58 lines
1.8 KiB
JavaScript
58 lines
1.8 KiB
JavaScript
const { getRoom, updateRoom, getJoinableRoom, createNewRoom, findPlayer } = require('../controllers/roomController');
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const { colors } = require('../utils/constants');
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module.exports = socket => {
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const req = socket.request;
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const handleLogin = async data => {
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if (await findPlayer(req.sessionID)) return;
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const room = await getJoinableRoom();
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if (room) {
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addPlayerToExistingRoom(room, data);
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} else {
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addNewRoom(data);
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}
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};
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const handleReady = async () => {
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const room = await getRoom(req.session.roomId);
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room.getPlayer(req.session.playerId).changeReadyStatus();
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if (room.canStartGame()) {
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room.startGame();
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}
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await updateRoom(room);
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};
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const addNewRoom = async data => {
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const room = createNewRoom();
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room.addPlayer(data.name, req.sessionID);
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await room.save();
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reloadSession(room);
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};
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const addPlayerToExistingRoom = async (room, data) => {
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room.addPlayer(data.name);
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if (room.isFull()) {
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room.startGame();
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}
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await updateRoom(room);
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reloadSession(room);
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};
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// Since it is not bound to an HTTP request, the session must be manually reloaded and saved
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const reloadSession = room => {
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req.session.reload(err => {
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if (err) return socket.disconnect();
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req.session.roomId = room._id.toString();
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req.session.playerId = room.players[room.players.length - 1]._id.toString();
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req.session.color = colors[room.players.length - 1];
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req.session.save();
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socket.join(room._id.toString());
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socket.emit('player:data', JSON.stringify(req.session));
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});
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};
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socket.on('player:login', handleLogin);
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socket.on('player:ready', handleReady);
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};
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