if (pawn.position + rolledNumber <= 85) return true;
|
|
||||||
break;
|
|
||||||
case 'yellow':
|
|
||||||
if (pawn.position + rolledNumber <= 91) return true;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[rolledNumber]
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleCanvasClick = event => {
|
|
||||||
// If hint pawn exist it means that pawn can move
|
|
||||||
if (hintPawn) {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
const rect = canvas.getBoundingClientRect(),
|
|
||||||
x = event.clientX - rect.left,
|
|
||||||
y = event.clientY - rect.top;
|
|
||||||
for (const pawn of pawns) {
|
|
||||||
if (ctx.isPointInPath(pawn.circle, x, y)) {
|
|
||||||
socket.emit('game:move', pawn._id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
setHintPawn(null);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const getHintPawnPosition = pawn => {
|
|
||||||
// Based on color (because specific color have specific base and end positions)
|
|
||||||
let { position } = pawn;
|
|
||||||
switch (context.color) {
|
|
||||||
case 'red':
|
|
||||||
// When in base
|
|
||||||
if (position >= 0 && position <= 3) {
|
|
||||||
return 16;
|
|
||||||
// Next to end
|
|
||||||
} else if (position <= 66 && position + rolledNumber >= 67) {
|
|
||||||
return position + rolledNumber + 1; // 1 is difference between last position on map and first on end
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'blue':
|
|
||||||
// When in base
|
|
||||||
if (position >= 4 && position <= 7) {
|
|
||||||
return 55;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 53 && position + rolledNumber >= 54) {
|
|
||||||
return position + rolledNumber + 20;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'green':
|
|
||||||
// When in base
|
|
||||||
if (position >= 8 && position <= 11) {
|
|
||||||
return 42;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 40 && position + rolledNumber >= 41) {
|
|
||||||
return position + rolledNumber + 39;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
case 'yellow':
|
|
||||||
// When in base
|
|
||||||
if (position >= 12 && position <= 15) {
|
|
||||||
return 29;
|
|
||||||
// Next to red base
|
|
||||||
} else if (position <= 67 && position + rolledNumber > 67) {
|
|
||||||
return position + rolledNumber - 52;
|
|
||||||
// Next to base
|
|
||||||
} else if (position <= 27 && position + rolledNumber >= 28) {
|
|
||||||
return position + rolledNumber + 58;
|
|
||||||
// Normal move
|
|
||||||
} else {
|
|
||||||
return position + rolledNumber;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const handleMouseMove = event => {
|
|
||||||
if (nowMoving && rolledNumber) {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
// Gets x and y cords of mouse on canvas
|
|
||||||
const rect = canvas.getBoundingClientRect(),
|
|
||||||
x = event.clientX - rect.left,
|
|
||||||
y = event.clientY - rect.top;
|
|
||||||
canvas.style.cursor = 'default';
|
|
||||||
for (const pawn of pawns) {
|
|
||||||
if (pawn.circle) {
|
|
||||||
/*
|
|
||||||
This condition checks if mouse location is:
|
|
||||||
1) on pawn
|
|
||||||
2) is color of pawn same as player's
|
|
||||||
3) if pawn can move
|
|
||||||
And then sets cursor to pointer and paints hint pawn - where will be pawn after click
|
|
||||||
*/
|
|
||||||
if (
|
|
||||||
ctx.isPointInPath(pawn.circle, x, y) &&
|
|
||||||
context.color === pawn.color &&
|
|
||||||
