ludo-web-multiplayer/backend/routes/player.js
2021-03-20 20:52:36 +01:00

56 lines
1.6 KiB
JavaScript

var express = require('express');
var router = express.Router();
var RoomModel = require('../schemas/room');
var changeReadyState = (req, res, exit) =>{
RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
if (err) {
res.status(500).send(err)
} else {
//finds player by id and changes ready state
let updatedPlayers = doc.players;
let index = updatedPlayers.findIndex(
player => (player._id).toString() == (req.session.playerId).toString()
);
if(!exit)
{updatedPlayers[index].ready = !updatedPlayers[index].ready;}
else {updatedPlayers[index].ready = false;}
RoomModel.findOneAndUpdate({
_id: req.session.roomId
}, {players: updatedPlayers}, function(err, doc){
if (err){
console.log(err)
}
else{
console.log("Updated Docs : ", doc);
}
});
res.status(200).send("Ready!");
}
});
}
//changing status of player to ready for game
router.post('/ready', function (req, res){
changeReadyState(req, res, false)
});
//deleting user in case he left before game started
router.post('/exit', function(req,res){
changeReadyState(req,res, true)
});
//return session data
router.get('/', (req,res)=>{
if(req.session.name){
res.send({
name: req.session.name,
playerId: req.session.playerId,
roomId: req.session.roomId,
})
}else{
res.end();
}
});
module.exports = router;