30 lines
1.1 KiB
JavaScript
30 lines
1.1 KiB
JavaScript
const io = require('socket.io-client');
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const socket = io.connect('http://localhost:8080', { withCredentials: true });
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const uniqName = Date.now().toString();
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describe('game', () => {
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before(() => {
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cy.visit('http://localhost:3000');
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cy.get('[placeholder="Server Name"]').type(uniqName);
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cy.get('button:contains("Host")').click();
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const room = cy.contains(`${uniqName}`).should('exist');
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room.closest('tr').find('button:contains("Join")').click();
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const e = cy.get('[placeholder="Nickname"]').type('player1');
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e.type('{enter}');
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setTimeout(() => {
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socket.emit('room:rooms');
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socket.on('room:rooms', rooms => {
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const roomId = JSON.parse(rooms).find(r => r.name === uniqName)._id;
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socket.emit('player:login', { roomId: roomId, name: 'player2', password: '' });
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});
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}, 1000);
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});
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it('starts game correctly', () => {
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socket.emit('player:ready');
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cy.get('.PrivateSwitchBase-input').click();
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cy.get('[data-testid="animated-overlay"]').should('exist');
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socket.emit('');
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});
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});
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