ludo-web-multiplayer/backend/handlers/roomHandler.js
2023-11-22 20:44:43 +01:00

20 lines
813 B
JavaScript

const RoomModel = require('../schemas/room');
module.exports = (io, socket) => {
const req = socket.request;
const getData = async () => {
let room = await RoomModel.findOne({ _id: req.session.roomId });
// Handle the situation when the server crashes and any player reconnects after the time has expired
// Typically, the responsibility for changing players is managed by gameHandler.js.
if (room.nextMoveTime <= Date.now()) {
room.changeMovingPlayer();
await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
} else {
io.to(socket.id).emit('room:data', JSON.stringify(room));
}
};
socket.on('room:data', getData);
};