ludo-web-multiplayer/backend/routes/player.js

55 lines
1.6 KiB
JavaScript

var express = require("express");
var router = express.Router();
var RoomModel = require("../schemas/room");
var changeReadyState = (req, res, exit) => {
RoomModel.findOne({ _id: req.session.roomId }, function (err, doc) {
if (err) {
res.status(500).send(err);
} else {
//finds player by id and changes ready state
let updatedPlayers = doc.players;
let index = updatedPlayers.findIndex(
(player) => player._id.toString() == req.session.playerId.toString()
);
if (!exit) updatedPlayers[index].ready = !updatedPlayers[index].ready;
else updatedPlayers[index].ready = false;
const updatedDoc = {
players: updatedPlayers,
};
if (updatedPlayers.filter((player) => player.ready).length >= 2) {
updatedDoc.started = true;
updatedDoc.players.forEach((player) => (player.ready = true));
updatedDoc.nextMoveTime = Date.now() + 15000;
updatedDoc.players[0].nowMoving = true;
}
RoomModel.findOneAndUpdate(
{
_id: req.session.roomId,
},
updatedDoc,
function (err, doc) {
if (err) {
console.log(err);
} else {
console.log("Updated Docs : ", doc);
}
}
);
res.status(200).send("Ready!");
}
});
};
//changing status of player to ready for game
router.post("/ready", function (req, res) {
changeReadyState(req, res, false);
});
//deleting user in case he left before game started
router.post("/exit", function (req, res) {
// changeReadyState(req,res, true)
});
module.exports = router;