63 lines
2.0 KiB
JavaScript
63 lines
2.0 KiB
JavaScript
var express = require('express');
|
|
var router = express.Router();
|
|
var RoomModel = require('../schemas/room');
|
|
var changeReadyState = (req, res, exit) =>{
|
|
RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
|
|
if (err) {
|
|
res.status(500).send(err)
|
|
} else {
|
|
//finds player by id and changes ready state
|
|
let updatedPlayers = doc.players;
|
|
let index = updatedPlayers.findIndex(
|
|
player => (player._id).toString() == (req.session.playerId).toString()
|
|
);
|
|
if(!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
|
|
else updatedPlayers[index].ready = false;
|
|
const updatedDoc = {
|
|
players: updatedPlayers
|
|
}
|
|
if(updatedPlayers.filter(player => player.ready).length >= 2){
|
|
updatedDoc.started = true;
|
|
updatedDoc.players[0].nowMoving = true;
|
|
}
|
|
|
|
RoomModel.findOneAndUpdate({
|
|
_id: req.session.roomId
|
|
}, updatedDoc, function(err, doc){
|
|
if (err){
|
|
console.log(err)
|
|
}
|
|
else{
|
|
console.log("Updated Docs : ", doc);
|
|
}
|
|
});
|
|
res.status(200).send("Ready!");
|
|
}
|
|
});
|
|
}
|
|
|
|
//changing status of player to ready for game
|
|
router.post('/ready', function (req, res){
|
|
changeReadyState(req, res, false)
|
|
});
|
|
|
|
//deleting user in case he left before game started
|
|
router.post('/exit', function(req,res){
|
|
changeReadyState(req,res, true)
|
|
});
|
|
|
|
//return session data
|
|
router.get('/', (req,res)=>{
|
|
// If session exist return sessions data to move player to game when he backs to site
|
|
if(req.session){
|
|
res.send({
|
|
color: req.session.color,
|
|
playerId: req.session.playerId,
|
|
roomId: req.session.roomId,
|
|
})
|
|
}else{
|
|
res.end();
|
|
}
|
|
});
|
|
|
|
module.exports = router; |