ludo-web-multiplayer/backend/routes/player.js
2021-04-29 22:17:49 +02:00

64 lines
2.0 KiB
JavaScript

var express = require('express');
var router = express.Router();
var RoomModel = require('../schemas/room');
var changeReadyState = (req, res, exit) =>{
RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
if (err) {
res.status(500).send(err)
} else {
//finds player by id and changes ready state
let updatedPlayers = doc.players;
let index = updatedPlayers.findIndex(
player => (player._id).toString() == (req.session.playerId).toString()
);
if(!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
else updatedPlayers[index].ready = false;
const updatedDoc = {
players: updatedPlayers
}
if(updatedPlayers.filter(player => player.ready).length >= 2){
updatedDoc.started = true;
updatedDoc.nextMoveTime = Date.now()+30000;
updatedDoc.players[0].nowMoving = true;
}
RoomModel.findOneAndUpdate({
_id: req.session.roomId
}, updatedDoc, function(err, doc){
if (err){
console.log(err)
}
else{
console.log("Updated Docs : ", doc);
}
});
res.status(200).send("Ready!");
}
});
}
//changing status of player to ready for game
router.post('/ready', function (req, res){
changeReadyState(req, res, false)
});
//deleting user in case he left before game started
router.post('/exit', function(req,res){
// changeReadyState(req,res, true)
});
//return session data
router.get('/', (req,res)=>{
// If session exist return sessions data to move player to game when he backs to site
if(req.session){
res.send({
color: req.session.color,
playerId: req.session.playerId,
roomId: req.session.roomId,
})
}else{
res.end();
}
});
module.exports = router;