ludo-web-multiplayer/backend/handlers/playerHandler.js
2023-11-18 20:49:42 +01:00

59 lines
1.9 KiB
JavaScript

const RoomModel = require('../schemas/room');
const { colors } = require('../utils/constants');
module.exports = (io, socket) => {
const req = socket.request;
const handleLogin = async data => {
const room = await RoomModel.findOne({ full: false, started: false });
if (room) {
addPlayerToExistingRoom(room, data);
} else {
createNewRoom(data);
}
};
const handleReady = async () => {
const { roomId, playerId } = req.session;
const room = await RoomModel.findOne({ _id: roomId });
room.getPlayer(playerId).changeReadyStatus();
if (room.canStartGame()) {
room.startGame();
}
await RoomModel.findOneAndUpdate({ _id: roomId }, room);
io.to(roomId).emit('room:data', JSON.stringify(room));
};
const createNewRoom = async data => {
const room = new RoomModel();
room.addPlayer(data.name);
await room.save();
reloadSession(room);
};
const addPlayerToExistingRoom = async (room, data) => {
room.addPlayer(data.name);
if (room.isFull()) {
room.startGame();
}
await RoomModel.findOneAndUpdate({ _id: room._id }, room);
reloadSession(room);
};
// Since it is not bound to an HTTP request, the session must be manually reloaded and saved
const reloadSession = room => {
req.session.reload(err => {
if (err) return socket.disconnect();
req.session.roomId = room._id.toString();
req.session.playerId = room.players[room.players.length - 1]._id.toString();
req.session.color = colors[room.players.length - 1];
req.session.save();
socket.join(room._id.toString());
socket.emit('player:data', JSON.stringify(req.session));
});
};
socket.on('player:login', handleLogin);
socket.on('player:ready', handleReady);
};