56 lines
1.6 KiB
JavaScript
56 lines
1.6 KiB
JavaScript
var express = require('express');
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var router = express.Router();
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var RoomModel = require('../schemas/room');
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var changeReadyState = (req, res, exit) =>{
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RoomModel.findOne({_id: req.session.roomId}, function (err, doc){
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if (err) {
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res.status(500).send(err)
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} else {
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//finds player by id and changes ready state
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let updatedPlayers = doc.players;
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let index = updatedPlayers.findIndex(
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player => (player._id).toString() == (req.session.playerId).toString()
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);
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if(!exit)
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{updatedPlayers[index].ready = !updatedPlayers[index].ready;}
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else {updatedPlayers[index].ready = false;}
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RoomModel.findOneAndUpdate({
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_id: req.session.roomId
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}, {players: updatedPlayers}, function(err, doc){
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if (err){
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console.log(err)
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}
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else{
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console.log("Updated Docs : ", doc);
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}
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});
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res.status(200).send("Ready!");
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}
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});
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}
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//changing status of player to ready for game
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router.post('/ready', function (req, res){
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changeReadyState(req, res, false)
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});
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//deleting user in case he left before game started
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router.post('/exit', function(req,res){
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changeReadyState(req,res, true)
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});
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//return session data
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router.get('/', (req,res)=>{
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if(req.session.name){
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res.send({
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name: req.session.name,
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playerId: req.session.playerId,
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roomId: req.session.roomId,
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})
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}else{
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res.end();
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}
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});
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module.exports = router; |