ludo-web-multiplayer/src/App.js

74 lines
1.8 KiB
JavaScript

import React, { useEffect, useState, createContext } from "react";
import axios from "axios";
import { io } from "socket.io-client";
import { Beforeunload } from "react-beforeunload";
import {
BrowserRouter as Router,
Route,
Redirect,
Switch,
} from "react-router-dom";
import Gameboard from "./components/Gameboard";
import NameInput from "./components/NameInput";
export const PlayerDataContext = createContext();
function App() {
const [playerData, setPlayerData] = useState();
const [redirect, setRedirect] = useState();
useEffect(() => {
const socket = io("http://localhost:5000", { withCredentials: true });
socket.on("client data", (data) => {
data = JSON.parse(data);
setPlayerData(data);
data.roomId != null ? setRedirect(true) : setRedirect(false);
});
}, []);
const handleExit = (e) => {
e.preventDefault();
window.addEventListener("unload", () => {
axios.post("/player/exit", { withCredentials: true });
});
};
const idCallback = () => {
axios
.get("/player/", {
withCredentials: true,
})
.then((response) => {
setPlayerData(response.data);
console.log(response.data);
setRedirect(true);
});
};
return (
<Router>
{redirect ? <Redirect to="/game" /> : <Redirect to="/login" />}
<Switch>
<Route exact path="/">
LOADING...
</Route>
<Route path="/login">
<NameInput idCallback={idCallback} />
</Route>
<Route path="/game">
{playerData ? (
<Beforeunload onBeforeunload={handleExit}>
<PlayerDataContext.Provider value={playerData}>
<Gameboard />
</PlayerDataContext.Provider>
</Beforeunload>
) : null}
</Route>
</Switch>
</Router>
);
}
export default App;