ludo-web-multiplayer/backend/routes/room.js
2021-03-15 20:50:19 +01:00

65 lines
1.7 KiB
JavaScript

var express = require('express');
var router = express.Router();
var RoomModel = require('../schemas/room');
//creating new room in db
router.post('/add', async function (req, res) {
let id;
RoomModel.findOne( { full: false, started: false }, function (err, results) {
if (err) {
console.log(err);
}
if (!results) {
let newRoom = new RoomModel({
createDate: new Date,
full: false,
started: false,
players: [req.body.name],
});
newRoom.save()
.then(()=>{res.send({id: results._id}); })
.catch(err => res.status(400).json('Error: ' + err))
}else {
let players = results.players;
players.push(req.body.name);
let updateObj = {
players: players,
}
players.length === 4 ? updateObj.full = true : updateObj.full = false;
RoomModel.findOneAndUpdate(
{ _id: results._id },
updateObj,
function (err, docs) {
if (err){
console.log(err)
}
else{
console.log("Updated Docs : ", docs);
}
}
);
res.send({id: results._id});
}
});
});
//deleting room after game ends
router.delete('/delete/{id}', function(req,res){
});
//editing room every move
router.put('/edit', function(req,res){
});
//get room values
router.get('/', function(req,res){
});
module.exports = router;