ludo-web-multiplayer/backend/handlers/gameHandler.js
2023-11-26 16:30:33 +01:00

35 lines
1.4 KiB
JavaScript

const { getRoom, updateRoom } = require('../controllers/roomController');
const { sendToPlayersRolledNumber } = require('../socket/emits');
const { getPawnPositionAfterMove } = require('../utils/functions');
const { rollDice, isMoveValid } = require('./handlersFunctions');
module.exports = socket => {
const req = socket.request;
const handleMovePawn = async pawnId => {
const room = await getRoom(req.session.roomId);
const pawn = room.getPawn(pawnId);
if (isMoveValid(req.session, pawn, room)) {
const newPositionOfMovedPawn = getPawnPositionAfterMove(room.rolledNumber, pawn);
room.changePositionOfPawn(pawn, newPositionOfMovedPawn);
room.beatPawns(newPositionOfMovedPawn, req.session.color);
room.changeMovingPlayer();
await updateRoom(room);
}
};
const handleRollDice = async () => {
const rolledNumber = rollDice();
sendToPlayersRolledNumber(req.session.roomId, rolledNumber);
const room = await updateRoom({ _id: req.session.roomId, rolledNumber: rolledNumber });
const player = room.getPlayer(req.session.playerId);
if (!player.canMove(room, rolledNumber)) {
room.changeMovingPlayer();
await updateRoom(room);
}
};
socket.on('game:roll', handleRollDice);
socket.on('game:move', handleMovePawn);
};