ludo-web-multiplayer/backend/models/room.js
Wenszel e5a69fa4a9 fixed timeout issue
implemented timeoutManager, a more efficient solution for managing timeouts in RAM memory. this resolves the problem of lingering timeouts in the server, providing faster removal of old timeouts and improving overall performance.
2023-12-20 10:31:09 +01:00

157 lines
5.2 KiB
JavaScript

const mongoose = require('mongoose');
const { COLORS, MOVE_TIME } = require('../utils/constants');
const { makeRandomMove } = require('../handlers/handlersFunctions');
const timeoutManager = require('./timeoutManager.js');
const PawnSchema = require('./pawn');
const PlayerSchema = require('./player');
const RoomSchema = new mongoose.Schema({
name: String,
private: { type: Boolean, default: false },
password: String,
createDate: { type: Date, default: Date.now },
started: { type: Boolean, default: false },
full: { type: Boolean, default: false },
nextMoveTime: Number,
rolledNumber: Number,
players: [PlayerSchema],
winner: { type: String, default: null },
pawns: {
type: [PawnSchema],
default: () => {
const startPositions = [];
for (let i = 0; i < 16; i++) {
let pawn = {};
pawn.basePos = i;
pawn.position = i;
if (i < 4) pawn.color = COLORS[0];
else if (i < 8) pawn.color = COLORS[1];
else if (i < 12) pawn.color = COLORS[2];
else if (i < 16) pawn.color = COLORS[3];
startPositions.push(pawn);
}
return startPositions;
},
},
});
RoomSchema.methods.beatPawns = function (position, attackingPawnColor) {
const pawnsOnPosition = this.pawns.filter(pawn => pawn.position === position);
pawnsOnPosition.forEach(pawn => {
if (pawn.color !== attackingPawnColor) {
const index = this.getPawnIndex(pawn._id);
this.pawns[index].position = this.pawns[index].basePos;
}
});
};
RoomSchema.methods.changeMovingPlayer = function () {
if (this.winner) return;
const playerIndex = this.players.findIndex(player => player.nowMoving === true);
this.players[playerIndex].nowMoving = false;
if (playerIndex + 1 === this.players.length) {
this.players[0].nowMoving = true;
} else {
this.players[playerIndex + 1].nowMoving = true;
}
this.nextMoveTime = Date.now() + MOVE_TIME;
this.rolledNumber = null;
timeoutManager.clear(this._id.toString());
timeoutManager.set(makeRandomMove, MOVE_TIME, this._id.toString());
};
RoomSchema.methods.movePawn = function (pawn) {
const newPositionOfMovedPawn = pawn.getPositionAfterMove(this.rolledNumber);
this.changePositionOfPawn(pawn, newPositionOfMovedPawn);
this.beatPawns(newPositionOfMovedPawn, pawn.color);
};
RoomSchema.methods.getPawnsThatCanMove = function () {
const movingPlayer = this.getCurrentlyMovingPlayer();
const playerPawns = this.getPlayerPawns(movingPlayer.color);
return playerPawns.filter(pawn => pawn.canMove(this.rolledNumber));
};
RoomSchema.methods.changePositionOfPawn = function (pawn, newPosition) {
const pawnIndex = this.getPawnIndex(pawn._id);
this.pawns[pawnIndex].position = newPosition;
};
RoomSchema.methods.canStartGame = function () {
return this.players.filter(player => player.ready).length >= 2;
};
RoomSchema.methods.startGame = function () {
this.started = true;
this.nextMoveTime = Date.now() + MOVE_TIME;
this.players.forEach(player => (player.ready = true));
this.players[0].nowMoving = true;
timeoutManager.set(makeRandomMove, MOVE_TIME, this._id.toString());
};
RoomSchema.methods.endGame = function (winner) {
timeoutManager.clear(this._id.toString());
this.rolledNumber = null;
this.nextMoveTime = null;
this.players.map(player => (player.nowMoving = false));
this.winner = winner;
this.save();
};
RoomSchema.methods.getWinner = function () {
if (this.pawns.filter(pawn => pawn.color === 'red' && pawn.position === 73).length === 4) {
return 'red';
}
if (this.pawns.filter(pawn => pawn.color === 'blue' && pawn.position === 79).length === 4) {
return 'blue';
}
if (this.pawns.filter(pawn => pawn.color === 'green' && pawn.position === 85).length === 4) {
return 'green';
}
if (this.pawns.filter(pawn => pawn.color === 'yellow' && pawn.position === 91).length === 4) {
return 'yellow';
}
return null;
};
RoomSchema.methods.isFull = function () {
if (this.players.length === 4) {
this.full = true;
}
return this.full;
};
RoomSchema.methods.getPlayer = function (playerId) {
return this.players.find(player => player._id.toString() === playerId.toString());
};
RoomSchema.methods.addPlayer = function (name, id) {
if (this.full) return;
this.players.push({
sessionID: id,
name: name,
ready: false,
color: COLORS[this.players.length],
});
};
RoomSchema.methods.getPawnIndex = function (pawnId) {
return this.pawns.findIndex(pawn => pawn._id.toString() === pawnId.toString());
};
RoomSchema.methods.getPawn = function (pawnId) {
return this.pawns.find(pawn => pawn._id.toString() === pawnId.toString());
};
RoomSchema.methods.getPlayerPawns = function (color) {
return this.pawns.filter(pawn => pawn.color === color);
};
RoomSchema.methods.getCurrentlyMovingPlayer = function () {
return this.players.find(player => player.nowMoving === true);
};
const Room = mongoose.model('Room', RoomSchema);
module.exports = Room;