ludo-web-multiplayer/backend/tests/schemas/room.test.js
2023-11-19 20:32:12 +01:00

72 lines
2.5 KiB
JavaScript

const { expect } = require('chai');
const RoomModel = require('../../schemas/room');
const { getPawnPositionAfterMove, getStartPositions } = require('../../utils/functions');
describe('Testing room model methods', function () {
const room = new RoomModel();
beforeEach(function () {
room.players = [];
room.pawns = getStartPositions();
});
it('should correctly beat pawn', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.pawns.forEach(pawn => {
pawn.position = getPawnPositionAfterMove(1, pawn);
});
room.beatPawns(16, 'green');
room.pawns.forEach(pawn => {
if (pawn.color != 'red') {
expect(pawn.position).to.not.equal(pawn.basePos);
} else {
expect(pawn.position).to.equal(pawn.basePos);
}
});
});
it('should correctly beat multiple pawns', function () {
room.pawns[0].position = 16;
room.pawns[1].position = 16;
room.beatPawns(16, 'green');
room.pawns.forEach(pawn => {
expect(pawn.position).to.equal(pawn.basePos);
});
});
it('should correctly change moving player from last to first', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[1].nowMoving = true;
room.changeMovingPlayer();
expect(room.players[0].nowMoving).to.equal(true);
});
it('should correctly change moving player from first to second', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.changeMovingPlayer();
expect(room.players[1].nowMoving).to.equal(true);
});
it('should correctly returns pawns that can move', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.pawns[0].position = 16;
room.rolledNumber = 2;
const pawnsThatCanMove = room.getPawnsThatCanMove();
expect(pawnsThatCanMove.length).to.equal(1);
});
it('should given rolled 6 correctly returns pawns that can move', function () {
room.addPlayer('test1', 'red');
room.addPlayer('test2', 'blue');
room.players[0].nowMoving = true;
room.pawns[0].position = 16;
room.rolledNumber = 6;
const pawnsThatCanMove = room.getPawnsThatCanMove();
expect(pawnsThatCanMove.length).to.equal(4);
});
});