ludo-web-multiplayer/backend/server.js
2021-03-16 20:16:56 +01:00

61 lines
1.3 KiB
JavaScript

const express = require("express");
const cors = require('cors');
const cookieParser = require('cookie-parser')
const session = require('express-session')
const bodyParser = require('body-parser');
const app = express();
app.use(cookieParser());
app.use(bodyParser.urlencoded({
extended: true
}));
app.use(bodyParser.json());
app.set('trust proxy', 1)
app.use(cors({
origin: [
'localhost:3001',
'http://localhost:3001',
'https://localhost:3001'
],
credentials: true,
}))
const PORT = 3000|| process.env.PORT;
//SESSION CONFIG
app.use(session({
secret: 'lalala',
resave: false,
saveUninitialized: true,
cookie: {
httpOnly: false,
secure: false,},
}));
//DATABASE CONFIG
const mongoose = require("mongoose");
const CONNECTION_URI = require("./credentials.js").MONGODB_URL;
mongoose.connect(CONNECTION_URI, {
useNewUrlParser: true,
useUnifiedTopology: true
})
.then(() => {
console.log('MongoDB Connected…');
})
.catch(err => console.error(err));
//ROUTES CONFIG
const roomRoutes = require("./routes/room");
const playerRoutes = require("./routes/player");
app.post('/', (req,res)=>{
res.send("ok");
})
app.use('/player', playerRoutes);
app.use('/room', roomRoutes);
app.listen(PORT, ()=>{
console.log("Server runs on port "+PORT);
});