ludo-web-multiplayer/backend/services/roomService.js

44 lines
1.1 KiB
JavaScript

const Room = require('../models/room');
const { sendToPlayersData } = require('../socket/emits');
const getRoom = async roomId => {
return await Room.findOne({ _id: roomId }).exec();
};
const getRooms = async () => {
return await Room.find().exec();
};
const updateRoom = async room => {
return await Room.findOneAndUpdate({ _id: room._id }, room).exec();
};
const getJoinableRoom = async () => {
return await Room.findOne({ full: false, started: false }).exec();
};
const createNewRoom = async data => {
const room = new Room(data);
await room.save();
return room;
};
const deleteRoom = async roomId => {
return await Room.findByIdAndDelete(roomId).exec();
};
Room.watch().on('change', async data => {
// Ignore delete operations
if (data.operationType === 'delete') {
console.log('🗑️ Room deleted, skipping sendToPlayersData');
return;
}
const room = await getRoom(data.documentKey._id);
if (room) {
sendToPlayersData(room);
}
});
module.exports = { getRoom, getRooms, updateRoom, getJoinableRoom, createNewRoom, deleteRoom };