checkIfPawnCanMove(pawn)
|
|
||||||
) {
|
|
||||||
const pawnPosition = getHintPawnPosition(pawn);
|
|
||||||
// Checks if pawn can make a move
|
|
||||||
if (pawnPosition) {
|
|
||||||
canvas.style.cursor = 'pointer';
|
|
||||||
setHintPawn({ id: pawn._id, position: pawnPosition, color: 'grey' });
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
setHintPawn(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const rerenderCanvas = useCallback(() => {
|
|
||||||
const canvas = canvasRef.current;
|
|
||||||
const ctx = canvas.getContext('2d');
|
|
||||||
const image = new Image();
|
|
||||||
image.src = 'https://img-9gag-fun.9cache.com/photo/a8GdpYZ_460s.jpg';
|
|
||||||
image.onload = function () {
|
|
||||||
ctx.drawImage(image, 0, 0);
|
|
||||||
pawns.forEach((pawn, index) => {
|
|
||||||
pawns[index].circle = paintPawn(
|
|
||||||
ctx,
|
|
||||||
positions[pawn.position].x,
|
|
||||||
positions[pawn.position].y,
|
|
||||||
pawn.color
|
|
||||||
);
|
|
||||||
});
|
|
||||||
if (hintPawn) {
|
|
||||||
paintPawn(ctx, positions[hintPawn.position].x, positions[hintPawn.position].y, hintPawn.color);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}, [checkIfPawnCanMove, context.color, hintPawn, nowMoving, pawns, rolledNumber]);
|
|
||||||
|
|
||||||
// Rerender canvas when pawns have changed
|
|
||||||
useEffect(() => {
|
|
||||||
rerenderCanvas();
|
|
||||||
}, [hintPawn, pawns, rerenderCanvas]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
socket.on('game:move', () => {
|
|
||||||
setHintPawn(null);
|
|
||||||
});
|
|
||||||
socket.on('game:roll', () => {
|
|
||||||
setHintPawn(null);
|
|
||||||
});
|
|
||||||
}, [socket]);
|
|
||||||
return (
|
|
||||||
<canvas
|
|
||||||
className='canvas-container'
|
|
||||||
width={460}
|
|
||||||
height={460}
|
|
||||||
ref={canvasRef}
|
|
||||||
onClick={handleCanvasClick}
|
|
||||||
onMouseMove={handleMouseMove}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
export default Map;
|
|
||||||
13
src/constants/pawnImages.js
Normal file
13
src/constants/pawnImages.js
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
import bluePawn from '../images/pawns/blue-pawn.png';
|
||||||
|
import greenPawn from '../images/pawns/green-pawn.png';
|
||||||
|
import redPawn from '../images/pawns/red-pawn.png';
|
||||||
|
import yellowPawn from '../images/pawns/yellow-pawn.png';
|
||||||
|
import greyPawn from '../images/pawns/grey-pawn.png';
|
||||||
|
|
||||||
|
export default {
|
||||||
|
green: greenPawn,
|
||||||
|
blue: bluePawn,
|
||||||
|
red: redPawn,
|
||||||
|
yellow: yellowPawn,
|
||||||
|
grey: greyPawn,
|
||||||
|
};
|
||||||
117
src/constants/positions.js
Normal file
117
src/constants/positions.js
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
const positions = [
|
||||||
|
// Red base
|
||||||
|
{ x: 67, y: 67 }, // 0
|
||||||
|
{ x: 67, y: 116 },
|
||||||
|
{ x: 117, y: 67 },
|
||||||
|
{ x: 117, y: 116 },
|
||||||
|
// Blue base
|
||||||
|
{ x: 67, y: 343 },
|
||||||
|
{ x: 67, y: 392 },
|
||||||
|
{ x: 117, y: 343 },
|
||||||
|
{ x: 117, y: 392 },
|
||||||
|
// Green base
|
||||||
|
{ x: 343, y: 343 },
|
||||||
|
{ x: 392, y: 392 },
|
||||||
|
{ x: 392, y: 343 }, // 10
|
||||||
|
{ x: 343, y: 392 },
|
||||||
|
// Yellow base
|
||||||
|
{ x: 343, y: 67 },
|
||||||
|
{ x: 392, y: 116 },
|
||||||
|
{ x: 392, y: 67 },
|
||||||
|
{ x: 343, y: 116 },
|
||||||
|
// Map - starting from red field
|
