40 lines
1.3 KiB
JavaScript
40 lines
1.3 KiB
JavaScript
const RoomModel = require('../schemas/room');
|
|
|
|
module.exports = (io, socket) => {
|
|
const req = socket.request;
|
|
|
|
const getData = async () => {
|
|
let room = await RoomModel.findOne({ _id: req.session.roomId });
|
|
// Handle the situation when the server crashes and any player reconnects after the time has expired
|
|
// Typically, the responsibility for changing players is managed by gameHandler.js.
|
|
if (room.nextMoveTime <= Date.now()) {
|
|
room.changeMovingPlayer();
|
|
await RoomModel.findOneAndUpdate({ _id: req.session.roomId }, room);
|
|
io.to(req.session.roomId).emit('room:data', JSON.stringify(room));
|
|
} else {
|
|
io.to(socket.id).emit('room:data', JSON.stringify(room));
|
|
}
|
|
};
|
|
|
|
const getRooms = async () => {
|
|
let rooms = await RoomModel.find({});
|
|
const response = [];
|
|
rooms.forEach(room => {
|
|
if (!room.isStarted && !room.isFull()) {
|
|
response.push({
|
|
_id: room._id,
|
|
name: room.name,
|
|
players: room.players,
|
|
isStarted: room.isStarted,
|
|
});
|
|
}
|
|
});
|
|
io.to(socket.id).emit('room:rooms', JSON.stringify(response));
|
|
};
|
|
|
|
|
|
|
|
socket.on('room:data', getData);
|
|
socket.on('room:rooms', getRooms);
|
|
};
|