const io = require('socket.io-client'); const socket = io.connect('http://localhost:8080', { withCredentials: true }); const uniqName = Date.now().toString(); describe('game', () => { before(() => { cy.visit('http://localhost:3000'); cy.get('[placeholder="Server Name"]').type(uniqName); cy.get('button:contains("Host")').click(); const room = cy.contains(`${uniqName}`).should('exist'); room.closest('tr').find('button:contains("Join")').click(); const e = cy.get('[placeholder="Nickname"]').type('player1'); e.type('{enter}'); setTimeout(() => { socket.emit('room:rooms'); socket.on('room:rooms', rooms => { const roomId = JSON.parse(rooms).find(r => r.name === uniqName)._id; socket.emit('player:login', { roomId: roomId, name: 'player2', password: '' }); }); }, 1000); }); it('starts game correctly', () => { socket.emit('player:ready'); cy.get('.PrivateSwitchBase-input').click(); cy.get('[data-testid="animated-overlay"]').should('exist'); socket.emit(''); }); });