||||||
|
{ x: 45, y: 200 },
|
||||||
|
{ x: 76, y: 200 },
|
||||||
|
{ x: 107, y: 200 },
|
||||||
|
{ x: 138, y: 200 },
|
||||||
|
{ x: 169, y: 200 }, // 20
|
||||||
|
|
||||||
|
{ x: 200, y: 169 },
|
||||||
|
{ x: 200, y: 138 },
|
||||||
|
{ x: 200, y: 107 },
|
||||||
|
{ x: 200, y: 76 },
|
||||||
|
{ x: 200, y: 45 },
|
||||||
|
{ x: 200, y: 14 },
|
||||||
|
// Top
|
||||||
|
{ x: 230, y: 14 },
|
||||||
|
{ x: 261, y: 14 },
|
||||||
|
{ x: 261, y: 45 },
|
||||||
|
{ x: 261, y: 76 }, // 30
|
||||||
|
{ x: 261, y: 107 },
|
||||||
|
{ x: 261, y: 138 },
|
||||||
|
{ x: 261, y: 169 },
|
||||||
|
|
||||||
|
{ x: 291, y: 200 },
|
||||||
|
{ x: 321, y: 200 },
|
||||||
|
{ x: 352, y: 200 },
|
||||||
|
{ x: 383, y: 200 },
|
||||||
|
{ x: 414, y: 200 },
|
||||||
|
{ x: 445, y: 200 },
|
||||||
|
// Right
|
||||||
|
{ x: 445, y: 230 }, // 40
|
||||||
|
|
||||||
|
{ x: 445, y: 261 },
|
||||||
|
{ x: 414, y: 261 },
|
||||||
|
{ x: 383, y: 261 },
|
||||||
|
{ x: 352, y: 261 },
|
||||||
|
{ x: 321, y: 261 },
|
||||||
|
{ x: 291, y: 261 },
|
||||||
|
|
||||||
|
{ x: 261, y: 291 },
|
||||||
|
{ x: 261, y: 322 },
|
||||||
|
{ x: 261, y: 353 },
|
||||||
|
{ x: 261, y: 384 }, // 50
|
||||||
|
{ x: 261, y: 414 },
|
||||||
|
{ x: 261, y: 445 },
|
||||||
|
// Bottom
|
||||||
|
{ x: 230, y: 445 },
|
||||||
|
|
||||||
|
{ x: 200, y: 445 },
|
||||||
|
{ x: 200, y: 414 },
|
||||||
|
{ x: 200, y: 384 },
|
||||||
|
{ x: 200, y: 353 },
|
||||||
|
{ x: 200, y: 322 },
|
||||||
|
{ x: 200, y: 291 },
|
||||||
|
|
||||||
|
{ x: 169, y: 261 }, // 60
|
||||||
|
{ x: 138, y: 261 },
|
||||||
|
{ x: 107, y: 261 },
|
||||||
|
{ x: 76, y: 261 },
|
||||||
|
{ x: 45, y: 261 },
|
||||||
|
|
||||||
|
{ x: 15, y: 261 },
|
||||||
|
// Left
|
||||||
|
{ x: 15, y: 231 }, // 66
|
||||||
|
// One behind red base
|
||||||
|
{ x: 15, y: 200 }, //67
|
||||||
|
// Red end
|
||||||
|
{ x: 45, y: 231 }, // 68
|
||||||
|
{ x: 76, y: 231 },
|
||||||
|
{ x: 107, y: 231 },
|
||||||
|
{ x: 138, y: 231 },
|
||||||
|
{ x: 169, y: 231 },
|
||||||
|
{ x: 200, y: 231 }, // 73
|
||||||
|
// Blue end
|
||||||
|
{ x: 231, y: 414 }, // 74
|
||||||
|
{ x: 231, y: 384 },
|
||||||
|
{ x: 231, y: 353 },
|
||||||
|
{ x: 231, y: 322 },
|
||||||
|
{ x: 231, y: 291 },
|
||||||
|
{ x: 231, y: 260 }, // 79
|
||||||
|
// Green end
|
||||||
|
{ x: 414, y: 231 }, // 80
|
||||||
|
{ x: 383, y: 231 },
|
||||||
|
{ x: 352, y: 231 },
|
||||||
|
{ x: 321, y: 231 },
|
||||||
|
{ x: 290, y: 231 },
|
||||||
|
{ x: 259, y: 231 }, // 85
|
||||||
|
// Yellow base
|
||||||
|
{ x: 230, y: 45 }, // 86
|
||||||
|
{ x: 230, y: 76 },
|
||||||
|
{ x: 230, y: 107 },
|
||||||
|
{ x: 230, y: 138 },
|
||||||
|
{ x: 230, y: 169 },
|
||||||
|
{ x: 230, y: 200 }, // 91
|
||||||
|
];
|
||||||
|
|
||||||
|
export default positions;
|
||||||
11
src/hooks/useInput.js
Normal file
11
src/hooks/useInput.js
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
import { useState } from 'react';
|
||||||
|
export default function useInput({ initialValue }) {
|
||||||
|
const [value, setValue] = useState(initialValue);
|
||||||
|
const handleChange = e => {
|
||||||
|
setValue(e.target.value);
|
||||||
|
};
|
||||||
|
return {
|
||||||
|
value,
|
||||||
|
onChange: handleChange,
|
||||||
|
};
|
||||||
|
}
|
||||||
BIN
src/images/map.jpg
Normal file
BIN
src/images/map.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 39 KiB |
Loading…
Reference in New Issue
Block a user