ludo-web-multiplayer/backend/handlers/gameHandler.js

50 lines
2.1 KiB
JavaScript

const { getRoom, updateRoom } = require('../services/roomService');
const { sendToPlayersRolledNumber, sendWinner } = require('../socket/emits');
const { rollDice, isMoveValid } = require('./handlersFunctions');
module.exports = socket => {
const req = socket.request;
const handleMovePawn = async pawnId => {
const room = await getRoom(req.session.roomId);
if (room.winner) return;
const pawn = room.getPawn(pawnId);
if (isMoveValid(req.session, pawn, room)) {
const newPositionOfMovedPawn = pawn.getPositionAfterMove(room.rolledNumber);
room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
const beaten = room.beatPawns(newPositionOfMovedPawn, req.session.color);
// If pawn killed any opponent pawns, attacker gets another turn.
// Also a roll of 6 grants another turn.
// Additionally, grant an extra turn when a pawn reaches its final home position.
const FINAL_POSITIONS = { red: 73, blue: 79, green: 85, yellow: 91 };
const reachedHome = FINAL_POSITIONS[pawn.color] === newPositionOfMovedPawn;
const winner = room.getWinner();
if ((beaten > 0 || room.rolledNumber === 6 || reachedHome) && !winner) {
room.resetTurnForSamePlayer();
} else {
room.changeMovingPlayer();
}
// const winner = room.getWinner();
if (winner) {
room.endGame(winner);
sendWinner(room._id.toString(), winner);
}
await updateRoom(room);
}
};
const handleRollDice = async () => {
const rolledNumber = rollDice();
sendToPlayersRolledNumber(req.session.roomId, rolledNumber);
const room = await updateRoom({ _id: req.session.roomId, rolledNumber: rolledNumber });
const player = room.getPlayer(req.session.playerId);
if (!player.canMove(room, rolledNumber)) {
room.changeMovingPlayer();
await updateRoom(room);
}
};
socket.on('game:roll', handleRollDice);
socket.on('game:move', handleMovePawn);
};